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Mega Man 9 DLC round-up: Proto Man and Endless Attack mode photo

Today, in the wake of scandalous controversy, Wii owners got their first taste of Mega Man 9's downloadable content. DLC is old news for 360 owners who also have the internet (meaning, every 360 owner reading this), but for Wii owners, their only other real DLC opportunities are the overpriced song packs of Samba de Amigo or the hit-or-miss, user created content of Blast Works. So for them, this is a pretty big deal.

Yes, sir, for just 300 Wii points, Mega Man 9 owners can now download an Endless Attack mode, which only ends when you die (just like your actual life). For the slightly cheaper price of 200 Wii points, you can also download Mega Man's older brother Proto Man as a playable character. 

This isn't the first time a Mega Man game has gotten DLC. The under-appreciated classic Mega Man: Powered Up on the PSP has its fair share of downloadable characters and levels. What's more, the DLC in Mega Man: Powered Up is all completely free. So while folks who only own a Wii may be amazed with what is, for them, Mega Man's first outing into the DLC arena, PSP owners may not only be unimpressed, but a tad insulted at the content's price tag as well. 

For Mega Man lovers who have never experienced the joys of DLC, and those who have already been spoiled by Mega Man: Powered Up, I offer this brief report on Mega Man 9's current DLC offerings. Are they crap? Are they overpriced? Should you buy them anyway? Hit the jump to find out.

Endless Attack Mode

This mode has far exceeded my expectations.

I figured it would be a few repeating vertical hallways with some pits, some randomly placed enemies, recycled music from past Mega Man games, and maybe a few cool platforming puzzles. Instead, Endless Attack mode is DLC that rivals the core game of Mega Man 9 in nearly every way. 

For starters, the music is incredible. It has to be, because it's pretty much the only music you hear for the entirety of the mode. It generally takes more risks than the rest of Mega Man 9's music, which is great. Mega Man 9's score tends to play it safe with the frantic but innocent Mega Man charm the games are known for. Endless Attack mode's score starts out in that style, but the longer it goes on, the more it becomes a chopped and screwed sampling of itself. It's like the Grey Album equivalent to Mega Man music, with 100% less Jigga Man (sorry, folks; if you want Jigga Man, you'll have to use the Mega Man Maker and make him yourself).

So the music's great, but how does it play? Extremely well; as great as Mega Man 9's core game, if not better. The underwater levels here are particularly exceptional, and are head and shoulders above Splash Woman's stage in terms of design. The mine placement is amazing. It really makes me question why these levels were used for DLC and not for the main game. They're that much better.

There are even areas that are direct tributes to past Mega Man games. A bit of Heat Man's, Flash Man's, Wily's castle from Mega Man 1, and Wily's castle from Mega Man 2, all make surprise appearances in Endless Attack mode. While they are definitely not carbon copies of those levels, they are close enough to put a smile on the face of any longtime Mega Man fan. 

All the enemies you've grown to love (and hate) from the core Mega Man 9 experience are here too, including those goddamn elephants that drove us all  crazy back at E3 08. Some enemies in Endless Attack mode are even more cleverly implemented than in the main game, like Nega Man, the black-and-white Mega Man clone. Previously, he was only seen only in Plug Man's level, and in specific "doorways of static" that let the player know he was coming. In Endless Attack Mode, Nega Man can pop out of any black area without warning, completely scarring the crap out of you, especially if you're low on hit points.

That sums up the charm of Endless Attack mode in a nutshell. Anything can pop up anywhere at any time, and it's never the same game twice. Even when you start the mode up, your game will begin in any number of randomly determined areas. I've seen at least 20 of these areas in the brief time I've spent with the game, which was just enough time to clear 30 screens and get to a boss fight.

Yes, all 8 bosses make appearances in this mode as well. Personally, I've only beaten one, but I have it on good authority that every 30 screens, you'll fight another boss. So essentially, Endless Attack mode is a gigantic Roguelike remix of Mega Man 9, for just 300 Wii points. 

Amazing. 

Who's it best suited for? People who love Mega Man 9's core game, but are ready for more levels and an excellent new track of Mega Man stage music.

Who should avoid it? People who already think Mega Man 9 is too hard, or people that become easily addicted to endless modes filled with awesome. 

Is it worth the money? It's arguably more replayable than the core Mega Man 9 game, and at a third of the price. Yes, dummy, it's worth three bucks.

Playable Proto Man

Proto Man has always looked cool, and his appearance here is no exception. He's got his own Mega Man 2-style rocket surfboard. He's got his own scarf and his own sunglasses. In fact, he's got a completely different set of sprites than Mega Man, with different run, climb and shoot animations.

Problem is, he sort of sucks.

