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Over two and half years ago, we learned of DoctorM64's Project AM2R, a fan remake of Metroid II: Return of Samus that promised to update the spinach-hued Game Boy title in much the same way the NES original was overhauled for the GBA. Since then, aside from a little proof-of-concept teaser, we haven't seen much in the way of major progress. The game is still a ways off, but a demo that covers the first two major zones has been made available and HOLY SH*T.

Metroid II has a very special place in my heart. Whereas other people hold Super Metroid or Metroid Prime in high esteem, I consider this supposed "black sheep" of the franchise to be the most effective in creating a sense of helplessness and isolation on an alien world. Part of the reason for my endearment is that it was my introduction to the series, but a bigger reason is that it is one of the very few videogames to truly frighten me on a level no other game could match.

Some of that fear has been mitigated in this remake, but I'm nonetheless excited for what's to come. I played through the demo earlier this week, and now I want to give you a rundown of what you can expect based on my early impressions.


[Metroid genealogy from Metroid Guide]

Complaints surrounding the original Metroid II include the lack of a map, extreme linearity, lack of music, and lack of any background whatsoever. But don't you see? That's exactly what made the game so great! When the only thing you could expect from one screen to the next was disturbingly uniform terrain set against an inky void with nothing but ambient noise to punctuate the silence, how could you not be nervous? Despite how linear the game was -- there is extremely little backtracking compared to other entries -- the game was unapologetic in building an atmosphere of complete uncertainty.

The goal of Metroid II is to exterminate every last Metroid (just under 50 in total) on the planet SR388. Nintendo could have removed all the standard enemies and basically made a boss rush game not unlike Shadow of the Colossus. However, Metroid encounters are unlike the boss battles in other Metroids -- there aren't any giant Kraid battles, there are no gimmicks like dimension-bending alien ghosts or reality-warping mechanical beasts. All you have are Metroids of increasing size and lethality.

There aren't any clear visual cues that you are about to face a Metroid -- no Mega Man shutter doors or pre-battle save stations. Sometimes, you might see a molted husk, but all that means is there is a Metroid nearby and not necessarily where it is precisely. If you are walking down a corridor and notice that no low-level foes have popped up to impede your journey, you might be walking right into a Metroid's lair. Suddenly, the silence is pierced by a most terrifying, grating shrill:

This, my friends, is fear. The Metroids are unrelenting, and your first instinct is always to run away. When you finally think you've overcome those mental barriers, you meet the next evolution, then the next, then the next. When you face the Omega Metroids near the end of the game, only sheer terror prevents you from doing the smart thing by turning off the machine.

The first time I played Metroid II, I hard a hard time progressing. I could never get far before I had to step away for long stretches. The feelings were simply overwhelming. It was all because the game ran on a relatively low-tech portable, the kind of machine that kids would whisk away to shadowy corners of the house for much-desired alone time. How can a full-color remake for the PC ever hope to match that?

In short, it can't. But that doesn't mean it's not worth your attention!

The graphical overhaul isn't quite SNES style. It's a softer look not unlike the one sported by Konami's ReBirth series on WiiWare. It still looks pretty; it's nice to finally see SR388 as a lush world rather than as a cavernous pit of shadow. Plus, Samus no longer takes up a large chunk of screen real estate, so you aren't suffocated by small spaces. Samus repertoire has likewise been upgraded to include diagonal aiming, ledge grabbing, an internal map, and the capacity for Super Metroid and post-Super upgrades. The only non-M2 item pickup in this demo was the charge shot, but I know that more will pop up later.

More or less, these early areas are identical in construction to the original levels, only expanded to allow for the aforementioned breathing room. Samus' increased maneuverability means the game's flow is quickened, and I'm sure most fans will appreciate this injection of agility.

But what about the Metroid battles? The only Metroids you face in this demo are Alphas, and I'm happy to say that they are just as fear-inducing as ever. To compensate for the additional room, Alphas have been made faster and far more aggressive. Their attack patterns are a little bit wilder, and I admit that I've died a number of times fighting these earliest of bosses. When I squared off against my fifth Alpha, I thought I finally got their system down, but no! They adapt! This one started doing quick dodges to avoid the path of my missiles! I can only imagine what nightmares await once the Gammas appear!

