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Metal Gear Solid confuses Hideo Kojima photo

You know a game has become convoluted and bizarre when even its own creator can't keep track of what's happening. As much as I love the Metal Gear Solid series, I must admit that the retcons and plot twists are absolutely ridiculous, and it's hardly surprising that Hideo Kojima has ended up just as confused as everyone else.

"I personally get confused too about the whole timeline and saga of Metal Gear Solid," Kojima tells Eurogamer. "This is especially tricky when you create the future first and then go back in time to create something new. There are a lot of small aspects where sometimes it doesn't match completely."

Well, the obvious answer there is don't do it! I respect Kojima and think he's a genius, but he can also be bloody pretentious and seems to throw things into his games without thinking about them. A game's creator shouldn't be confused by his own timeline. Much love to the man, but maybe for his next game he could just tone down the story to more sensible levels.








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27 comments | showing # 1 to 27
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Xzyliac's Avatar - Comment posted on 08/21/2009 10:43
Xzyliac
He admits it! Now fix it!
networkingyuppy's Avatar - Comment posted on 08/21/2009 10:46
networkingyuppy
La-Le-Lu-Le-Lo?
What is that? Do-Re-Mi-Fa-So?
Steel Brotha's Avatar - Comment posted on 08/21/2009 10:48
Steel Brotha
Kojima is a champion. That is all.







Also, cocks.
socialnorms's Avatar - Comment posted on 08/21/2009 10:51
socialnorms
Hold on while I feel your crotch to check your sex. Next trick, we're going to vilify women and homo-erotically lick a knife.

Sterling, I agree completely. Kojima should get over the postmodern circle jerk and stick to the quality storytelling of the first game. Twists for the sake of twists are bullshit.
dj-anon's Avatar - Comment posted on 08/21/2009 11:03
dj-anon
That's the problem with Kojima: He doesn't know when to stop.
Calebyte's Avatar - Comment posted on 08/21/2009 11:03
Calebyte
I agree, Jim.

Also, bewbs.
DJP3DRO's Avatar - Comment posted on 08/21/2009 11:04
DJP3DRO
Too bad the first game was full of twists for the sake of twists, too.

Seriously, if nobody plays MGS for the gameplay, and people admit the story is shit, why the hell do they play it?
etirflita's Avatar - Comment posted on 08/21/2009 11:06
etirflita
@Socialnorms: Seriously. While I enjoyed playing 2-4, they each had so many moments that took me out of the story altogether and say 'oh, this is Kojima being Kojima'. MGS1 had the least amount of things that pulled me away, and the twist worked on both a plot and gameplay level. After the success of MGS, Kojima probably assumed that the twist made the game and added +40% to everything (including ridiculousness of characters). In my mind, Kojima is becoming too full of himself, and much like Miyamoto is past his game-making prime. Zelda should be handed over completely to Aonuma, and Metal Gear should be passed on to someone who cares about the actual story as well.
koehler83's Avatar - Comment posted on 08/21/2009 11:08
koehler83
I understand the MGS story quite well. Playing Metal Gear and Metal Gear 2: Solid Snake, really helps. Portable Ops is also overlooked by many people. Where Kojima probably gets confused the most is trying to shoehorn new canon into the mix.
MountainGorilla's Avatar - Comment posted on 08/21/2009 11:09
MountainGorilla
I like the gameplay . . . and think the story's entertaining if only for it's bombasticity. I know it's not unlike everything else, but it's unlike most of the stuff I've seen.

And there are some especially funny moments where you can tell that Snake is as angrily confused as the player. He's a sobering individual and keeps me sane (which is why it's so hard to play as Raiden in 2).
manasteel88's Avatar - Comment posted on 08/21/2009 11:11
manasteel88
I just use the zelda excuse and say that each game is a completely different game than the last. Even if someone says its a sequel.
Loogibot's Avatar - Comment posted on 08/21/2009 11:17
Loogibot
Well maybe he should work on something non-MGS. As much as I love that series, It'd be nice if he worked on say...

ZOE3

Get on that shit, Kojima, you know you want to!
etirflita's Avatar - Comment posted on 08/21/2009 11:18
etirflita
@manasteel88: Lol like there's a different 'hero clad in stealth' for each game, but it's not always 'David'? Does this mean that there's a time-split theory for the MGS series as well? Also- I would love to see the WindWaker equivalent of the MGS timeline. (Though in hindsight, 4 may have been. It takes place furthest in the future, and you can visit the lands from the first game in a state of disrepair. Snake=Link)
Sean Daisy's Avatar - Comment posted on 08/21/2009 11:21
Sean Daisy
If only there was an international network of computers that could collect and store information such as this...
BS3 Owner's Avatar - Comment posted on 08/21/2009 11:29
BS3 Owner
@ captain bus

He just needs to review the MGS application.
He released on PSN when the game came out...

