Quantcast


Metro 2033 dev discusses 'cutscene vs. realtime' debate photo

Do you prefer cutscenes or Half-Life style realtime narrative? The debate has gone on for quite a few years now, with some people preferring to sit back and watch their stories unfold, while others believe cutscenes are outdated and want everything to unfold as they play. We asked THQ which direction Metro 2033 will be going in.

"For the most part the storyline is delivered to the player through gameplay, dialog, visuals," explains creative manager David Langeliers. "There are some moments where cut scenes are used, and we also use some narration on the loading screens to help the story along. This not only allowed us to deliver some key storyline elements that would have otherwise seemed forced or awkward in-game, but also gives the player a reason to stay interested during loads."

Metro 2033 will be using both forms of storytelling, but which is the best?: "That’s a difficult question! I will say that I’m a HUGE fan of the Half-Life series, and there is certainly no denying how powerful it can be to have the camera remain in the protagonists view-point throughout.

"At the same time, it also makes certain aspects of design very difficult," he continues. "For example, you don’t want to spend months creating a big moment, only to have a percentage of your players miss it while looking the other way. This requires a lot of player handholding and a carefully thought through level design.

"I think both have their place in the end, depending on what your focus is. You have full player immersion on the one hand and carefully crafted cinematography that can convey a very specific emotion or thought on the other.  In Metro 2033, we have a balance between both styles."

So, whether you like cutscenes or realtime stories, Metro 2033 will have you covered. Awesome!








More gaming stories around the web. Got news? Submit yours to tips@destructoid.com

Jim Sterling serves as reviews editor for Destructoid.com, head of the Podtoid podcast, and produces a number of news stories, original features, one-of-a-kind videos. With his passionate argumentative style, controversial opinions, harsh delivery, and dedication to brutal honesty Sterling is a name that you can't help but recognize. Likes PS2, iPod Touch, Silent Hill 2, Metal Gear Solid, Dynasty Warriors 3 Meet the rest of the team



Post a comment! You can also post a photo below:

Comment with Facebook





Click connect and comment instantly!

Comment with Dtoid





New? SIGN UP - it takes 5 seconds

31 comments | showing # 1 to 31
prev next

Astalano's Avatar - Comment posted on 01/26/2010 12:42
Astalano
Still not interested. :(
RenegadePanda's Avatar - Comment posted on 01/26/2010 12:44
RenegadePanda
I'll throw Breakdown out there.

The entire game was in first person, I loved the hell out of that. Even cutscene bits were in FP, including the first person vomiting. I'd like to see more of that.
sickNasty's Avatar - Comment posted on 01/26/2010 12:49
sickNasty
There's definitely room for both methods of storytelling. As long as its done well, it doesn't matter to me how they do it.

I love Half-Life's and Modern Warfare's methods as much as Mass Effect's and Halo's.
Django Reinhardt's Avatar - Comment posted on 01/26/2010 12:50
Django Reinhardt
Cutscenes are dated and awkward. If possible, every game should take place in real time.
Kira Plaga's Avatar - Comment posted on 01/26/2010 12:52
Kira Plaga
Cool. I always think it's stupid when people go "Cutscenes? This aint no movie!". Two of my favorite games are Metal Gear Solid (all of them) and Bioshock. Each game uses its own style to convey its story best.
Elsa's Avatar - Comment posted on 01/26/2010 12:54
Elsa
I like what Modern Warfare does... they have cutscenes where you have no control but can still look around. You're still able to interact - but it's more closed off so that part of the story can be told.

In fact they seamlessly integrated these elements in MW2... one minute you're shooting and then down (and you think "hey wait I don't think I got shot")... and then you realize you're actually in a cut scene. The cut scene is usually very short to progress the story and you're seamlessly back in play again.