The final surprise of the demo was a brand new boss -- a Chozo security system that attacks with laser eyes and compacting spiked walls. I would have liked to battle one more new foe, but this serves as an appetizer for now. Don't want to spoil too much too soon.

Project AM2R feels like a true Nintendo game; all the years it's been cooking have been worth it. If the remainder of the game is this polished, I have no doubt that it will redeem Metroid II in many gamers' eyes. It may not become my preferred version of M2, but I'm enjoying the interpretation nonetheless.

The Demo [Project AM2R]








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Tony Ponce (aka megaStryke) is a culturally confused, Canadian-born Puerto Rican who grew up in Japan and South Florida ... yet can only speak English. He specializes in writing features and maintaining an immaculate goatee. Likes: Any and all things related to Mega Man, Contra, Castlevania, 2D, PB&J sandwiches, applesauce, and candy corn. Meet the rest of the team



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28 comments | showing # 1 to 28
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Scissors's Avatar - Comment posted on 11/11/2011 21:07
Scissors
Why aren't I playing this? I was playing this in the beginning of the week when Siliconera reported on it.

Really liked what I played.
LegendPenguin's Avatar - Comment posted on 11/11/2011 21:16
LegendPenguin
Too far away from a computer to play this right now, but I intend to. I just hope Ninty doesn't can another fan project.
Tony Ponce's Avatar - Comment posted on 11/11/2011 21:25
Tony Ponce
@Scissors

Did Siliconera write an essay on the merits of Metroid 2 GB? I didn't think so!
MrJoe's Avatar - Comment posted on 11/11/2011 21:36
MrJoe
I played this a few weeks ago when it was released, very good. Metroid 2 is the only Metroid game I haven't beaten, so I'm hoping for a 3DS eShop release soon so I can play through the original.
tuoman's Avatar - Comment posted on 11/11/2011 21:36
tuoman
Lay off me, I'm starving.
Gengario's Avatar - Comment posted on 11/11/2011 21:38
Gengario
Always loved Metroid II. Also, it has some of the greatest glitches in video game history. Look up "Metroid II secret worlds" if you don't believe me.
Scissors's Avatar - Comment posted on 11/11/2011 21:39
Scissors
@Tony

Didn't mean to troll, I was just responding that I already played it after your title had accused me of not playing it. I'm a pretty big Metroid fan so I'm very excited for this remake. Ever since I bought my 3DS at launch I've been waiting for Metroid II to hit the VC. Metroid II is only Metroid game I haven't played yet, so I've bookmarked this to read later after I beat the game.
mothggfcgh's Avatar - Comment posted on 11/11/2011 21:48
mothggfcgh
I completely agree. I loved the atmosphere of gb metroid 2. It was my favorite game on gb (apart from pokemon).
Roguetaku's Avatar - Comment posted on 11/11/2011 21:57
Roguetaku
It's unlikely I'll be checking the game out, not just because I've got a metric crap-ton of other stuff to play, but because I beat Metroid II pre-internet and sans magazine, therefore I have nothing else to prove.

As nice as it is seeing the game updated, I still think that anyone playing it needs to go back and experience the original in all its glory. One doesn't know the meaning of being lost until they've been to SR388 without a map.
Tony Ponce's Avatar - Comment posted on 11/11/2011 22:00
Tony Ponce
@Scissors

I know you weren't trolling. I was making a joke at your expense.
Atlas's Avatar - Comment posted on 11/11/2011 22:14
Atlas
BECAUSE OF SKYRIM
Ahoyhoy's Avatar - Comment posted on 11/11/2011 22:28
Ahoyhoy
Why aren't I playing this? Because I don't want to get my hopes up.

Every time a cool fan project like this is announced the creators ALWAYS make the mistake of announcing an "official release date" for it rather than just releasing it quietly onto the internet first and the project is shut down by Nintendo, Square Enix, Sega, etc the day before launch.

