You know a game has become convoluted and bizarre when even its own creator can't keep track of what's happening. As much as I love the Metal Gear Solid series, I must admit that the retcons and plot twists are absolutely ridiculous, and it's hardly surprising that Hideo Kojima has ended up just as confused as everyone else.
"I personally get confused too about the whole timeline and saga of Metal Gear Solid," Kojima tells Eurogamer. "This is especially tricky when you create the future first and then go back in time to create something new. There are a lot of small aspects where sometimes it doesn't match completely."
Well, the obvious answer there is don't do it! I respect Kojima and think he's a genius, but he can also be bloody pretentious and seems to throw things into his games without thinking about them. A game's creator shouldn't be confused by his own timeline. Much love to the man, but maybe for his next game he could just tone down the story to more sensible levels.
Jim Sterling serves as reviews editor for Destructoid.com, head of the Podtoid podcast, and produces a number of news stories, original features, one-of-a-kind videos. With his passionate argumentative style, controversial opinions, harsh delivery, and dedication to brutal honesty Sterling is a name that you can't help but recognize.
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What is that? Do-Re-Mi-Fa-So?
Also, cocks.
Sterling, I agree completely. Kojima should get over the postmodern circle jerk and stick to the quality storytelling of the first game. Twists for the sake of twists are bullshit.
Also, bewbs.
Seriously, if nobody plays MGS for the gameplay, and people admit the story is shit, why the hell do they play it?
And there are some especially funny moments where you can tell that Snake is as angrily confused as the player. He's a sobering individual and keeps me sane (which is why it's so hard to play as Raiden in 2).
ZOE3
Get on that shit, Kojima, you know you want to!
He just needs to review the MGS application.
He released on PSN when the game came out...
(( Either that or PeaceWalker is a complete MindF*ck! ))
Also, awesome characters and boss fights.
Although it is bad when even Kojima has a hard time putting together what goes on, because story is supposed to be understood in the moment, not analyzed for 20 minutes after the fact just to understand what the hell is happening.
Hideo kind of needed to go a little easier on the long exposition speeches.
umm damn dude. keep in mind, the ps3 just dropped in price, and a lot of people haven't even played the game yet. i'm not included in that group, but um... edit!
@Otakunoise
I haven't played the game but I don't see that as much of a spoiler as "Big Boss Reveal" could mean basically anything.
Play MGS VR Missions!
Glad I'm not the only one.
Jiminy Christmas.
*SPOILER ALERT!*
MG 1 was simple: bad guys take over a compound, declare sovereignty, threaten war if not left alone, lone soldier sent to end it.
MGS 1, virtually the same thing, only on U.S. Government property, and the soldiers are rogue U.S. soldiers to boot. Again, lone soldier sent in to handle it.
MGS 2: Same thing, only now the bad guys aren't really the main guy, but in fact it's an AI program trying to take over media, thus changing the way people think.
MGS3: Rogue U.S. soldiers help the Russians build a mobile nuclear tank. Only the head rogue soldier is a triple agent, who...really doesn't attempt to stop anyone other than the one U.S. guy who's sent in to stop it all to begin with, and demands her life be taken as her final act of patriotism. Huh?!
MGS4 was a little more straightforward: madman drunk on power and control runs the 5 main private military corporations, basically outnumbering any government force on the planet. But he doesn't really have a dual personality, he gladly sacrifices whole platoons with his mind-control program, and in the end doesn't really want to do any of that to begin with, just wanted to be stopped.
I mean, it makes sense 90% of the time, which given the broad spectrum of real-world issues within it is pretty damn tight. Frankly, I'm tired of the straightforward hero-stops-bad guys. I like a few twists and turns thrown in for good measure.