He plays almost nothing like Mega Man. Both characters jump at the same height and run at the same speed, but other than that they are totally different. Some of these differences are immediately noticeable, like Proto Man's ability to slide and charge his regular buster. On the downside, he can only shoot two shots at a time instead of three, making his ability to attack with a rapid-fire button-mash a gimped affair. This goes against everything that Mega Man 1, Mega Man 2 and now Mega Man 9 players hold dear to their hearts, and takes quite some getting used to. 

Proto Man's signature technique has long been his shield move, and he's got it in Mega Man 9, but only when he jumps. It's weird because that's the total opposite of how Sniper Joe, the precursor to Proto Man, goes about his shielding habits. His shield is out when he stands still, and not when he's moving through the air. Why wouldn't Proto Man learn a thing or two and also hold his shield out when he's standing still? Wouldn't that be the easiest time to do so? Does he like just standing there like an idiot and getting shot? And why is it not cool to get shot while in the midst of a jump around

All House of Pain aside, Mega Man players have grown accustomed to keeping still as a strategy when they know they're going to be hit. Being knocked out of the air mid-flight is much more likely to lead to an accidental slip into death; keeping you feet on the ground is much safer. Proto Man plays counterintuitively to this long-learned Mega Man lesson. You want to spend as much time jumping around with him as possible, as most projectiles -- even those fired by bosses -- bounce right off his shield. It all adds up to Proto Man's game involving a lot of unnecessary looking, jumping, shot charging, and sliding. It's certainly a change of pace from the more defensive, methodical method that an expert Mega Man user would apply, but is it more fun? I'm not so sure.

Oh, and did I mention that Proto Man takes double damage? That's right, folks, he dies twice as fast as Mega Man, who's already known for being fantastically underpowered. On top of that, he can't enter Roll's shop at all, so no hairstyle books, E tanks, Beats, or Eddies for him. This makes playing through the game with Proto Man unquestionably harder, despite the ability to slide and charge up shots.

Finally, Proto Man has no storyline of his own, so playing through the entire game again with him yields no unique rewards, cinematic or otherwise. Well, there is a little something, but it's a very, very little something. Seriously, it's barely worth mentioning. No, sir, if you want to play through Mega Man 9 again as Proto Man, it has got to be just because you love playing as the character, because that's all you really get for your trouble (and money).

Okay, there is one other thing. Proto Man has a really cool pose whenever you beat a boss and get their weapon. When it comes to stuff like that, I've got to give it to the guy. He strikes a bad-ass pose.

Who's it best suited for? People who were pissed that Mega Man could slide or charge his shot in Mega Man 9 and are willing to spend two dollars to prove exactly why these options wouldn't make the game any more fun. Also, people who want to master a few interesting, extremely difficult new techniques (like the jumping shield defense). 

Who should avoid it? People who already think Mega Man 9 is too hard, people who hate to see Proto Man get crippled, or people that really like having 200 extra Wii Points.

Is it worth the money? Yes, but if he cost any more Wii points, I might say no. On the upside, Proto Man doesn't play like a Mega Man clone at all, but he's not as fun to use as Mega Man either. More than anything, Proto Man mode just makes me appreciate how much more I love playing as standard Mega Man.

Also, sunglasses.


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38 comments | showing # 1 to 38

pedrovay2003's Avatar
pedrovay2003 at 10/06/2008 23:27
I sprung for Proto Man, but I refuse to buy the Endless Mode, especially for $3. I'm not buying the others that'll do nothing but raise the difficulty, either. They actually think people are going to pay for higher difficulties?

I AM, however, waiting for the new stage, though. And for a buck, I figure it can't hurt.
Jonathan Holmes's Avatar
Jonathan Holmes at 10/06/2008 23:29
pedrovay, I thought the same thing until I played Endless mode. It is a new stage. It's almost like a whole new game.

Just watch that video and see how many cool moments it has, and know that that's not even all the awesome areas taht Endless mode contains.
vexed alex's Avatar
vexed alex at 10/06/2008 23:34
We go from free highly detailed maps, weapons, and game modes in games like Team Fortress 2 and Unreal Tournament to paying for a higher difficulty setting and a skin.

Call me crazy, but this shit is worse than as horse armor.
vexed alex's Avatar
vexed alex at 10/06/2008 23:35
We go from free maps, weapons, and game modes in games like Team Fortress 2 and Unreal Tournament to paying for a higher difficulty setting and a skin.

