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Microsoft abandoning XNA Game Studio
Those in the know have seen this day approaching for quite some time, but Microsoft has made it official. XNA Game Studio is effectively done. A leaked internal email revealed the company is prepared to retire the development toolset on April 1, 2014. While some believe this could spell the end for Xbox Live Indie Games, a Microsoft representative told Polygon the company wouldn't be discontinuing the service entirely. "XNA Game Studio remains a supported toolset for developing games for Xbox 360, Windows and Windows Phone," the representative said. "Many developers have found financial success creating Xbox Live Indie Games using XNA. However, there are no plans for future versions of the XNA product." While a CVG source notes "no-one wants to learn a dying technology," options do exist for those still developing with XNA. MonoGame is an open source implementation of the software designed to help developers to port their games to other platforms. Many prominent indie games, Skulls of the Shogun for example, have already used the program to do just that. Microsoft has 'no plans for future versions' of XNA software, will not phase out DirectX [Polygon] Did you know? You can now get daily or weekly email notifications when humans reply to your comments.
3:00 PM on 06.19.2013 Nordic hopes to bring back Titan Quest, Deadly CreaturesLately, there's been little talk about Nordic Games' plans for all of those THQ properties it picked up. Last we heard, the company wanted to find other studios that could develop new titles in series like Darksiders, MX vs. ...
12:30 PM on 06.19.2013 Bethesda: Prey 2 is 'simply not good enough' as isWhatever is holding up development on Prey 2, the simple truth remains: we aren't able to play it. And for a game that showed so well, publicly, that sucks. Offering the latest update to IGN, Bethesda VP of PR and marketing P...
9:30 AM on 06.19.2013 Miyamoto wasn't pleased with his work on Zelda IIAfter following up on a comment legendary Nintendo designer Shigeru Miyamoto made about making a "bad game," Kotaku got a fairly surprising answer: that game was Zelda II. Miyamoto confirms this outright stating, "I wouldn't ...
10:30 PM on 06.18.2013 Warner Bros. Montreal responds to Arkham Origins skepticsIt's always a bit scary when a new, unproven developer takes over a well-loved franchise. Sometimes the results are really good, and other times they are downright disastrous. Batman: Arkham Origins creative director Eric Hol...
8:30 PM on 06.18.2013 Gunpoint made back its budget in 64 seconds, kindaIf your game only really cost $30 to make in GameMaker, then yeah, you're gonna recoup the development budget pretty quick. Former PC Gamer writer Tom Francis hoped his debut title Gunpoint might do well enough to allow him t...
11:30 PM on 06.17.2013 Avalanche founder on trade-ins: Games are too shortThere are multiple good reasons for trading in a game once you have had enough, but in the eyes of Avalanche Studios founder Christofer Sundberg, length is the determining factor -- titles "have been too short,...
10:00 PM on 06.17.2013 New CD Projekt RED studio opening for 'smaller' gameThe Witcher developer CD Projekt RED is expanding out of Warsaw, Poland with a second studio opening next month to work on a separate game. In a statement provided to Gamasutra, managing director Adam Badowski shares the news...
2:30 PM on 06.17.2013 DLC for The Witcher 3: Wild Hunt on PC will be freeAs a development studio, CD Projekt RED is easy to look up to. That general sentiment continues following an interview with Rock, Paper, Shotgun discussing DRM and downloadable content for The Witcher 3: Wild Hunt on PC and c...
12:30 PM on 06.17.2013 IO cancels projects to focus on new Hitman gameWhen you think of IO Interactive, Hitman comes to mind. Maybe Kane & Lynch or Freedom Fighters as well -- sorry to reopen old wounds -- but the long-running stealth franchise is certainly right up in there. We'l...
7:45 PM on 06.14.2013 OUYA 'refresh' will be more like mobile than consolesSpeaking to OUYA CEO Julie Uhrman at E3, I got the latest word on how the Android-based console will evolve as technology advances and it becomes time for a new model. "We're always seeking feedback and advice from both gamer...
| Indie
If your game only really cost $30 to make in GameMaker, then yeah, you're gonna recoup the development budget pretty quick. Former PC Gamer writer Tom Francis hoped his debut title Gunpoint might do well enough to allow him t...more
The 'Really Big Bundle' was selected in a community vote to be re-released by Indie Royale, and it's out now and renamed to "The Chosen 2 Bundle." This bundle includes Really Big Sky, Runespell Overture, Eufloria, Cthulhu Sav...more
While the unique puzzles and platforming featured in the original Escape Goat made me a fan, the new map system being introduced in Escape Goat 2 immediately had me thinking of the 2D handheld Castlevania games. Rooms are now...more View all Indie |


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