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MGS: Peace Walker's multiplayer both helps and hurts it photo

Metal Gear Solid: Peace Walker offers both co-op and multiplayer versus modes. In the main game, you’ll be able to play with a buddy through Ad-hoc and the game becomes somewhat of a breeze to get through.

This bigger focus on multiplayer is great, but at the same time, ends up hurting the overall experience. Every boss fight lets up to four-players work together to take the bosses down, which is great. The issue with bosses arises when you're by yourself. Basically, you’re f*cked when you try to fight a boss on your own.

Let me elaborate after the break. 

Metal Gear Solid: Peace Walker (PSP)
Developer: Kojima Productions
Publisher: Konami
To be released: June 8, 2010

Playing through the campaign with a buddy changes Peace Walker. By yourself, it feels like the standard stealth espionage game. With a buddy, Peace Walker unintentionally becomes more of an action game. So long as one person is alive, there is no worrying about game overs. If a player is killed, the teammate can resuscitate the other back to health and keep on going. Plus, when multiple players are within a radius, the health bars will combine and everyone shares a bigger health bar.

Another very useful co-op feature in Peace Walker, called "Snake-in," allows co-op players to hold on to each other. One player will steer while the other can shoot on the move. Co-op players can also share cardboard boxes including a tank cardboard box that shoots out flash bombs.



Because of this easy revival system, there’s no real reason to worry about stealth. I found myself being careless compared to when I would play on my own. I think I would have been more careful if I was playing without my partner being right next to me. In that same breath, Peace Walker doesn’t feature any sort of voice communication. There are set in game messages you can send, but it’s very inconvenient since it gets in the way of playing.

Back to the main issue that will plague Peace Walker players: the boss fights. While fully doable on your own, you’ll sooner want to smash your PSP to pieces before you get through the first major boss fight. Up to four players can work together to take on bosses that take place in arena based environments. You just need to shoot the key points on the boss until their health bar is completely gone, which is easier said than done.

The game doesn’t scale appropriately based on the amount of players. Even with four players, you’ll constantly be dying. The first major boss is a giant robotic tank that’s moving around the level like it’s Tony fucking Hawk. It has a wide assortment of weapons and you seriously are going to want to snap your PSP after so many retries.



The thing about Peace Walker, I feel, is that it was designed with the Japanese audience in mind. People are playing with their PSPs far more in Japan in social situations. That’s not so much the case here in America. The DS and especially cell phones dominate our on the go gaming needs and finding a partner will be very difficult I think.

Peace Walker also features six-player versus modes which you’ll most likely end up playing through just once to see what it’s about and then never touch it again. You’ll have your standard modes such as free-for-all, team deathmatch and capture the bird (flag). Mutliplayer for a game like this just doesn’t work on a PSP. The action is too fast paced for what the PSP can manage with the button layout and you really want a second stick to have fun with this.

At the end of the day, what would make Peace Walker’s online worth playing is voice communication, Wi-Fi and the ability to use the PlayStation 3 controller. The Konami PR reps at our demo session asked our thoughts about releasing Peace Walker as a downloadable PSN title. Everyone at the preview session agreed that Peace Walker would work better on the PS3 over the PSP. The PSP controls are not a good fit for the versus mode and it would be a lot easier finding people to play with through the PS3. However, I wouldn't write off Peace Walker completely for the PSP. Metal Gear fans will easily love the latest in the series, despite these flaws. 

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26 comments | showing # 1 to 26
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garethxxgod's Avatar - Comment posted on 05/03/2010 11:08
garethxxgod
I'd so snap this up in a heartbeat if it was on the PS3. Sadly it is not and since I don't plan on buying a PSP anytime soon I will probably never get to play this.

Damn you Kojima, this needs to be on PS3! Especially since MGS Rising is hitting the 360, us PS3 owners need to feel special somehow damn it.
Thane Vickers's Avatar - Comment posted on 05/03/2010 11:16
Thane Vickers
Hopefully they do a PS2 port a la Crisis Core
IdlePye's Avatar - Comment posted on 05/03/2010 11:20
IdlePye
This is the same problem capcom seem to be having with lost planet 2, by focusing on 4-player co-op its means the boss fights are just too difficult for a single player
Elliot G's Avatar - Comment posted on 05/03/2010 11:34
Elliot G
I'm a bit confused by some of the impressions from the press that have been trickling out recently.

I'm playing through the import version, and having no problems with the bosses. In fact, as long as you go in well-equipped and have been steadily developing weapons, you should be able to take everything out on your first or second try.

Even the AI weapons aren't that bad. Chrysalis gave me a little trouble at first, so I went and developed a homing rocket launcher and won the next time I went up against him.
Oishidesu's Avatar - Comment posted on 05/03/2010 11:38
Oishidesu
@Robotic

Crisis Core is PSP exclusive...
Black Nexus's Avatar - Comment posted on 05/03/2010 11:42
Black Nexus
Cardboard flashbomb tank, that's all I heard, and all I need to confirm my purchase.
Slothrop's Avatar - Comment posted on 05/03/2010 11:44
Slothrop
This article makes me even more puzzled that they are making this game exclusive to the PSP. Sounds like the majority of the fans want this on PS3 instead...and it sounds like Konami is aware of this.

