Next, you also have a special meter that can be used to instantly fire off a charged shot at the cost of some meter, or use a more damaging (and risky) jumping kick akin to a Street Fighter game. You can also use said kick to fly up in the air and get a higher jump, which adds to its utility. Since you aren't overwhelmed with a ton of sub-weapons with varying effectiveness, it's up to you to really decide when to use your meter, which adds a lot of strategy to the mix while keeping things simple.
The actual levels are very short, but well designed. Barrett can climb up ledges, dash, and dash-run across gaps, which also give off a more Mario feel. It's 8-bit, yes, but it truly advances the formula to the point where I'd love to see a Mega Man 11 from this same team.
Go check it out!
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