I agree completely... mouse and keyboard rule all, I can barely play an FPS on anything else, and how other people can is baffling to me. It isn't for lack of trying, I have been playing console shooters since Halo, but it still is just terrible in my opinion.
The Wiimote is much better, judging from some time I have spent with it at friends' houses. It is still nowhere near a mouse in accuracy or speed or ease of use, and the turning is terrible, but for the most part it is a major step up... makes me think that someday consoles will manage to create something that will finally surpass a mouse for aiming.
The author's words amuse me though... I agree with him, accuracy and ease of aiming do improve immersion and play SO much better... that is why the author should PLAY SHOOTERS ON PC!!
Lol.
You know what, illiterates abound, I'm just gonna cut it and say it: your mom tasted bad, as did every Metroid game past 2D, de
You know what, illiterates abound, I'm just gonna cut it and say it: your mom tasted bad, as did every Metroid game past 2D, deal with it.
(sorry for the inevitable double post, I hit enter prematurely out of ANGER [no, excitement and joy](
Also, While I think that wii controls/mouse keyboard are Superior, I bet some people are just used to controllers. Kinda like how some people prefer d-pads.
It's all good, after all, we're all here to have fun, right? Right?
Peace bros, dpads, wiis, sticks and wsad/mouse unite. At least we don't use plastic guitars..whoops. :-)
Also, is it wrong to feel like a Ninten-whore after selling my copies of the already-completed three games, then buying MPT? I know the games have been improved and everything, but I still feel guilty.
Forgive me, but I haven't played a Wii game with good first person shooting controls. Having a lock on system isn't what I'd call an elegant solution. You could do that with a standard control and you'd be as effective if not more.
No way, on any planet, is Wii aiming better than mouse aiming. I mean... that's not opinion, it is just a functional fact.
The J.Holmes seal of quality! A stamp only given to games with a 100% chance of rocking your face off!
@Vexed Alex
You can turn lock-on off and it still works just as well. It's not wrong to play with controllers but it does work better with devices like the wiimote or mouse. PS3 and Xbox controllers are fine but the accuracy just isn't there compared to something that is designed to be a pointer.
As for EggmaniMN -- I've never liked any of the Metroid games. Does that mean I have terrible taste? No, it just means I don't like them. They've never appealed to me. Get an avatar.
But, I do have to applaud Nintendo for packaging three well respected games together and giving them updated controls. Now people that didn't own GC's can experience the critical darlings that are Metroid Prime(s)
Having been an old school Metroid fan and never having played the Prime series, Metroid Prime Trilogy is probably one of the most satisfying purchases I've made in years. Can't recommend it enough to folks whose brains get a kick out of exploration and problem solving.
The backtracking in the first one was pretty awful, I liked corruptions more compact planets and the fact you could use the ship as a short cut around the planets.
You might not be singing, but millions of others are. When FPS titles first came to consoles, they were ridiculed for being such a poor option compared to PC versions. Obviously, console shooters found their stride after a couple years and went on to big things. You might want to give Wii controls a little bit of time before dismissing them, especially since the console is clearly the market leader. Also, virtually every FPS title on Wii now is just an underpowered proof-of-concept for what can be done with the new control scheme. If the controls stick, it'll only be next generation when we see really good software supporting them.
@SephirothX:
Sure. Because you're unbiased when judging the "gimmicky wand" controls, and when telling someone else what should be edited out of their opinion piece.
The controls used for Metroid Prime Trilogy might not appeal to everyone, but a significant portion of people (myself included) find them MUCH better than what is available on any other console. If you disagree, that's fine - but don't get your panties knotted up just because someone doesn't like dual analogs.
But seriously, the draw for me to these games was scanning everything. Sure, you could beat the game scanning only the bare essentials, but you really get yourself into the world by just looking at everything. Oh hey--look at this creature! And here's a detailed entry about it. Whoa. To me, that feature is what set this game apart from other first-person games, in that while there is combat, there's also a lot to learn of your surroundings and of the story.
I feel bad for the Space Pirates who volunteered to try the Morph Ball-alike they were engineering...
While there is such a thing as "bad taste" it is just as subjective as anything else.
For me personally, considering the amazing and mature games I was playing when Super Metroid came out, I would say prefering Super Metroid is bad taste. It's like prefering the old Transformers cartoon over The Dark Knight.
That is my OPINION.
It is a little annoying how I had to move the "sensor" bar to the right side of the tv because holding the remote pointed at the center of the screen for any period of time is brutal.
I have to agree though, you really owe it to yourself to buy this collection. I hate even thinking about turning on my Wii but it's just too incredible of a package to pass up if you've got the system.
I knew this will be worth to buy xD
And it's more useful if you don't have the other Prime's saga games
And you guys who say the "waggle" interface isn't as good as dual-analog -- you guys just proved the reviewer's statements.
@SephirothX -- why would you aim the Wii remote off the screen while playing a shooter? Maybe you need an instruction manual when playing games.
I might consider buying a Wii for this.
Best part of the review, hands down.
Very good review. I thought it was really interesting that MP3 was your favorite, but that fell through once you played the first two games with motion controls. I feel the flaws were described really well, especially those for MP3. As weird as it sounds, killing things just isn't as fun as the exploartion of all the ambient worlds in MP1. I'd love to buy this set, but I've already replayed both MP1 and 2 several times.
There's no justice in calling Metroid Prime an FPS. It's just so much more.
What doesn't make a lick of sense is the stupid decision to not include Gamecube controller support. There is no reason not to allow someone to use a Gamecube controller if they so choose.
Furthermore, the issue isn't having to move one's arms alot, it's the fact that the buttons cannot be redefined, and the existing schema is lacking in intelligent layout. For instance, the Z button was always on the right-hand side of the controller, and now it's on the left. The same goes for the control stick. The default layout for the Wiimote (right-handed) is for the Wiimote to be placed in the right hand. Clearly, in order to make the transition from the familiar Gamecube controller to the Wiimote/nunchuck setup, the nunchuk should be in the right hand, and the wiimote in the left. Also, who thought it was a good idea to move the scanner and beam selector functions off of the D-pad? Now, I can't quickly switch to scanner mode whilst in a boss fight without having to point and aim at the damn thing with the - button. Geez! Take 1 step and make it 2 longer steps. That's a travesty of UI design, Nintendo.
Nintendo, get your collective heads out of your asses and create an update to the game to allow for Gamecube controller use with the original 2 Prime games in the collection. Metroid Prime fans of both generations will thank you, and you'll have a lot fewer disappointed people to contend with.

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