11:02 AM on 05.03.2010 | Hamza CTZ Aziz
Metal Gear Solid: Peace Walker offers both co-op and multiplayer versus modes. In the main game, you’ll be able to play with a buddy through Ad-hoc and the game becomes somewhat of a breeze to get through.
This bigger focus on multiplayer is great, but at the same time, ends up hurting the overall experience. Every boss fight lets up to four-players work together to take the bosses down, which is great. The issue with bosses arises when you're by yourself. Basically, you’re f*cked when you try to fight a boss on your own.
Let me elaborate after the break.

Metal Gear Solid: Peace Walker (PSP)
Developer: Kojima Productions
Publisher: Konami
To be released: June 8, 2010
Playing through the campaign with a buddy changes Peace Walker. By yourself, it feels like the standard stealth espionage game. With a buddy, Peace Walker unintentionally becomes more of an action game. So long as one person is alive, there is no worrying about game overs. If a player is killed, the teammate can resuscitate the other back to health and keep on going. Plus, when multiple players are within a radius, the health bars will combine and everyone shares a bigger health bar.
Another very useful co-op feature in Peace Walker, called "Snake-in," allows co-op players to hold on to each other. One player will steer while the other can shoot on the move. Co-op players can also share cardboard boxes including a tank cardboard box that shoots out flash bombs.

Because of this easy revival system, there’s no real reason to worry about stealth. I found myself being careless compared to when I would play on my own. I think I would have been more careful if I was playing without my partner being right next to me. In that same breath, Peace Walker doesn’t feature any sort of voice communication. There are set in game messages you can send, but it’s very inconvenient since it gets in the way of playing.
Back to the main issue that will plague Peace Walker players: the boss fights. While fully doable on your own, you’ll sooner want to smash your PSP to pieces before you get through the first major boss fight. Up to four players can work together to take on bosses that take place in arena based environments. You just need to shoot the key points on the boss until their health bar is completely gone, which is easier said than done.
The game doesn’t scale appropriately based on the amount of players. Even with four players, you’ll constantly be dying. The first major boss is a giant robotic tank that’s moving around the level like it’s Tony fucking Hawk. It has a wide assortment of weapons and you seriously are going to want to snap your PSP after so many retries.

The thing about Peace Walker, I feel, is that it was designed with the Japanese audience in mind. People are playing with their PSPs far more in Japan in social situations. That’s not so much the case here in America. The DS and especially cell phones dominate our on the go gaming needs and finding a partner will be very difficult I think.
Peace Walker also features six-player versus modes which you’ll most likely end up playing through just once to see what it’s about and then never touch it again. You’ll have your standard modes such as free-for-all, team deathmatch and capture the bird (flag). Mutliplayer for a game like this just doesn’t work on a PSP. The action is too fast paced for what the PSP can manage with the button layout and you really want a second stick to have fun with this.
At the end of the day, what would make Peace Walker’s online worth playing is voice communication, Wi-Fi and the ability to use the PlayStation 3 controller. The Konami PR reps at our demo session asked our thoughts about releasing Peace Walker as a downloadable PSN title. Everyone at the preview session agreed that Peace Walker would work better on the PS3 over the PSP. The PSP controls are not a good fit for the versus mode and it would be a lot easier finding people to play with through the PS3. However, I wouldn't write off Peace Walker completely for the PSP. Metal Gear fans will easily love the latest in the series, despite these flaws.
Hamza Aziz, Destructoid's Community Director, has been here since day one. He was born when a tiger coughed up a hairball into a pool of ooze. He was one of the original Teenage Mutant Ninja Turtles before budget cuts. Hamza works as a previews editor and manages a team in San Francisco. To date he has given away tens of thousands of dollars in prizes to readers. What a dick. Actually, Hamza is as kind as he is hairy. Likes Super Mario RPG, Halo, iPhone, Videogame cover bands, Super Nintendo Meet the rest of the team
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Damn you Kojima, this needs to be on PS3! Especially since MGS Rising is hitting the 360, us PS3 owners need to feel special somehow damn it.
I'm playing through the import version, and having no problems with the bosses. In fact, as long as you go in well-equipped and have been steadily developing weapons, you should be able to take everything out on your first or second try.
Even the AI weapons aren't that bad. Chrysalis gave me a little trouble at first, so I went and developed a homing rocket launcher and won the next time I went up against him.
Crisis Core is PSP exclusive...
Anyway, after these previews, it sounds mostly awesome, but not quite awesome enough for me to get a PSP to play it -- especially if Konami is even considering releasing it as a PSN title. Sorry, Konami and Kojima. Big Boss will have to wait...
Fuck. I meant Dirge of Cerberus. Getting my poorly made FF7 tie-ins mixed up.
I've been really looking forward for this game, from what I've read, it looks awesome.
Thanks for the previews Destructoid! xD
And in Japan the PSP is ubiquitous... it frequently outsells EVERY other hardware platform in the monthly charts. The Japanese love a good gizmo. MGS will sell tons of PSPs in Japan and many in the US too. So I'm sure Sony was supportive. :)
Bit of a shame the bosses don't go easy on solo players, I've had the demo since it came out in Japan and good lord the tank at the end is ridiculous.
Yeah, because you know, PS3 didn't get MGS4 right? Stop crying. And before you jump to the inevitable "oh this is a xbox fanboy", no I don't have an Xbox. I enjoyed MGS4 on my PS3, and thankfully I have a PSP. Post like that are what give ps3 owners bad rep.
It was meant in a joking manner dude. Hence "PS3 owners need to feel special" as apposed to "Xbots are fagz who don't deserve the Metal Gear Solid experience". Big difference there champ.
It's good to know about what you said about the weapons. I'm not sure everyone would agree with me though, since this info is considered a spoiler :)
Oh wait, I didn't see the other article on Destructoid talking about the weaon stuff. :) ignore what i said.
It just wasn't fun to play with such a limiting control scheme.
And since this one is focused a lot on local multiplayer, and I don't know a single other person other than my brother (who lives 3 hours away) who has a PSP, this is an easy DO NOT BUY for me.
I would imagine that like any good Kojima boss, they would have a strategy and weakness that you could employ. If that tank in the demo was anything to go by, I think there's always a single-player solution, and I think that for anyone who cares about getting the A-rank will find some people to man-up with him/her to beat a boss as efficiently as the game will grade, instead of a brainless action game.
It just means that, much like MGS4, the controls and multiplayer mechanic makes the game geared towards a wider range of playing styles, and thus a larger net.
HOW DARE YOU SAY MGS HAS FLAWS!!!!!
I'm >hoping< that I can convince a few more of my friends to get PSP's...if Sony would jump on the bandwagon and provide legal ways to port your PSX games to your PSP they'd sell out in a flash all over the US.