I have to admit I'd be pretty pissed off if I bought a game and couldn't play it!
We have Jonathan Ross playing it right now and his review will hit Dtoid as soon as he's good n' ready.
As soon as I read the news that Blizzard were hiring for a console port, I decided to lay off the PC version. The "always on" DRM really, really gets under my skin, and the fact that gamers are STILL waiting to play the damn thing tells me I made the right choice.
Honestly, I doubt the vast majority of the reviews even came from people who bought it.
That said, I didn't get it, although not because of the always on. Honestly, I'm not big on hack n slash, and the beta didn't impress me.
ITS LIKE BUYING Guild Wars.
Too bad Diablo isn´t supposed to be an online game, and yeah I am pissed I started playing last night and had to stop like an hour later cause the servers went down. But it´s still fun like good old Diablo 2 days.
Is it really that out there to suggest console Diablo wont require a constant Xbox Live or PSN connection?
@Jim
People should have expected Diablo 3 to require a Battle.Net connection ever since StarCraft 2 required the exact same thing. Plus, Diablo 3 honestly shares more traits with an MMO than it does a typical single player game in my opinion -- especially if you compare it to Guild Wars. And with almost all MMO or MMO-like launches there are always issues.
Not saying Blizzard isn't without fault, they should have been able to look at all of the record breaking preorder numbers for this game and figured there would be a massive day-one surge on their servers and should have been prepared for it. When you invite 20 people over for dinner you don't cook for 10.
That said, I do agree with the connectivity complaints.
though I wasn't around at the midnight launch, ro the afternoon when the servers went down. But Tuesday morning, and then again Tuesday evening everything went flawlessly.
Are people really in Hysterics because they couldn't play Diablo 3 for a couple of hours on release day?
Wow. Ok.
I can see being a bit pissed. But review bombing a game for that seems a bit pathetic.
As for people waiting fo rthe console version, Blizzard said that it hasn't even started one yet. They're still looking at the POSSIBILITY of it. And I guarantee you that the server side architecture will come in to play.
It's no longer about just DRM. That architecture is HOW the game is DESIGNED. They will NEED that to be in the console version (if it ever shows up) which pretty much rules out current gen xbox at least.
I wanna make it clear, I *DO* think its total BS that you should have to be connected online for a single player game. It's wrong that I cannot play it as and when I want to.
BUT, I bought the game because I wanted to play it, and, should I come across any issues related to this, I'll take them in my stride, as I pulled the trigger early fully knowing the risk I was taking and the problems I could expect.
Out of interest, I work in a videogame store and we sold out of copies clean today, and had to turn away a whole bunch of people asking for it...
..Because Metacritic matters :/
In two weeks, no one will give this matter two thoughts. Everything will be running fine and haters will have moved on to, well, I dunno, Whats coming out in two weeks?
It does run really well on my brothers 'older' computer running a 9600 with 2gigs of RAM, but it could look much better on better systems - the visuals just dont scale at all. Its as bad as a bloody console port really. The characters are low poly, the "high res" textures are not a high resolution, grass is low and sparse... etc. Looks like they used the SC2 engine or something.
To sum this all up lets just say Diablo 3 is a "Diablo-clone"-clone, and not a Diablo game.
I wont get too into DRM, its been discussed to death and Jim says it better than I ever could. Ill just say that even though I have a purchased copy already I am still going to download a cracked version when I can, just so I can play offline and over LAN with my two brothers - we live in a rural area where DSL and cable are unavailable.
If I were going to rate the game on Meta(which I wont because its a useless site), itd be a 3.5/5. Disappointing for someone who grew up on Blizzard games and has waited since D2, only to get a Torchlight clone instead of a Diablo game with horrible DRM.
Oh and the "no advance reviews because the servers werent up yet for everybody is complete BS. Blizzard could have made arrangements tor reviewers to play through the game to get advance reviews up (Sony always does) and they chose not to. I can't see how D3 can be scored high with the advent of KoA, Skyrim, Dark Souls, and even Torchlight in the genre.
The anti-modding excuse is pretty garbage when I cannot login to play single player.
Pleased otherwise. I also make sure younger (IE you didn't play Diablo 1 or 2) don't just jump into the game blind, since hack-n-slash dungeon crawling, isn't the standard MMO/FPS schtick.
For a $59.99 game on PC, which is a bit asinine, the graphics are a bit behind the times, the always-on DRM is a giant pain in the ass for people who ever want to play without an internet connection, and the gameplay is fairly standard stuff. While it's a solid hack 'n slash loot RPG, it's cost and intrusive DRM are definitely annoyances, to say the least.
I'll be dropping Diablo III for Torchlight II in the coming months.
I mean, I really like using my monk to teleport all over the fucking screen and Punching. Shit. In. The. Face.

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