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Mega Man 10 screens and art to shove up your arses photo

If you watched the Mega Man 10 trailer today and need even more recycled retro exploitation for your viewing pleasure, then be sure to suck down these fresh screens and doodles, courtesy from the chaps at Capcom. 

What can one really say about the screens, though? That they look good? That they look unique? They look like an NES game, obviously. In fact, they look exactly like Mega Man 9, so really, these screens will be of most use to you if you want to look at something you've basically already seen. That'll be basically the entire Mega Man fanbase, then. 

I find these games hard to play because Mega Man's eyes are always so wonky when rendered in pixel form. Makes him look a bit like a Down's Syndrome, and that just puts me off my breakfast.

LAUNCH GALLERY (15 IMAGES)
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Jim Sterling serves as reviews editor for Destructoid.com, head of the Podtoid podcast, and produces a number of news stories, original features, one-of-a-kind videos. With his passionate argumentative style, controversial opinions, harsh delivery, and dedication to brutal honesty Sterling is a name that you can't help but recognize. Likes PS2, iPod Touch, Silent Hill 2, Metal Gear Solid, Dynasty Warriors 3 Meet the rest of the team



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42 comments | showing # 1 to 42
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TheDreadHawk's Avatar - Comment posted on 12/17/2009 11:47
TheDreadHawk
Oh you!
CocoJambo's Avatar - Comment posted on 12/17/2009 11:51
CocoJambo
Oh you!
Gen Eric Gui's Avatar - Comment posted on 12/17/2009 11:51
Gen Eric Gui
Who cares a whit about the graphics? If this game is even half as well made as MM9 was, it'll easily be 2010's GOTY.

I mena, hell, isn't this pretty much the epitome of what gamers should want from developers? Instead of spending all their time and effort on making pretty HD graphics, they can spend their time refining a time-tested formula and refine the Megaman gameplay to an even more beautiful product. MM9 showed us that Inticreates has learned what it takes to make an amazing and balanced Megaman game, and I fail to see why we should think less of them for doing it again.

Gamers these days are impossible to please.
Gen Eric Gui's Avatar - Comment posted on 12/17/2009 11:53
Gen Eric Gui
Was there a joke here I missed? I'm thinking there was.
Rockefellow's Avatar - Comment posted on 12/17/2009 11:54
Rockefellow
Mega Man with Down's Syndrome...

I think you broke my mind

I will accept that Demon's Souls poster as reprimand, if you would be so kind.
ikiryou's Avatar - Comment posted on 12/17/2009 11:55
ikiryou
Erm. Maybe 1985's GOTY :S
Kraid's Avatar - Comment posted on 12/17/2009 12:00
Kraid
Ok so this game is supposed to look like shit? I don't get it.
Xonticus's Avatar - Comment posted on 12/17/2009 12:09
Xonticus
Personally I'd like to see another Mega Man game in the Megaman 8 or X SNES style graphics, but keep the 8 bit sound. OR maybe even mix it up a bit and the twho styles somehow in the same game, like an alternate dimension or something.
Ball Buster's Avatar - Comment posted on 12/17/2009 12:10
Ball Buster
Brushing MM9 off as retro exploitation ignores the game's rock-solid level design. The game wouldn't have played any worse if it was made with something closer to modern graphics.

Granted, we can't say anything about how 10's bosses and levels will stack up yet. (Even if we already know all we need to know about the graphics, the story and the controls. )

As for the screens apparently looking like shit, I remember Keiji Inafune complaining about how some of the work for 9 looked too good for NES. That could explain the step down in quality here.
Arkhon's Avatar - Comment posted on 12/17/2009 12:12
Arkhon
@Gen Eric Gui:

What on earth do you mean by refining gameplay? There's just not much more gameplay refinement to do in Mega Man. About the only improvement they can make is to upgrade the visuals. Isn't great retro gameplay with great graphics axiomatically better than great retro gameplay with crappy graphics?
's Avatar - Comment posted on 12/17/2009 12:13
Clint
:P
's Avatar - Comment posted on 12/17/2009 12:15
Clint
I get it's not your thing, it's not really mine either, but why you gotta hate on in?
mackie junior's Avatar - Comment posted on 12/17/2009 12:21
mackie junior
It would be awesome if they made the next one using 16 bit era graphics, with slight enhancements. I've been wanting a developer to do this for quite a while, actually.
Pagster's Avatar - Comment posted on 12/17/2009 12:21
Pagster
I'll eat up this samey megaman goodness all day long, just like you, Jim, and your fetish for all things Dynasty Warriors.

