We have some new, surprising information about Metal Gear Solid V: The Phantom Pain. Speaking to Official PlayStation Magazine, longtime series director Hideo Kojima detailed some surprises, all of which seem to stem from the game's open world format that eschews the style of its linear predecessors. "Distance is a very big factor," Kojima said. "In the trailer you saw Snake riding a horse, but you can also walk to a mission or take another mode of transport."
It's a bit weird to hear second screen functionality touted by someone not peddling Xbox One exclusive SmartGlass tech or a Wii U title. More surprising is that, "Using tablets and smartphones you can also enjoy MGS V and create user-generated missions within the world." So, user-generated content, perhaps of a similar nature to Infamous 2?
Multiplayer is also coming back. It's being developed by Kojima Productions' new LA studio that it announced at GDC this year. It has a cool red logo and seems to have just officially opened today. Everybody's working for the weekend, I guess.
Metal Gear Solid 5: The Phantom Pain guns for user-created missions as Snake goes open world [Official PlayStation Magazine]
You can finally see the Metal Gear Solid V: The Phantom Pain E3 gameplay tomorrow
4:30 PM on 06.18.2014