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Mega Man 8 fan-made demake free for the playing photo

Every once and a while, people take a crack at Mega Man 9 and Mega Man 10 by saying they look like "fan-made projects". Thing is, that's not the most effective insult. Technically speaking, Cave Story is a "fan-made project", but it's still pretty damn awesome.

So is this NES/Famicom-style recreation of Mega Man 8, which you can download (at your own risk) right here. I haven't finished it yet, but after sampling a few levels, I can say I'm enjoying it more than the game it's based on. I like the "real" Mega Man 8 too, but in many ways, it's a Mega Man game in name only. Not so with this remake. As you'd expect, it looks, plays, sounds, and feels like Mega Man 1-6, 9, and 10, which for Mega Man purists like myself, makes for a more "legit" experience.

This is actually the second time we've seen this happen; Mega Man 7 got the same treatment a few years back. I hope Capcom snatches these up and throws them on XBLA/PSN/WiiWare. The worst that could happen is that they'd make "a lot" of money, as apposed to "a hella lot" of money. That wouldn't be so bad, would it Capcom?

Also, give me Mega Man Vs Marvel Vs Capcom.

Thanks A.loaf! [Image via Asiansteeve's blog at Capcom-Unity]








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Jonathan Holmes is the most lovable Associate Editor on Destructoid. Catch him on videos, original editorials, and on back episodes of the Destructoid Show and MTV's Road Rules. Jonathan is a retro gamer's gamer. Likes Mega Man 2, Resident Evil, Katamari Damacy, Bit.Trip, Metal Slug 3 Meet the rest of the team



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33 comments | showing # 1 to 33
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Ball Buster's Avatar - Comment posted on 04/20/2010 19:40
Ball Buster
Funny. Just the other day I was wondering how this project was coming along. I can't wait to play MM8 the way it was meant to be.

Thanks for the link!
William Westfall's Avatar - Comment posted on 04/20/2010 19:45
William Westfall
Anyone else tired of this "Retro" look? Come on I and millions others paid for these next gen consoles and now we get to play NES games on them? WTF Capcom could you please at least give us an HD/Modern setting option.
marsbitrona's Avatar - Comment posted on 04/20/2010 19:45
marsbitrona
I can see this being done to Mega Man 7, since that game was just a 16-bit facelift on the same core gameplay of the NES games. But Mega Man 8 changed the core gameplay to an unsettling degree in favor of busier graphics. An 8-bit version of Mega Man 8 would require taking some liberties with the original game, but I can only imagine it would turn out better than the unfortunate Playstation game.
Neroisonfire's Avatar - Comment posted on 04/20/2010 19:55
Neroisonfire
Wuuut

The project is cool, but to dis on where capcom was taking the series?!?

I can't believe what I'm reading! They need to make more retro games of the 16bit era, not 8bit. 16bit was when side scrolling and sprite hit their golden age. D:
Jonathan Holmes's Avatar - Comment posted on 04/20/2010 19:55
Jonathan Holmes
@ Marsbitrona- So far, the level design is a bit different, and the Soccer Ball thing is a lot more useful, especially for its jump-boosting properties.

The music hasn't translated that well though. It's not awful, but it's far from great. Only tried Search Man, Clown Man, and Sword Man's stages so far. Maybe the music is better in other levels.
KingSigy's Avatar - Comment posted on 04/20/2010 20:12
KingSigy
8 sucked, but an 8 bit version might make the sour go down easier. I'll give it a shot, but I won't expect the game to suddenly be good.
Popyman's Avatar - Comment posted on 04/20/2010 20:18
Popyman
Are those stupid snowboard parts still in it? If not, I'm so going to play it.
Lord Kolekovishin's Avatar - Comment posted on 04/20/2010 20:19
Lord Kolekovishin
After giving this game a shot, I just want to play the original Megaman 8 instead. This 8-bit version is actually worse than the original, but since this is the beta, my opinion of it could change. Am I the only one that doesn't think Megaman 8 sucks?
Chris Carter's Avatar - Comment posted on 04/20/2010 20:27
Chris Carter
I have no idea why people say 8 sucked. Using the soccer ball as a second nature (ie split second switching and combo jumping) was genius. The game looked beautiful, and the robot masters (although some of the weakest in name) finally had more personality with their voices.

8 was one of the first Mega Man games that I started nonstop "speed/no hit" runs with. My favorite game in the series is actually Rockman and Forte, which feels a lot like 8. I honestly wish they used the graphical style of 8/Forte more-so than the new cell-shaded post X6 style.

