Blame Team Ninja. It's not as if they've ever been good at storytelling to begin with.
I do hope they dont ad a crappy story in the next game and focus on what the series does best: Isolasion and atmophere building.
THE MIGHTY RIDLEY!
Is a rabbit.
Big deal. It's still fun to play, which is the primary goal of a game in the first place.
This one feels like a JRPG tale, which is bad. Very bad. And not what Metroid is about at all.
Nice write-up, though I have to say I did really enjoy Zero Mission and Fusion.
If a game bothers with a ton of cutscenes, and they suck, then there's a serious problem with the game.
I thought developers learned their lesson on the PS1 that using a control pad for movement in a 3D space is beyond painful. If they were going to insist on keeping an NES control scheme, they should have gone the full distance and made the game a side-scroller.
Seriously, though, every point is valid. I had no problem with Samus being emotive, but having her jarringly switch from "whatever" to "waaaaahhh" without any inbetween is shoddy.
Its almost like they decided that a bad ass character who happens to be a woman doesn't play well anymore, so they decided the only way to play up the fact that she's a woman is to prance her around in that damned zero suit, have her wig the fuck out against an adversary she's already trounced multiple times, and make her submissive to the point where she won't even use her own weapons in a life or death situation until some jack ass gives her the okay.
I liked old Samus more... she wouldn't have put up with this bullshit.
Let me make it clear that I have not played "Metroid: Other M" nor did I ever intend to simply because I have found myself completely incapable of properly controlling a character in 3-D space and I don't want to bother with the potential frustration in this game when I have other games to play and things to buy.
That being said, after reading what you wrote, I wonder if you would mind elaborating on whether or not your gripe with the game was moreso in terms of what Sakamoto was conceptually trying to do or if it was the execution of those ideas. The reason I ask this is because, mainly in your first section, I kind that you had unfairly construed the two points and I felt like you were being very ethnocentric.
In the beginning of your article, you attack the decision to give Samus a narrator role and a voice, in particular criticizing the fact that she "recounts every minor event as though to remind herself of where she was and what she was supposed to do." However, as someone who has watched a crapton of Japanese films and anime, I feel as though that the approach you described is a very common approach that the Japanese seem to like, especially with regards to science fiction. To me, thinking about the idea of a Samus narration reminded me of the "long-winded" narration and explanations that Mokoto Kusunagi gives in the well-respected and loved work "Ghost in the Shell." If we go by the history of Metroid, I would argue that there is precendence to suggest that Samus should have a narration. Consider that the opening to "Super Metroid" has a narrative log report delivering the backstory to the game that I imagine would have been voice acted in full had the SNES been capable of doing so.
When done right, I actually like narration and in terms of science fiction, I like that the Japanese are not afraid to go into details that would, in an American film, be considered above the head of the largely ignorant American audience.
HOWEVER, that being said, I also see how with a bad script, a bad translation, or a bad voice job, this entire idea could be completely ruined. From what I can see on YouTube, it appears that "Metroid: Other M" suffers from all three.
Again, I don't really have anything specific to offer in terms of proof one way or the other. I just felt that when I was reading this, my feelings were going into a sine wave where I would oscillate from being pissed off at you seemingly just blindly dismissing a storytelling idea for ethnocentric reasons only to agree with you a short paragraph latter when I realize that, to me, the bigger problem is that the game completely messed up the implementations of such ideas. Just curious as to your thoughts on this nuance.
"But Ramm! What about the god-awful story!?"
Really Bro? I guess I don't think videogames are art then, because I don't play any game expecting to be blown-away by story. Videogames are not movies. I don't want a 20-Hour non-interactive story-sink. I play videogames for the gameplay and if the story happens to be OK, that's a plus.
Get over yourselves, O People of the Internet. With your extremely unrealistic expectations and ridiculous standards for excellence.
There's only one thing I will say for now. The grandest inconsistency in Metroid Other M was what Samus said about Ridley. She called him a "mindless beast" after stating he was the one disrupting MB's control over the Zebesians and other creatures on the Bottle Ship.
The Prime Games state Space Pirates follow the lead of whomever is most powerful. On Zebes that was Mother Brain, but she was also a planetary defense system built by the Chozo, not a Space Pirate by default. She was able to wrest power from Ridley for the times he was on Zebes.
In Prime, they followed Ridley. In Prime 3, Dark Samus assumed power. So between the original trilogy, the manga and Prime there's some consistency.
But Samus goes on to imply MB was needed to control the pirates. No, that's just what the Federation intended. They didn't know "Little Birdie" would become Ridley and disrup MB's control
This game sucked on so many levels.
I'm not the biggest Metroid fanatic in the universe, but I honestly, for the most part, thoroughly enjoyed Metroid: Other M. A few minutes ago I just beat the game 100% and walked away incredibly satisfied. Was the story convoluted, contrived and cliche at times? Sure, a bit. Still, the fun gameplay was fun. It may not go down as the best Metroid game in the series, but as a video game, I enjoyed the hell out of it. Thank you, Nintendo and Team Ninja.
(You reminded me very much - in tone, structure, and criticism - of this thing that I wrote for Inception a month or so back. That was a strange experience for me.)
I'd imagine Team Ninja had a hell of a lot to do with it too.
Long story short don't develop games with extensive dialogue and story, which I meant to be catered towards a western fan base, IN JAPAN!!!
Ghost in the Shell bored me to tears, damn what the critics say.
I wouldn't say its an ethnocentric bias to claim that excessive narration can be a detriment to story delivery. I know that it's a popular technique in Japanese fiction, but just because its popular doesn't mean there aren't a billion ways to do it better. It's not as if Samus is pointing out details that would otherwise go unnoticed by the audience. She is making extremely obvious observations and repeating them over and over again.