Call me crazy, but this shit is worse than horse armor. **

Excuse the double post.
eternalplayer2345's Avatar
eternalplayer2345 at 10/06/2008 23:36
I bought protoman because I had 200 points just sitting there, meh but endless attack looks amazing I'll be getting this asap.
Niero's Avatar
Niero at 10/06/2008 23:47
We should get a video up of the endless mode. I haven't seen what it looks like yet
Sockapal's Avatar
Sockapal at 10/06/2008 23:49
Umm, you forgot about the DLC for the Final Fantasy game, My Life as a King! PFFT!
Jonathan Holmes's Avatar
Jonathan Holmes at 10/06/2008 23:50
Point you eyes skyward to the top of post jump, boss,
Jonathan Holmes's Avatar
Jonathan Holmes at 10/06/2008 23:58
Oh, and Sockapal, I thought the new DLC for FF: My life as a King had ended.

My bad.
Tubatic's Avatar
Tubatic at 10/07/2008 00:19
You've sold me on Endless Attack. I don't even need to see the video.

Also, I just so happen to have an opinion on Proto Man also
Kinji's Avatar
Kinji at 10/07/2008 00:32
I didn't really know what to expect with this DLC, but it sounds like endless mode is worth it to me. I've spent hundreds of dollars on Rockband DLC, that goes for usually $2 a song, some of which sucks and I only play once. So, three bucks for a mode that's "endless" this seems worth it.
Tubatic's Avatar
Tubatic at 10/07/2008 00:38
HOLY SHIV!

The top ranked endless mode player has 1016 screens.

Damn.
pedrovay2003's Avatar
pedrovay2003 at 10/07/2008 00:51
Wow, I'm thoroughly impressed with Endless mode, actually. Downloading now.
ZekeThePlumber's Avatar
ZekeThePlumber at 10/07/2008 01:07
I originally wasn't going to spring for the endless mode but it definitely looks much more interesting in action. Too bad I only have 100 Wii points left and I'm not going to put down another 10 bucks when all I need is 2. Thanks for the hackneyed point system Big N.
pendelton21's Avatar
pendelton21 at 10/07/2008 01:22
Well now...
originally, I was gonna get Proto Man, and skip on the Endless Mode. Now, I might have to switch that. Great read.
Conrad Zimmerman's Avatar
Conrad Zimmerman at 10/07/2008 01:33
Endless Mode is quite good. And the top ten is really impressive, with the lowest currently at over 400 screens too. I've only managed 153 so far.
Hoss's Avatar
Hoss at 10/07/2008 01:37
hah i had 400 extra wii points and i downloaded proto man because i didnt really know much about endless attack plus i love the character... but the way you described it still makes feel good about my decision... i love the way he plays and it adds some difficulty to it. yet i can slide and charge

but now i really want endless attack mode

please handle all megaman related stories in the future Jonathan Holmes thank you
A New Challenger's Avatar
A New Challenger at 10/07/2008 02:08
I beat it with Protoman, it was hard. Neat though, he does play quite a bit differently for having essentially the same basic mechanics.

If you've played the regular levels to death then definitely go for Endless Attack. I had 200 and not 300 points sitting around, so I went ahead and bit on Protoman.
shadow1w2's Avatar
shadow1w2 at 10/07/2008 02:11
I was willing to pay twenty bucks for the game anyway. Though I'd like more stuff to become available.
It does bother me that they package it all then make you wait for the chance to pay to unlock it.
I owuld have rather just paid twenty bucks.
Especially if they dont add anything new after the announced DLC like The My life as a King game did.
Course MM9s DLC is alot more fun than MLAAK's DLC atleast.

But hey, it'll hold me till MM10.
Kyousuke Nanbu's Avatar
Kyousuke Nanbu at 10/07/2008 02:18
I was psyched for this stuff but MM9 dissapointed me, its like a rom hack with some truly sadistic and downright cheap deaths due to enemy placement, I made it to Wily's castle 3, reached a ladder via some gravity tunnel and some enemy swoops down and slams me against spikes, that was pretty much the last straw for me, I've played all MM games none of them where that hard, they where challenging in their own unique way without feeling cheap.
randombullseye's Avatar
randombullseye at 10/07/2008 02:33
I'm buying both when they hit the 360. Tubatic's post talked me into Proto Man and you've talked me into endless attack.

The video really helped sell me on it too. And after hearing that it does throwback remakes of old stages, I can't wait to play it.

Question: Can you play endless attack, as Proto Man?
Hoss's Avatar
Hoss at 10/07/2008 02:47
i also failed to mention that the proto whistle playing before each stage as protoman makes me feel like a badass
Altered Beets's Avatar
Altered Beets at 10/07/2008 05:28
I'm not sure how the Endless attack mode works "endlessly." Once you beat all the bosses, does it just start all over again? Are the screen lay-outs themselves randomized, or is it all pre-selected in a random order? I'll have to read previous articles about it, but it sounds cool.