I think that many devs can learn from MW2 from the way they used cutscenes.
falinter's Avatar - Comment posted on 01/26/2010 12:56
falinter
3 Metro articles on the front page at once!
Camiwaits's Avatar - Comment posted on 01/26/2010 12:56
Camiwaits
I'd say i prefer the story developing in real time. But cut scenes can work when they don't replace the really cool action sequences you could be playing (Uncharted 2) or have so much style and personality that you're ok with the abrupt stop of gameplay ( MGS4).
Kira Plaga's Avatar - Comment posted on 01/26/2010 13:01
Kira Plaga
@Carl

I think could you imaging playing any MGS game with NO cutscenes at all? The story is confusing enough WITH the cutscenes trying to explain the story. Cutscenes are here to stay in my opinion.
Django Reinhardt's Avatar - Comment posted on 01/26/2010 13:12
Django Reinhardt
I'm going to refrain from commenting on MGS's story since I never finished the fourth one. However, I'm sure that an extremely talented group of writers and programmers could handle it.
Felipe Choque's Avatar - Comment posted on 01/26/2010 13:21
Felipe Choque
in other words, real-time storytelling is more difficult and requires over-the-top game design. At least that's what i think, and i totally prefer this choice.
Mr Pibb's Avatar - Comment posted on 01/26/2010 13:27
Mr Pibb
Not every game suits real time cut scenes, especially 3rd person games where you have a different relationship with the protagonist than you do with the protagonist of a first-person game. The original's Assassin's Creed's scenes were real time which drove me nuts because I would have preferred the cinematic direction of a cut scene and I would at least have had the option to skip them.
Phantom Spaceman's Avatar - Comment posted on 01/26/2010 13:34
Phantom Spaceman
1:30 PM - Breaking News! Guns confirmed for Metro 2033!
1:33 PM - Metro 2033 Devs Explain How They Used Computers to Design Metro 2033
1:37 PM - Can Metro 2033 Sales Break the $10 Billion Mark?
1:42 PM - How the Metro 2033 Art Director Decided on the Perfect Shade of Grey
1:44 PM - Shia Lebeouf Signs on for Metro 2033 Film Adaptation
1:49 PM - World of Metro 2033: Too Soon?
Kira Plaga's Avatar - Comment posted on 01/26/2010 13:37
Kira Plaga
I agree with Felipe. Bioshock was made from the ground-up to tell its story in real time. 1st person view, no friendly NPCs to interact with and break the immersion, story told through environment, radio, recordings. But not every story fits with this type of gameplay.
D-Nez's Avatar - Comment posted on 01/26/2010 13:57
D-Nez
Cutscenes are dated. Nothing worse than the best part of a FPS game shifting to 3rd person and allowing no interactivity. The Darkness did that. The final moments of Halo 3. The development time & resources for those videos couldve Been applied to gameplay instead.
JDigital's Avatar - Comment posted on 01/26/2010 14:50
JDigital
"For example, you don’t want to spend months creating a big moment, only to have a percentage of your players miss it while looking the other way."


Valve solved this problem by letting you play the game you wanted to play... as opposed to forcing you to play it their way. If you miss this big event... well, that is ok. It is your experience.

-Take notes.
MCChampaignMillionaire's Avatar - Comment posted on 01/26/2010 15:55
MCChampaignMillionaire
In a First-person game I prefer In-game cutscenes
Randombulls Eye's Avatar - Comment posted on 01/26/2010 16:50
Randombulls Eye
Suddenly I'm not excited for this. That's not huge.
Gyrael's Avatar - Comment posted on 01/26/2010 17:26
Gyrael
This game sounds so good.

I want it to be good.
Blue Odeyssey's Avatar - Comment posted on 01/26/2010 17:51
Blue Odeyssey
Cut scenes all the way, it feels wrong without them, just look at Tales Of Vesparia (which had a few but considering how long it was, didn't really count, 10 minutes cut scene for 40 hours play!)
WarZombie's Avatar - Comment posted on 01/26/2010 19:34
WarZombie
I think they both have a place in gaming still. Two of the greatest games of all time don't use cutscenes (Half-Life 2 and BioShock), while there are still some excellent examples of cutscenes being used to great effect today (Mass Effect being one of the best examples). If Metro 2033 can balance the two, then we have a great game on our hands. Hell, I'm already loving the fact that this game features absolutely ZERO multiplayer (Because as much as I love TF2 and Halo, a little single player love is necessary every once in a while).
Kyle MacGregor's Avatar - Comment posted on 01/26/2010 19:35
Kyle MacGregor
Very excited about this!
Stephen Beirne's Avatar - Comment posted on 01/26/2010 23:00
Stephen Beirne
Real-time narrative is more in keeping with the nature of the medium, but I fear it may find itself far too limited and restricting. Cut-scenes on the other hand are frequently handled to great effect, enabling the game to things beyond the grasp of the strictly real-time fps style that is so acclaimed.

