Day One's afternoon session saw the official conference welcome from
Citizen Moore praised BK's corporate rejuvenation, driven largely by creative marketing programs: creepy commercials with The King, the Subservient Chicken viral site, and the triple-headed adver-game lineup: Big Bumpin', PocketBike Racer, and Sneak King. The games, at a very accessible $3.99 price point, captured hours of face time with customers, something traditional marketing struggles to achieve.
Klein, gaming cognoscenti he is not, led off by lampooning GameDaily for its self-righteous claim as the "Wall Street Journal of the game industry". He emphasized the Web 2.0 mantra of Content is King adding that "the marketplace insists on value and it always gets its way". The accessible price point and subsequent success of King Games shows he's onto something.
Sporting a pink tie, Klein maintained that game advertisers should address how marketing affects and leverages a brand's social currency. Translation: public perception is reality; change your image if it sucks and leverage to the hilt if it's beloved. Bringing provocative content & tension ("Wake up with The King") to consumers is one way that Burger King stood out. The resulting MySpace and YouTube fan interaction sum up Russ's conclusion:
How will the crowd's bevy of industry marketing execs and brand thought leaders apply these learnings to marketing 2007 & 2008's game franchises?
I'm thinking that creepy regal figures, throwaway games, and submissive poultry aren't the answer.