(( Either that or PeaceWalker is a complete MindF*ck! ))
EternalDeathSlayer's Avatar - Comment posted on 08/21/2009 12:12
EternalDeathSlayer
@ DJP3DRO: Actually, many of us do in fact play MGS for the gameplay, even more so with MGS3 and 4.

Also, awesome characters and boss fights.
Excel-2011's Avatar - Comment posted on 08/21/2009 12:14
Excel-2011
If you keep notes and plan it for more than 10 years like I'm doing, this will be an even bigger problem.
Los255's Avatar - Comment posted on 08/21/2009 12:21
Los255
Kojima needs to go to a Wiki or something.
WarZombie's Avatar - Comment posted on 08/21/2009 12:29
WarZombie
It's not confusing as long as you take a second to piece together what just happened. Sure, it's annoying, but that's what I did and I get it.

Although it is bad when even Kojima has a hard time putting together what goes on, because story is supposed to be understood in the moment, not analyzed for 20 minutes after the fact just to understand what the hell is happening.
Trebz's Avatar - Comment posted on 08/21/2009 12:45
Trebz
Actually, most of the plot made sense to me up until a lot of the "JD, GW, etc." stuff in MGS 4, where one second spent dozing off in a cutscene meant you would never hear another explanation of it again. That and the Big Boss reveal at the end of the game.

Hideo kind of needed to go a little easier on the long exposition speeches.
otakunoise's Avatar - Comment posted on 08/21/2009 13:00
otakunoise
@Trebz

umm damn dude. keep in mind, the ps3 just dropped in price, and a lot of people haven't even played the game yet. i'm not included in that group, but um... edit!
GoldenGamerXero's Avatar - Comment posted on 08/21/2009 13:56
GoldenGamerXero
That's because you made it too freaking retarded for mortals to understand. Though it's nice to hear him admit it instead of trying to cover it up like most people would.

@Otakunoise

I haven't played the game but I don't see that as much of a spoiler as "Big Boss Reveal" could mean basically anything.
Steel Brotha's Avatar - Comment posted on 08/21/2009 14:06
Steel Brotha
he's been making the story up as he goes for the past 20 years people give the guy some slack.
Naim Master's Avatar - Comment posted on 08/21/2009 15:32
Naim Master
I'm only confused by Peace Walker ...
The Kevster's Avatar - Comment posted on 08/21/2009 16:12
The Kevster
Want a gameplay only MGS?
Play MGS VR Missions!
Artemus's Avatar - Comment posted on 08/22/2009 00:11
Artemus
Ha ha.
Glad I'm not the only one.
Jiminy Christmas.
Solid Squirrel's Avatar - Comment posted on 08/22/2009 02:52
Solid Squirrel
I never had a problem with the character history--it just becomes a bit hazy with the idealism the bad guys are trying to sway people into in most chapters.

*SPOILER ALERT!*
MG 1 was simple: bad guys take over a compound, declare sovereignty, threaten war if not left alone, lone soldier sent to end it.

MGS 1, virtually the same thing, only on U.S. Government property, and the soldiers are rogue U.S. soldiers to boot. Again, lone soldier sent in to handle it.

MGS 2: Same thing, only now the bad guys aren't really the main guy, but in fact it's an AI program trying to take over media, thus changing the way people think.

MGS3: Rogue U.S. soldiers help the Russians build a mobile nuclear tank. Only the head rogue soldier is a triple agent, who...really doesn't attempt to stop anyone other than the one U.S. guy who's sent in to stop it all to begin with, and demands her life be taken as her final act of patriotism. Huh?!

MGS4 was a little more straightforward: madman drunk on power and control runs the 5 main private military corporations, basically outnumbering any government force on the planet. But he doesn't really have a dual personality, he gladly sacrifices whole platoons with his mind-control program, and in the end doesn't really want to do any of that to begin with, just wanted to be stopped.

I mean, it makes sense 90% of the time, which given the broad spectrum of real-world issues within it is pretty damn tight. Frankly, I'm tired of the straightforward hero-stops-bad guys. I like a few twists and turns thrown in for good measure.
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