The difference between Super Metroid and Other M is that, in the former, the opening narration sets up the rest of the game and then lets you go about your business, and anything else is delivered non-verbally. It's a brand of subtlety that games today no longer want to employ.
Also, look for Heart of Darkness 8mentioned in teh blog), it is a man droning for more that a hundred pages about his insecurity and fears. it is also one of the most important novels of the twentieth century. It is also about a man that revieves orders even while being independant and a man that does what he does because of his family (his aunt got him the job, even while he had interest in it). And it is a great book. Yes, Other M's sotry isn't that well written, but why can Marlow get away with it and not Samus? of course, whe is a woman, so she must not wear a dress.
In cloning, that is true in life. Yes, there is a "canon failure" with respect of Fusion (so what Marcel Proust brings back a dead character in a novel without any supernatural elements and In Search of Lost Time is one of the master pieces of literature) but just as one can take DNA from epithelial cells form a rope, so one can take DNA from pieces of the Baby Metroid that fell on Samus' suit. But that has a time limit. Depending on how the demise of the Chozo went, when someone got there, the DNA would've degraded by when the Federation was there.
The resolution felt a little rushed, but you are exagereting how rushed it was. MB was already introduced, Madelaine was already theorized to have sent the distress signal. If you think a little it is obvious that the second scientist is the real Madelaine. That makes it less rushed. Yes, it is rushed but so was FFVII: Advent Children. It isn't perfect, but still nothing is.
I talked Stoicism in my blog entry, so to the "switch part". It is very clear that Samus even while in the federation was pretty introverted. I for one have had "switch reactions" passing from showing to be calm to yelling in a second (while being an adult, yes, thank you). Real people may act that way, so that isn't bad characterization, as there are people that react that way.
Young Samus would be the next point. She was a teenager. Didn't you "pout"? Didn't you make things to annoy your parents? Just because she is an stoic hero it doesn't mean it should be that way always. Au contraire, it makes her more human. Her bigger call was already answered when she was in the Federation, she already decided to help people. The way to do it changed for a emotional reaction (probably form watching a friend die when she was sure she could do something), but that doesn't make her greater calling any less grand.
Also you seem to "confuse" presentation with the story itself. That some lines are hamfisted or badly delivered, it is part of how it is delivered, not the story itself. That the actress could do a better work, yes. But that also is part of the charm. She is someone that doesn't know how to convey her feelings, so her voice doesn't show feelings. Being impassible while having deep feelings is very hard to convey, especially with only voice since most of the time her face is covered.
Yes, the game is not perfect. More subtlety in the writing and the voice work would've helped. Yes, it tapped the same areas than Fusion (she can still work with the Federation as it is a large organization, meaning that not all are shady) and rises some questions in the continuity. Yes, some cutscenes where too long. But it isn't the great debacle some people are making it to look like. It actually makes a very human character.
The official review took care of the gameplay problems. No need for me to retread that territory.
@The Silent Protagonist
Oh, I had tons more to say about the game. I left a bunch of stuff on cutting board because otherwise this article would have been five miles long.
I actually agree with Ponce's comments about the story. It may be harsh but it is true. Sakamoto and D Rockets missed a big opportunity to properly explore the characterization of Samus and reveal the details of her past, as well as present a competent present plot based on the events that took place aboard the Bottleship. With that said, I do not agree with Chester's review of the game. Other M's story was ultimately not nearly as informative as the information revealed by the metroid manga released years ago. For what it is worth, the story parts involving Ridley were probably the most interesting of all.
Quite frankly, Other M is technically a second-party game as its development was outsourced to Team Ninja, a third-party developer.
Great write-up.
Part of the charm is how badly stuff is delivered? Are we now accepting this level of quality? I don't think we should, really.
But we're here about the story. I agree that it isn't told in the best fashion, but since I feel conditioned to shit story telling being a gamer and such, I do see the intentions behind the story, and find them generally endearing. It reminds me of a young person reluctantly reading something infront of class, it's amature but with good intentions. If that is a problem then you might want to keep away form Other M, the bosses are a blast so you'd be missing out;)
That's my thoughts, anyway. It's my first post hear (long time reader) so take it or leave it:)
Unfortunately, my main problem with the game was the inability to switch between first and third person flawlessly. I was always stuck waiting for the thing to calibrate and would take a hit before I could fire a shot. When I wasn't able to fix this issue (new batteries, changing the placement of the sensor bar, etc.), I sold it. Not much else I could do. Why they didn't allow different controller options is beyond comprehension. Super Mario Galaxy's controls would've been perfect IMO.
@Matt Welch: Dunno 'bout you, but I certainly didn't find navigating 3D areas with a D-pad fun. Stopping the game to play Where's Wally every now and then wasn't fun. Having all the fun toys and items taken away at the start of the game for some outright stupidly arbitrary reason wasn't fun. Getting savaged by a swarm of basic enemies because the Wii Remote decided it didn't want to talk to the Sensor Bar today wasn't fun.
Not letting me fucking explore this big ship full of secrets and items wasn't fun. Pointing out what rooms had items wasn't fun (Metroid Prime only did it for the major power-ups, and even then it let me turn that off. Prime 3's secret satellite thing was optional and you had to go out of your way to get it).
Metroid: Other M was not a fun game to play.
Oh, but I guess none of this matters because I'm not a JOURNALIST, nor a REAL JOURNALIST with VALID OPINIONS THAT ARE THE SAME AS YOURS, right?

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