I definitely want this game and would certainly choose the endless attack mode of the two downloadables, although if I could download it to a handheld, I'd really be sold.
Jonathan Holmes's Avatar
Jonathan Holmes at 10/07/2008 06:15
@ Hoss- You're right dude, I should have mentioned the Proto Man whistle. It is bad ass.

@ Altered Beets- I have no idea how when Endless Attack mode starts "looping", because I'm not good enough yet to find out. Last I checked, the #1 player on the leader board has gotten through 1016 screens. If that player is reading this, drop me a line and tell me when stuff started to loop.
ScottyG's Avatar
ScottyG at 10/07/2008 06:44
Hmmm... I'm still tossed about this tbh... Protoman definitely isn't worth it, especially if he plays like you say. The endless attack mode sounds cool, but to be honest I'll be spending enough time with the challenges that I really don't need it.
Tron Knotts's Avatar
Tron Knotts at 10/07/2008 07:35
Scotty, make sure to read Tubatic's post on Proto Man. He had a much more positive experience with the DLC.
SilverDragon1979's Avatar
SilverDragon1979 at 10/07/2008 07:45
I wasn't going to purchase either one of these, but after watching the video for endless mode I think I might have to. That just looks incredibly awesome. Since I am "The best mega Man 9 player on Dtoid", I can't turn down a challenege like this. ;-)
Kyosji's Avatar
Kyosji at 10/07/2008 08:40
Megaman has never faced a female foe, right? Makes me wonder what his strategy would be. He's never gone up against the likes, so I can see him dualing 2 enemy powers, concrete man and hornet man. So by the time he reaches her lair, he'll be both hard and horny for her (OOOhhhh You all knew that was going to pop up at some time!)
The-Excel's Avatar
The-Excel at 10/07/2008 10:53
Maybe it's the video, but the way the screen fades to black is not very NES-like here.
DinnertimeNinja's Avatar
DinnertimeNinja at 10/07/2008 11:06
Spoiled by Mega Man: Powered Up's DLC?

That game was $30 new! The only two things I plan on buying are Proto Man and Endless mode so I'll be paying a total of $15.

Again, if this game cost $20 or $30 then you could whine and bitch all you like. Fact is, you're already getting a complete classic Mega Man game for $10, and if you want to add a couple of extra features for a couple of bucks then you can.

Again, this game costs 1/3 what the next lowest priced Mega Man game cost at launch. As I said, Capcom could have EASILY released this game for PSP or Wii or whatever on disk WITH the DLC for $30 and people would have bought it and loved it.
Tron Knotts's Avatar
Tron Knotts at 10/07/2008 11:27
Let 'em have it, DinnertimeNinja!
Palidi's Avatar
Palidi at 10/07/2008 11:39
@Kyosji

A little late to the party, eh? Asides(yes, means to use that word), "plug" ball.

@Topic at Hand:

Endless mode looks awesome. Are the boss fights completely random, or is there some repeating order to fighting them? Also, do you just fight the 8 robot masters, or are there the bosses from Wilys castle also?
NihonTiger90's Avatar
NihonTiger90 at 10/07/2008 11:54
I wish I didn't have to pay for such amazing content on the Wii. :(
RoninZero's Avatar
RoninZero at 10/07/2008 12:44
I've bought stuff for Rock Band 2, and while I really would've preferred to just buy this game at $20 and have all of the DLC and save the memory for a better update, I will definitely be getting Endless Attack. That underwater segment is going to rape me though. I'm curious as to how long the game will go before looping, but even then, I think it'd be fun to play.

And while I'm not sure if anyone else has noticed, its almost like this revitalizing of the "time attack and endless" modes has started to happen. MM9, and I saw on the front page that Mirror's Edge has a Time Trial mode. It reminds me of the old days when us gamers would cheer each other on (or sabotage, whichever, its all for the fun) and push to beat the game with the quickest time and/or the cleanest run through. Kudos Capcom, for doing some subliminal crap and tons of nostalgia overload to bring back the glory days of gaming, when we blew cartridges, there were passwords for save systems, and controllers would fly through TV's because of frustration of difficulty, not because of a crappy bracelet
michiyoyoshiku's Avatar
michiyoyoshiku at 10/07/2008 12:51
I am a bit pissed this isn't up on Live yet
GohanGVO's Avatar
GohanGVO at 10/07/2008 22:10
That Endless Attack video looks like ridiculous fun. It shall fit neatly in with my new found addiction - 'Space Invaders Extreme.'
Holyetheline's Avatar
Holyetheline at 10/08/2008 14:02
I think I might actually buy endless mode... very nice.
Serivor's Avatar
Serivor at 01/13/2009 12:21
Man I suck at this right now.
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