I wonder if they'll do anything dumb with the now quite sexy Samus. I really hope they use the dark tone to win back some of her "I'm not a sex object despite being sexy" cred.
It sounds very interesting though, especially with it being narrative heavy and Samus having a commanding voice.
I also find it annoying as hell that everything in the future came from a happy meal and is made out of shiny plastic. That or it's always damp and shiny.
1. You can replenish health and ammo at any time?
2. You don't find items/upgrades through exploration?
3. Heavy use of dialogue, force-fed narrative?
All 3 of these things contradict the whole basic elements of what makes Metroid fantastic. I don't care if it plays beautifully.... I want Metroid, not Ninja Samus Extreme Beach Volleyball.
Thanks Tecmo.
It's probably a very slow replenishment, similar to how standing still in Shadow of the Colossus would allow. Except hopefully it's backed up by some sort of real urgency (timer?) to prevent people from wasting their time trying to recover fully after every battle. Who knows though.
And yeah- anyone with tits that big would need a varia suit to support them.
How bout I just take a copy of Super Metroid and slap Wii on it for you. That ok?
Anyways I am a bit worried about the way health and bombs work, but I'm sure it'll be better when I am actually playing it and not just reading about it.
Also Nice Melons, just saying.
Also, they aren't that big. Lets be reasonable here.
The Prime series proved you could innovate without losing the fundamental things that make Metroid fantastic. I am not a traditionalist.... but at the same time, I don't see the point in straying so far from the actual hallmarks of the series.
I'm sure it'll be a fine game and all, but from what's been previewed it just seems like a Metroid reskin of any other Team Ninja game. While the fact that the way the first-person/third-person switch is implemented differentiates itself from pretty much any other game out there, I'm pretty much with Endstiem 100% on this one. It just doesn't seem like it feels very... Metroidy.
Of course, I'd have to play it myself/see more of the game to really determine it, but this hasn't really left a very good first impression for me.
I do like that Nintendo is taking a risk with this franchise, much like they let Retro do with Prime. I just hope that their risk pays off in the long run. Metroid isn't the series that needs changing, but I'm sure Nintendo won't let their star fail.
She, like, totally is a teenager in Other M, meng.
Also, recover your own health? Just out of the blue? The only defense of that is a Halo-esque shielding system, such that you're trying to survive each battle separately. That's not the Metroid style. Metroid is about exploration, advancement, and survival. At the very least, I hope the battles are hard enough that a fillable health bar is necessary.
Though maybe that's the whole point... OTHER m. As in, DIFFERENT. Perhaps Nintendo's trying to mix it up with the series. Probably a poor choice, Metroid fans have been asking for a return to roots, not experimentation. At any rate, I'm skeptical, but not gonna write it off yet.
On the one hand, it IS Team Ninja, and Team Ninja has a reputation to maintain. On the other, I cannot think of any [non porn] game BEFORE the original NES Metroid where the best ending payoff was the protagonist waving to you in a bikini, and the ability to play the game again without the armor. Sex appeal has been part of the Metroid franchise from the beginning.
1. You can replenish health and ammo at any time?
2. You don't find items/upgrades through exploration?
3. Heavy use of dialogue, force-fed narrative?
All 3 of these things contradict the whole basic elements of what makes Metroid fantastic. I don't care if it plays beautifully.... I want Metroid, not Ninja Samus Extreme Beach Volleyball.
Thanks Tecmo"
You should read this article
"Sex appeal has been part of the Metroid franchise from the beginning."
Sex appeal has NEVER been a part of the Metroic franchise.
I for one, am stoked. This year is doing serious damage to my wallet.
Also, tits.
http://wii.ign.com/articles/107/1071925p2.html
(I am just quoting the relevant stuff. The rest of that page has story spoilarz.)
"When enemies come pouring out of a vent system in the floor, she can change to morph ball and drop into the crevice, where missile or energy tank upgrades await."
Wrong. Remember what happened when they decided to have a HUGE departure with Windwaker. Or the stupid risk of changing up the formula when creating Resident Evil 4. Both of those games ended up fai... Oh wait, bad examples.
Oh yes, god forbid a game that has some focus on Samus' past even dare to highlight aspects of said past. It should be obvious that the teen Samus images are from her days in the Galactic Federation. I hate to point out attention to her chest, but pay attention to right side of her shirt, The logo specifically.
Now look at the image of Samus with the Galactic Federation squad and look at the logo on those uniforms. Really people, connect the dots.
"Sex appeal has NEVER been a part of the Metroi[d] franchise"
Really? You mean Samus never lost more clothing as a reward for completing the game as fast as possible, or that there was never any possibility of seeing her in a form-fitting zero suit? Are you seriously suggesting that up until now, Samus was like Jade in "Beyond Good and Evil" and that any highlight of feminine assets is an utter innovation on the part of Team Ninja?
I'll repeat it again in case it didn't come through in the write-up, but the game DID have a definite Metroid feel. Even the odd 2D/3D stuff had a side-scroller vibe, particularly with the auto-target stuff (which felt a lot like Shadow Complex, oddly enough).
I too am scratching my head over some of the changes, particularly the infinte amount of missiles you seemingly have with the remote-waggle stuff. I'm also just as heart-broken as everyone else over the upgrades not being found through exploration. But that said, it does SEEM like there's still an emphasis on that same style of exploration, and the payoff will be narrative (and from that narrative will come new abilities). From what I was told (and every question was met with vague, vague answers unfortunately), there will be plenty of unobtainable areas on the map you'll want to revisit once you're "authorized" to use new abilities.
If anyone has any questions about the gamplay or anything else, definitely ask me here -- I'll try check the comments from time to time over the next day or so to answer. I'm sure I missed some stuff in my preview, either because it slipped my mind or for the sake of brevity.

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