I liked the ambition of HL2 storytelling though it proved itself far too shallow and naive; Bioshock remedied many of Valve's shortcomings - of course it was able to, as Kira Plaga said - but also built some new obstacles of it's own; MW2 delegates the majority of it's storytelling to epileptic cut-scenes, it's real-time narrative was handled much more masterly than Bioshock or HL2, Elsa goes to show, but by and large the real-time narrative only dealt with Hollywood-style set-pieces so it can hardly be credited with one-upping cutscenes.

But I think Felipe misspoke when he said real-time requires over-the-top game design. Rather what it needs is a constant awareness of it's own capabilities and limitation and the entire game needs to accomodate these boundaries, ultimately resulting in a bottom-up construction of game design to the point where the game is based around these limiting forces. Sure, it goes to prove the skill of the developers but similarly it hinders the creative process: the game becomes the product of an idea, an imitation, and not the idea. Maybe even the idea is secondary, and this I can't stand.

Cutscenes have their powerful flaws too, yes indeedy, but I can't bear to hear people acting like realtime is the next messiah, as if cutscenes are the criminal Barabbas.
Django Reinhardt's Avatar - Comment posted on 01/27/2010 00:32
Django Reinhardt
I think HL2 pulled it off much more effectively than Bioshock and I'd be happy to go into more detail if anyone is still reading this.
Stephen Beirne's Avatar - Comment posted on 01/27/2010 09:25
Stephen Beirne
Go ahead. I may not reply but I'll read it :P
mrfrostynova's Avatar - Comment posted on 01/27/2010 16:23
mrfrostynova
For games that rely on storytelling - a lack of cut-scenes is a big turn-off.
smihtv41721's Avatar - Comment posted on 04/22/2011 13:37
smihtv41721
Article is very nicely written and I am happy to find so many useful information here in the post, thanks for sharing it here. I hope you will adding more.
birthday greetings
smihtv41721's Avatar - Comment posted on 04/29/2011 02:04
smihtv41721
Luckily, I am here again as I thought I’ve lost everything. Now, I am pretty much happy to enjoy your new posts and marvelous ideas on the topics. Here my family is joining reading me.
Discount Photo Gifts
Jahanzaib Khan's Avatar - Comment posted on 05/12/2011 01:55
Jahanzaib Khan
Hey great stuff, thank you for sharing this useful information and i will let know my friends as well.flower delivery in uk
npg2011's Avatar - Comment posted on 10/29/2011 14:37
npg2011
I agree that both have their place. I prefer the cut scenes more but that's just my preference. <a href=http://www.noveltyphotogifts.com/>Novelty Photo Gifts</a>
npg2011's Avatar - Comment posted on 10/29/2011 15:05
npg2011
I agree that both have their place. I prefer the cut scenes more but that's just my preference. Their response they gave was correct in that sometimes the narrative is the correct path to take Novelty Photo Gifts. All games do require scene cuts though.
prev next

Comment with Facebook





Click connect and comment instantly!

Comment with Dtoid





New? SIGN UP - it takes 5 seconds

Comments policy

Destructoid is an open discussion community. You don't need to "audition" to post a comment - just speak your mind. We respect differing opinions on the site, so have at it. Be smart, funny, insightful, clueless, or cute -- but back it up with substance. Keep your cool, keep it fun. We only ask that you act respectfully and above all: don't be a troll and ruin it for everyone else. Don't bring down gamers or we'll, you know, gently shoot you in the face and stuff you into a flaming mailbox. Each comment is your opportuntity to make this community awesomer. Is that even a word?

Avoiding the banhammer only requires common sense: spamming, trolling, racism, NSFW stuff, and other forms of sucking will not be tolerated. If anyone is griefing please report abuse. Be good. Don't suck!