@Ball
How is it the way it was meant to be? MM7 had updated graphics as well.
Lord Kolekovishin's Avatar - Comment posted on 04/20/2010 20:29
Lord Kolekovishin
@Popyman: Yes, the snowboard part is in it.
atastysammich's Avatar - Comment posted on 04/20/2010 20:39
atastysammich
Huh, just when I was wondering if they were ever gonna finish it!
atastysammich's Avatar - Comment posted on 04/20/2010 20:41
atastysammich
Also, Cave Story doesn't disguise enemies as 1Ups.
Jonathan Holmes's Avatar - Comment posted on 04/20/2010 20:47
Jonathan Holmes
@ Magnalon- I like 8 a lot. It just doesn't feel like a Mega Man game. Like with 7, Mega Man is too big, it's hard to get a sense of exactly how close you are to edges, the level design is to light on platforming, splitting the bosses into 2 sets of 4 decreases the need for strategic level selection, the list goes on.

That doesn't take away from the fact that the game looks and controls great. It's still a hell of a lot of fun, but it's just not a real Mega Man game.

People same the same thing about the Star Wars prequels. It's the same sort off deal there.
Caspulex's Avatar - Comment posted on 04/20/2010 20:55
Caspulex
Frost Man's 8 bit music is pretty sweet.

I have to play it in compat mode with EVERYTHING enabled and it's got horrible color boxes around sprites and argh.

But it's still so fun.

They even incorporated the Jump, Jump, Slide, Slide panels!

Curse you, Windows 7...Curse you.
Jonathan Holmes's Avatar - Comment posted on 04/20/2010 22:17
Jonathan Holmes
Just beat Tengu Man, Clown Man, and Grenade Man. Pretty fun so far, though the stages feel a little long, and the "x", "o", and "?" puzzle in Clown Man's stage is still crap.

@ William Westfall- Out of all the games on the PS3/360/Wii, how many of them look "retro"? 5? 6?

I think you can deal with two NES-looking games coming out a year.
Neroisonfire's Avatar - Comment posted on 04/20/2010 23:08
Neroisonfire
Omg Jon. You just equated mm7&8 to the star wars prequels?!?

"noooooooooooooooooooooooooooooooooooooooooooooooooooooooooooo"

seriously D:
Jared Ari's Avatar - Comment posted on 04/20/2010 23:12
Jared Ari
I've never been a Mega Man fan, so I might just be missing something, but why the hell can't it be allowed to have nice visuals like every other series???

Is the true appeal of the Mega Man series being fuck ugly and outdated? NSMB Wii was a brilliant game that kept true to it's roots, and hopefully Sonic 4 will do the same. Why does Capcom insist that Mega Man needs to be ugly to be fun? Again, I might just be missing something here, but I really don't understand what they're doing.
Artemus's Avatar - Comment posted on 04/20/2010 23:21
Artemus
I loved 8. I loved 7. I love, mostly, all Mega Man series games! =)
Tony Ponce's Avatar - Comment posted on 04/20/2010 23:53
Tony Ponce
I found an Easter egg!

If you select Tengu Man's level, keep holding down the charge button through the boss introduction until the "Ready" message appears. Instead of the PlayStation version of his theme, the Saturn version will play!
dj-anon's Avatar - Comment posted on 04/21/2010 00:29
dj-anon
Man I've always sucked at playing Mega Man, can someone teach me how to play it properly?
pl0x kthanxbai's Avatar - Comment posted on 04/21/2010 02:51
pl0x kthanxbai
so wait


you mean its not megaman unless it looks like old crap?



honestly i enjoyed megaman 8 as it was when i was a kid, i dont see how makin it look worse could help


graphics dont make a game, sorry john but im not with you on this one
Red Darmah's Avatar - Comment posted on 04/21/2010 03:23
Red Darmah
I'm enjoying it loads so far. I loved Megaman 8 even though it wasn't the hardest game. Though playing it on a keyboard does add some difficulty.

I still hate Astro Man's stage.
Pyrex is Metal's Avatar - Comment posted on 04/21/2010 06:01
Pyrex is Metal
Megaman 8 was a pretty fun game. Bad voicing yes, cheesy masters, but still a pretty decent game. How can we improve it? I know, let's ass the graphics up and plague it with shit 8-bit controls. I'm a megaman fan, been playing em since the beginning. But a series needs to evolve, and yes, the 8 bit excursions are the best, but that isn't because of modern technology, it's just because capcom doesn't try.

The bottom line is that they are cheap cashins and nintendo and capcom will milk them into the ground until we stop proving that we will buy anything.