Anyway, after these previews, it sounds mostly awesome, but not quite awesome enough for me to get a PSP to play it -- especially if Konami is even considering releasing it as a PSN title. Sorry, Konami and Kojima. Big Boss will have to wait...
Thane Vickers's Avatar - Comment posted on 05/03/2010 11:58
Thane Vickers
@Oishidesu

Fuck. I meant Dirge of Cerberus. Getting my poorly made FF7 tie-ins mixed up.
Jorge Burgos's Avatar - Comment posted on 05/03/2010 12:07
Jorge Burgos
Maybe I'm dumb but, I didn't get if the six-player modes are just local multiplayer or actually online?
I've been really looking forward for this game, from what I've read, it looks awesome.
Thanks for the previews Destructoid! xD
zenaxe's Avatar - Comment posted on 05/03/2010 12:15
zenaxe
Kojima addressed why he chose the PSP as the platform in an interview, I think he said he essentially liked the challenge and potential of the portable format and got off on the idea that people could have a true MGS experience with them everywhere.

And in Japan the PSP is ubiquitous... it frequently outsells EVERY other hardware platform in the monthly charts. The Japanese love a good gizmo. MGS will sell tons of PSPs in Japan and many in the US too. So I'm sure Sony was supportive. :)
theaceplaya's Avatar - Comment posted on 05/03/2010 12:31
theaceplaya
I'd love this on the PS3 too, but it would probably be expensive as balls to develop if it were on the console.
NukaCola's Avatar - Comment posted on 05/03/2010 12:32
NukaCola
I disagree with the idea that stealth is pointless with two people playing. I played the demo with a friend and we enjoyed staying stealthy, even restarting if we alerted the guards. MGS is more fun when being stealthy anyway.
PvPPY's Avatar - Comment posted on 05/03/2010 12:35
PvPPY
Keep in mind that a *lot* of PSP players will have access to online multiplayer and voice chat over AdHoc Party on PS3. I started using it for online Monster Hunter team-ups and it's really tight.

Bit of a shame the bosses don't go easy on solo players, I've had the demo since it came out in Japan and good lord the tank at the end is ridiculous.
silvain's Avatar - Comment posted on 05/03/2010 12:53
silvain
I just got a great visual of the tank boss accumulating tricks and points like it's Tony Hawk. I think we may have found the franchise reboot we needed for TH.
Edwin A Rivera's Avatar - Comment posted on 05/03/2010 13:17
Edwin A Rivera
@garethxxgod
Yeah, because you know, PS3 didn't get MGS4 right? Stop crying. And before you jump to the inevitable "oh this is a xbox fanboy", no I don't have an Xbox. I enjoyed MGS4 on my PS3, and thankfully I have a PSP. Post like that are what give ps3 owners bad rep.
Blackened Beans's Avatar - Comment posted on 05/03/2010 13:21
Blackened Beans
As someone who hasn't played the previous games, is the gameplay good enough to justify a purchase even if I don't understand the story, or is this strictly for fans?
Hammersmith's Avatar - Comment posted on 05/03/2010 13:40
Hammersmith
Is that tank battle the same as the one from the demo from a while back? It sounds like it is..
garethxxgod's Avatar - Comment posted on 05/03/2010 13:44
garethxxgod
@ Edwin

It was meant in a joking manner dude. Hence "PS3 owners need to feel special" as apposed to "Xbots are fagz who don't deserve the Metal Gear Solid experience". Big difference there champ.
Hammersmith's Avatar - Comment posted on 05/03/2010 13:59
Hammersmith
Also, I would love for this to come out on PSN. I have a PSP and will buy this, but I don't know where/when I'm going to actually play it. I live close enough to work now that the commute is like 10 minutes on the subway.
walls99's Avatar - Comment posted on 05/03/2010 14:17
walls99
@Elliot Gay

It's good to know about what you said about the weapons. I'm not sure everyone would agree with me though, since this info is considered a spoiler :)
walls99's Avatar - Comment posted on 05/03/2010 14:18
walls99
@Elliot Gay

Oh wait, I didn't see the other article on Destructoid talking about the weaon stuff. :) ignore what i said.
Kaikara's Avatar - Comment posted on 05/03/2010 15:41
Kaikara
Hmmmm I'll wait till they release it on PSN, then get it!
DinnertimeNinja's Avatar - Comment posted on 05/03/2010 15:46
DinnertimeNinja
I played the first Portable Ops for a few hours until the horrible control scheme and complete lack of standard features present in every MGS game since, well, MGS, made me quit out of frustration.

It just wasn't fun to play with such a limiting control scheme.

And since this one is focused a lot on local multiplayer, and I don't know a single other person other than my brother (who lives 3 hours away) who has a PSP, this is an easy DO NOT BUY for me.
Ellis Kim's Avatar - Comment posted on 05/04/2010 02:58
Ellis Kim
Were you really "fucked" if you tried to beat the bosses alone? Really?

I would imagine that like any good Kojima boss, they would have a strategy and weakness that you could employ. If that tank in the demo was anything to go by, I think there's always a single-player solution, and I think that for anyone who cares about getting the A-rank will find some people to man-up with him/her to beat a boss as efficiently as the game will grade, instead of a brainless action game.

It just means that, much like MGS4, the controls and multiplayer mechanic makes the game geared towards a wider range of playing styles, and thus a larger net.
pl0x kthanxbai's Avatar - Comment posted on 05/04/2010 17:05
pl0x kthanxbai
"Metal Gear fans will easily love the latest in the series, despite these flaws."

HOW DARE YOU SAY MGS HAS FLAWS!!!!!
Oafkad's Avatar - Comment posted on 05/18/2010 17:53
Oafkad
Looking forward to this in June. It'll be a good side option for multiplayer military gaming aside Heroes in the Sky.

I'm >hoping< that I can convince a few more of my friends to get PSP's...if Sony would jump on the bandwagon and provide legal ways to port your PSX games to your PSP they'd sell out in a flash all over the US.
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