It's basically the same thing over and over, but it's so good!
Piellar's Avatar - Comment posted on 12/17/2009 12:38
Piellar
"It's basically the same thing over and over, but it's so good!"

Indeed! As they say on 4chan: MOAR!!!
double2's Avatar - Comment posted on 12/17/2009 12:39
double2
JIM YOU HAVE GONE TOO FAR. I am sorry, I have been a fan of your articles for a number of years and I have always found what you say to be funny until now. That comment about down syndrome megaman has really fucking surprised me, you are a complete arsehole. I thought you were supposed to be informing us about games not making flippant, small minded remarks at the expense of disabled people.

My girlfriend is in fact a downie and I would like to say she is the best thing that ever happened to me. She is loyal, obedient and never complains when I am playing video games. What you have basically said is that she would put you off your cereal, yea? Well she never puts me off mine, in fact she makes me hungry. For cereal. And sweet, plump lipped oral sex.
Xonticus's Avatar - Comment posted on 12/17/2009 12:48
Xonticus
@double2

It's a little side note personal opinion about how he doesn't like the old style graphics.
Jim Sterling's Avatar - Comment posted on 12/17/2009 12:50
Jim Sterling
double2:

Can I have a go on her? I must admit I've always wanted to see what it's like.
Calleh's Avatar - Comment posted on 12/17/2009 12:52
Calleh

?
bobyoko's Avatar - Comment posted on 12/17/2009 12:53
bobyoko
so, kane and lynch was under recognized, and megaman is retro exploitation? it would be nice if you didn't always write flame bait, jim.
jawshoeuh's Avatar - Comment posted on 12/17/2009 12:55
jawshoeuh
I like the 8 bit graphics. They could do this in a Bionic Commando Rearmed style and that would be ok also.

I'm not signing off on any 16 bit graphics though. It's too soon. Sometime next decade will be ok to revisit the SNES era Mega Mans (Men?).
Piellar's Avatar - Comment posted on 12/17/2009 12:59
Piellar
@Calleh: I lol'ed, well done. :^P
SixthHero's Avatar - Comment posted on 12/17/2009 13:31
SixthHero
People like Jim Sterling are the reason IGN gave Mega Man 9's graphics a rating of 3.
Gen Eric Gui's Avatar - Comment posted on 12/17/2009 14:08
Gen Eric Gui
Arkhon: Refinement of level design and game balance are part of the gameplay, IMO. Megaman 9 is probably the most balanced Megaman game ever made, there are so many paths and strategies for getting through the game in record times; it really blows the older games away in those terms.

MM9 was NOT just a retro exploitation, they used the old style of graphics and music because that's what the fans wanted, but they took the opportunity of not having to spend all that money on flashy graphics to make the best damn Megaman game ever. I'd say that's a worthwhile tradeoff.
Los255's Avatar - Comment posted on 12/17/2009 14:26
Los255
Oh Jim. You're cute.
Electrium's Avatar - Comment posted on 12/17/2009 14:31
Electrium
Call it what you will, Megaman 9 was a platforming masterpiece.

"We've seen it before"? Hell, I've seen how many military-based FPS games, but I don't shit on them for looking the same. That complaint makes no sense.
Ninja In Distress's Avatar - Comment posted on 12/17/2009 15:06
Ninja In Distress
Its just that they could do so much more. Its like a half-assed Mega Man hack, but up the difficult spikes because "that how games used to be". Yeah, when you spend 60 bucks on an NES game, they had to make it super fucking hard to stretch out the gameplay. Thats not something to parade around like a great feature.

