Capcom continues pimping the Blue Bomber, with Mega Man III releasing for cell phones today. Calling it a "faithful translation," the only real change is the addition of a savepoint feature that allows players to stop the game and pick it back up at a more convenient time. The game is available for Sprint, T-Mobile and AT&T services.
As if anyone needed reminding, this is the first game in the series to feature Rush and introduces Mega Man's ability to slide. It's also the last time the Robot Masters made any real sense. You can practically see the designers starting to stretch with Top Man.
The mere thought of trying to control Mega Man with a phone's keypad makes my fingers curl up and seize. I can't imagine this would be at all fun to try and play, but I'm sure there's someone out there buying these because they keep putting them out. Is anyone actually going to pick this up?
[Via MarketWatch]
Conrad Zimmerman is Destructoid's News Editor and home to the busiest mustache in the gaming press. An amateur historian and pop culture fanatic, Conrad possesses a nearly limitless wealth of videogame factoids and a passion for the power of games to teach, inspire and entertain. He enjoys reading, writing and turning things which should be fun into work.
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A) that was the first mobile game I tried playing and wasn't used to using my phone's keypad
B) that game is f'n hard anyway
I have since tried Prince of Persia Classic, Assassin's Creed (2D one) and Sonic The Hedgehog and all of those games are incredible to play IMO.
but every cell phone "d-pad" is pretty horrible for action games. Not to mention lots of them don't register multiple key presses at one time (or do it well, at least)
but, I'm thinkin about it.
I would recommend Street Fighter II for the phone. Watered down, and hard to control if you've big fingers, but it's not bad for five minute stretches of time.