It's like George Bush once said,
"Fool me once, shame on... shame on you... you fool me, you can't get fooled again."
Chack's Avatar - Comment posted on 11/11/2011 22:36
Chack
I agree with you, the original M2 was scary as hell, but I loved it in my GB Pocket. Gosh! I'm patiently waiting for it to be released in the eShop.
Tony Ponce's Avatar - Comment posted on 11/11/2011 22:43
Tony Ponce
@Ahoyhoy

Nintendo is not in the habit of shutting down fangames. There's maybe, like, one project that ever got shut down. Ever.
Dancing Mad's Avatar - Comment posted on 11/11/2011 22:53
Dancing Mad
The original on Game Boy scared the shit out of me as a kid.
GoofierBrute's Avatar - Comment posted on 11/11/2011 23:29
GoofierBrute
Why aren't I playing the demo of the fan remake of Metroid II? Because I'm too busy playing Metroid Prime, the best game in the series (raises flame shield).
Dragoonkin's Avatar - Comment posted on 11/12/2011 00:12
Dragoonkin
@GoofierBrute That's not really flamebait. It's pretty much a tossup between Super Metroid and Metroid Prime, depending on personal preference.

TBH the original Metroid is pretty shitty. I should write a blog about it sometime, just to raise people's ire by being correct.
Tony Ponce's Avatar - Comment posted on 11/12/2011 00:24
Tony Ponce
@Dragoonkin

No one will get angry. It's commonly agreed upon that the NES game doesn't hold up.
Dragoonkin's Avatar - Comment posted on 11/12/2011 00:40
Dragoonkin
@Tony Ponce

From all I know / have-read, the FDS version solves all (or nearly all) of the problems that make the NES version godawful unplayable. I should try it sometime.
Baines's Avatar - Comment posted on 11/12/2011 00:42
Baines
I'm not playing it because I was hoping it would be finished and released before all the news sites started shouting "Hey, why aren't you playing this cool copyright-infringing game!" loudly enough that it gets C&D'd.
GoofierBrute's Avatar - Comment posted on 11/12/2011 01:37
GoofierBrute
@Dragoonkin

I was going to say Other M, but that would have worked a little too well. Also, yeah the original Metroid was shitty, and Zero Mission makes that fact all the more obvious.
caramelzappa's Avatar - Comment posted on 11/12/2011 04:11
caramelzappa
Wow, the demo is really impressive. I feel like anyone with enough time on their hands could make a game look like a metroid game, but what they did perfectly was make it feel like a metroid game. The controls were excellent. I felt just like I was playing Zero Mission.
caramelzappa's Avatar - Comment posted on 11/12/2011 04:16
caramelzappa
@GoofierBrute

"Metroid Prime, the best game in the series"

I like to consider the Prime games a completely different series. The Prime games are so incredibly different than the 2D games that it's almost silly to compare them. Aside from the characters and basic structure, they are so incredibly different.

Though I personally prefer the 2D games, and I've gotten flamed far too many times for stating that Fusion is my favorite and Zero Mission is the all around best.
ismegamanthere's Avatar - Comment posted on 11/12/2011 12:48
ismegamanthere
Holy fuck, playing this asap.
ScottyG's Avatar - Comment posted on 11/12/2011 13:58
ScottyG
haha, there's a typo in the video for the link to their website. XD

Pretty stoked about this. Metroid 2 isn't my favourite but it is a damn fine game.
gatorsax2010's Avatar - Comment posted on 11/12/2011 15:48
gatorsax2010
I need to play Super Metroid a couple more times, but I think Zero Mission is my favorite. I've beaten it literally dozens of times, trying to 100% it, or clear it with as few items as quickly as possible, etc.

As for Metroid II, I spent a couple years desperately searching every game store I could for a used copy of it (this was in the age of the DS, mind you). I finally found one at a GameStop, and while it's really different from the other games, it's pretty enjoyable. The SR388 theme is among the best tunes in the series, despite being one of maybe three songs in a game soundtrack made up mostly of ambient sounds.
JQM78's Avatar - Comment posted on 11/12/2011 17:47
JQM78
I've still got a gameboy copy and I have the same issues that you do. I've never beaten it, due to the issues you mentioned and it's sad, because I've played and finished every other 2D metroid (I could never get into the 3D ones, save for other M, which was great as far as I'm concerned)

IMHO, metroid fusion is the best of the series. I'm really looking forward to playing this and finally finishing it.
StarPlatinum's Avatar - Comment posted on 11/13/2011 10:16
StarPlatinum
I actually picked up an original Game Boy copy of Metroid II a few weeks ago.

I beat one Metroid, and then proceeded to get lost.
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