Capcom is capable of making great, beautiful sprite-based games, but instead realize that they can do this cheap bullshit and "old-school" fans will eat it up like Star Jones eats Big Macs.
Gen Eric Gui's Avatar - Comment posted on 12/17/2009 15:18
Gen Eric Gui
MM9 had no jumps in difficulty. The game was one of the single most balanced and refined games ever made.
Piellar's Avatar - Comment posted on 12/17/2009 15:19
Piellar
@Ninja In Distress:

That you do not understand why we found MM9 awesome is your failing and not ours.

That you do not understand that games can convey emotions just as powerful using limited technology is also your own failing.
Arkhon's Avatar - Comment posted on 12/17/2009 16:09
Arkhon
@Gen Eric Gui:

So, in other words, since MM9 was already incredibly balanced and refined in terms of gameplay, they could have spent a little bit of time refining the visuals and made an even better game. I'm just saying that it seems really lazy to just put new levels in when they could so easily put in beautiful high-res 2D sprites and smooth animations along with new levels and enemies, and maybe including a sort of "classic" mode where the graphics are all 8-bit.
Char Aznable's Avatar - Comment posted on 12/17/2009 16:20
Char Aznable
Anyone trying to say MM9 was "half-assed" is out of their fucking mind. In terms of level structure, that is one of the most beautifully designed games I've ever played. It's cool if you're not into Mega Man, but don't start talking out of your ass.

Jim, can you just pass on the next Mega Man article and give it to someone without such BIAS? Oh, that's right - I went there.
Jonathan Holmes's Avatar - Comment posted on 12/17/2009 16:28
Jonathan Holmes
Saying Jim is biased against 8-bit Mega Man is like saying that gay men are biased against boobs.

Have you ever heard a non-boob lover talk about boobs? It's fun. Stuff like "Yuck. Who'd want to touch a big, saggy flap of fat" and "God, they look so ridiculous, like a birth defect" is always entertaining to hear.
Char Aznable's Avatar - Comment posted on 12/17/2009 16:43
Char Aznable
"Jim is...gay..." -Jonathan Holmes. Confirmed.

I kid, Jimmy. I love ya like an abusive, inappropriately hands-on uncle.
Ninja In Distress's Avatar - Comment posted on 12/17/2009 18:38
Ninja In Distress
Balanced my black ass. It still relies on that same old trail and error shit that made games like battletoads "challenging". You run along a level and OH SNAP enemy pops out of a bottomless pit and kills you. You couldn't have known that was there unless you seen the stage before, and its complete bullshit. Or they fill the game with these pixel perfect jump over spikes where the slightest error or if you didn't summon Rush in half a split second, you die.

Now despite what the post say, I'm a huge fan of old school 2d games. I got a Strider 2 avatar for Christ's sake. Some of my favorite games are Metal Slug 3, Ninja Gaiden Black, and Contra 4, games I can beat on the hardest setting without getting dying, because whenever I did die I feel like its my fault and not the pitch-perfect level/enemy/boss design, making me want to learn the system and perfect it. Mega Man 9 is not that. Its overly difficult bullshit catering to "old-schoolers" who jizz their pants at the sight of any sprite-based platformer/action game. Dynamite Headdy, Gunstar Heroes, Metal Slug X, Strider 2, hell even Mega Man 2-4; THOSE are good 2d action platformers. MM9...is not.

Now you can take this horseshit and tell Capcom that you're willingly to accept mediocre, poorly designed games as long as its "old school". I'm be over here playing my import of Bayonetta, a true gem and one of the greatest games of this generation.
Jonathan Holmes's Avatar - Comment posted on 12/17/2009 19:18
Jonathan Holmes
@ Ninja in Distress- I had some respect for what you were saying until the part about Contra 4 and how it doesn't involve as many trial and error deaths as Mega Man 9.

I don't think you will find another human being on the planet who will agree with you on that.
Ninja In Distress's Avatar - Comment posted on 12/17/2009 19:35
Ninja In Distress
Ok, that is true, but besides some of the bosses, its not THAT hard. Double Spread(which you can get in stage 1) > everything in that game. I actually beat the amazingly badass rocket on my first try.