I'm also a hippocrit as I bought mega man 9 and 10.
Ball Buster's Avatar - Comment posted on 04/21/2010 06:42
Ball Buster
@Magnalon

I know that Capcom deliberately made several games with what were "modern" graphics. I meant that the best Megaman games were 8 bit. With the bigger sprites came some slight changes to the physics. I'm not saying the 16 and 32 bit games sucked, but they do have a different feel than 1-6. I still feel most at home with all the Megaman 2 clones.

Also, I'm finding the 8 bit demake to be a bit harder than the original was. The bosses seem to move faster.
Ball Buster's Avatar - Comment posted on 04/21/2010 06:51
Ball Buster
DJ Anon:

The trick is, don't get discouraged. Don't expect to beat a level as soon as you pick it. In fact, expect to see several Game Over screens before you find the right level to start on. There's some trial and error to deciding which bosses to take down first. The first level you beat will usually be the hardest, because you don't have any special weapons. But as your arsenal expands, levels get easier.

Also, don't be afraid to do a little bit of farming for E Cans. Those can make the difference between beating the level on your last life or getting Game Over.
Melvargh's Avatar - Comment posted on 04/21/2010 07:50
Melvargh
I'm going to have check out the 7 & 8 demakes.
I am not at ALL a fan of the original games art style.
jawshoeuh's Avatar - Comment posted on 04/21/2010 09:35
jawshoeuh
@William Westfall

It's not like there's a huge abundance of retro titles out for next gen consoles. Seems like the simple option is for you to just not buy Mega Man 9 or 10. I can't even think of any other 8 bit retro titles off the top of my head.
pixelheresy's Avatar - Comment posted on 04/21/2010 11:52
pixelheresy
I still have yet to try these out. Personally, I would love to round out my Mega Man collection (4-6) on the NES (albeit that would set me back quite a bit) and then get 7 & 8 homebrew carts a la NES Reproductions (http://www.nesreproductions.com/). Oh so nice...

Honestly, I think it would be so cool (even though it will never happen and would be challenging to program some of the cool stuff in 9 & 10 for an actual NES) if Capcom made limited edition NES carts (not just the PR kit) for Mega Man 9 & Mega Man 10 that I can play in my NES. I have those on Wiiware, but I would love to have an NES cart to hold and cherish. But that's just me.
Caostotale's Avatar - Comment posted on 04/21/2010 20:58
Caostotale
@ William Westfall

You might want to read a sentence or two of the article before you start whining about the ongoing retro gaming conspiracy that threatens to take away your precious 1080P lighting effects and digitally-recorded orchestral scores. It's a fan-made project that Capcom is not actively involved with.

PS3 and 360 gamers would probably bitch and moan about a current-gen version of Mega Man or Mega Man X, just like they did when X8 came out. There wouldn't be enough sandbox elements, quick-saves, multiplayer deathmatches, or health packs to make it par-for-the-course for today's "hardcore" gamers. I personally think that side-scrolling games (old-school Castlevanias, etc..) should stick with the DS, the Wii, and the PSP.
Neroisonfire's Avatar - Comment posted on 04/22/2010 18:48
Neroisonfire
To the people bitching about us people bitching about the 8bit direction, it's not that we want next gen, super Mario galaxy esque transition. It's that we want to see the series evolve much in the way new super Mario bros and king of fighters have.

Are awesome updated sprites, ridiculous numbers of levels, and maintaining the old feel really so much to ask?

They're doing the right thing with bionic commando at least
Neroisonfire's Avatar - Comment posted on 04/22/2010 18:48
Neroisonfire
To the people bitching about us people bitching about the 8bit direction, it's not that we want next gen, super Mario galaxy esque transition. It's that we want to see the series evolve much in the way new super Mario bros and king of fighters have.

Are awesome updated sprites, ridiculous numbers of levels, and maintaining the old feel really so much to ask?

They're doing the right thing with bionic commando at least
Two-Bit Specialist's Avatar - Comment posted on 04/29/2010 16:46
Two-Bit Specialist
For those of you that don't know, Capcom DID try to update the graphics when they remade the original Mega Man and Mega Man X (Powered UP and Maverick Hunter, respectively, both for the PSP). Apparently, sales stunk, so they went the other direction and created more games in the old style, which I thought (and many agree) it was a great move.
Katya's Avatar - Comment posted on 02/11/2011 07:38
Katya
Are awesome updated sprites, ridiculous numbers of levels, and maintaining the old feel really so much to ask?
Best regards, Katya, CEO of telecharger cd burner xp pro, iscsi initiator for windows
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