It also helps that Bill and Lance aren't so goddamn stiff and deliberate as Mega man.
Jonathan Holmes's Avatar - Comment posted on 12/17/2009 19:57
Jonathan Holmes
But what difficulty were you playing on? I'd say that I have never died more on Contra 4 on hard mode than any game EVER.

I loved the game and all, but must continue to insist that when it comes to "old school difficulty", it's the worst offender of the past ten years.

Agreed about Strider 2 though. Game is way under-rated. Almost endlessly re-playable. No matter how many times I'd run through it, it just never got old.
Ninja In Distress's Avatar - Comment posted on 12/17/2009 20:30
Ninja In Distress
Yeah, its pretty damn hard on Hard Mode, but can be beaten on one credit with the right weapons and skills.

Ok, so Contra 4 might have been a bad example of doing difficulty right, but it is a GREAT example of updating an old school series with a new 2d sequel. It didn't use NES style Contra sprites and gameplay systems because it "wanted to get back to its roots" or whatever excuse Capcom is using for this cash grab. They updated the game with great 2d graphics, remixed music that wasn't cheap bittunes, gave fun references to past game, and polished it up to a shine to make it, IMO, the best game in the series.

I want to like these games. I get excited with new 2d beat'em up Castle Crashers or remakes like Bionic Comanndo Rearmed. But Mega Man 10 looks, feels, and plays like some talented ROM hack.
Gen Eric Gui's Avatar - Comment posted on 12/17/2009 20:33
Gen Eric Gui
Honestly, this all comes down to practice. I hardly ever die in Megaman games, but I can't get through any of the Metal Slug or Contra games without spamming continues like a Ken player in SF4 spams Hadoukens. There's really no difference, the games are about reflexes and being able to adapt quickly to situations, or to simply memorize locations until you can do it without dying a lot. Claiming that Contra 4 or Metal Slug 3 are great games and then saying Megaman 9 is not because of that is simply silly.

Arkhon: Uh, what? I said that BECAUSE they spent time on the level design in MM9 it turned out so perfectly balanced. If they had spent time making the game "pretty" (Those 8-bit sprites are gorgeous FYI) the game very likely wouldn't have been so perfectly and amazingly balanced. It would have just been Megaman 6 again.
NESgamer's Avatar - Comment posted on 12/18/2009 02:56
NESgamer
@ Calleh : LOL that image made me laugh, more than Jim going all jerk over the down girlfriend.

About Megaman i would just say: if you don't like the retro exploitation, 8 bit Megaman and stuff, just don't buy it.

Like if these people could bring a point anyway,people that like it and people that wont like already know whats it all about, and why they will go either way.

I honestly dont believe there is much to discuss about this game, you either fall for the nostalgia, or you go around telling everyone why you disagree.

Megaman 9 tops with the first 3 megaman in my opinion, the difficulty was balanced i think it was pretty easy imo, some parts were trial and error, but neither was too frustrating as other thousands of platformers out there.
Johnny Justice's Avatar - Comment posted on 12/18/2009 03:46
Johnny Justice
Shove it up my arse? But that's where it just came from. Rather counter-productive if you ask me :P
TheDirtyHobo's Avatar - Comment posted on 02/17/2010 16:27
TheDirtyHobo
"If this game is even half as well made as MM9 was, it'll easily be 2010's GOTY."

I have not read something as impulsive and poorly thought out as this statement for quite a while. Are you really trying to say that redoing the exact same formula for the 10th time will result in a better all-around game than Mass Effect 2 or Bioshock 2, No More Heroes 2, or Tatsunoko Vs. Capcom? And that's only games that have come out already, but it's only February.

I liked Mega Man 9, I really did. And I'm looking forward to 10. But I still think it's a huge disservice to the franchise to hold it back on purpose, even if it's still fun. I mean, if Capcom just came out and said "We've really screwed up the recent games by trying to branch out too far, so we're going back to our 'roots' to remind ourselves what made the game fun, then we're going to start pushing further again" I would fully respect that. That's not what they're doing, though. They're sitting there, thinking to themselves "Hey, this game took minimal creative effort and a tiny budget and produced extremely good sales numbers for us. Let's do it again." I've played Mega Man X, I know that 'retro' (see: lazy) graphics aren't the only thing making Mega Man good.
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