If you watched the Mega Man 10 trailer today and need even more recycled retro exploitation for your viewing pleasure, then be sure to suck down these fresh screens and doodles, courtesy from the chaps at Capcom.
What can one really say about the screens, though? That they look good? That they look unique? They look like an NES game, obviously. In fact, they look exactly like Mega Man 9, so really, these screens will be of most use to you if you want to look at something you've basically already seen. That'll be basically the entire Mega Man fanbase, then.
I find these games hard to play because Mega Man's eyes are always so wonky when rendered in pixel form. Makes him look a bit like a Down's Syndrome, and that just puts me off my breakfast.
LAUNCH GALLERY (15 IMAGES)
Jim Sterling serves as reviews editor for Destructoid.com, head of the Podtoid podcast, and produces a number of news stories, original features, one-of-a-kind videos. With his passionate argumentative style, controversial opinions, harsh delivery, and dedication to brutal honesty Sterling is a name that you can't help but recognize.
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I mena, hell, isn't this pretty much the epitome of what gamers should want from developers? Instead of spending all their time and effort on making pretty HD graphics, they can spend their time refining a time-tested formula and refine the Megaman gameplay to an even more beautiful product. MM9 showed us that Inticreates has learned what it takes to make an amazing and balanced Megaman game, and I fail to see why we should think less of them for doing it again.
Gamers these days are impossible to please.
I think you broke my mind
I will accept that Demon's Souls poster as reprimand, if you would be so kind.
Granted, we can't say anything about how 10's bosses and levels will stack up yet. (Even if we already know all we need to know about the graphics, the story and the controls. )
As for the screens apparently looking like shit, I remember Keiji Inafune complaining about how some of the work for 9 looked too good for NES. That could explain the step down in quality here.
What on earth do you mean by refining gameplay? There's just not much more gameplay refinement to do in Mega Man. About the only improvement they can make is to upgrade the visuals. Isn't great retro gameplay with great graphics axiomatically better than great retro gameplay with crappy graphics?
It's basically the same thing over and over, but it's so good!
Indeed! As they say on 4chan: MOAR!!!
My girlfriend is in fact a downie and I would like to say she is the best thing that ever happened to me. She is loyal, obedient and never complains when I am playing video games. What you have basically said is that she would put you off your cereal, yea? Well she never puts me off mine, in fact she makes me hungry. For cereal. And sweet, plump lipped oral sex.
It's a little side note personal opinion about how he doesn't like the old style graphics.
Can I have a go on her? I must admit I've always wanted to see what it's like.
?
I'm not signing off on any 16 bit graphics though. It's too soon. Sometime next decade will be ok to revisit the SNES era Mega Mans (Men?).
MM9 was NOT just a retro exploitation, they used the old style of graphics and music because that's what the fans wanted, but they took the opportunity of not having to spend all that money on flashy graphics to make the best damn Megaman game ever. I'd say that's a worthwhile tradeoff.
"We've seen it before"? Hell, I've seen how many military-based FPS games, but I don't shit on them for looking the same. That complaint makes no sense.
Capcom is capable of making great, beautiful sprite-based games, but instead realize that they can do this cheap bullshit and "old-school" fans will eat it up like Star Jones eats Big Macs.
That you do not understand why we found MM9 awesome is your failing and not ours.
That you do not understand that games can convey emotions just as powerful using limited technology is also your own failing.
So, in other words, since MM9 was already incredibly balanced and refined in terms of gameplay, they could have spent a little bit of time refining the visuals and made an even better game. I'm just saying that it seems really lazy to just put new levels in when they could so easily put in beautiful high-res 2D sprites and smooth animations along with new levels and enemies, and maybe including a sort of "classic" mode where the graphics are all 8-bit.
Jim, can you just pass on the next Mega Man article and give it to someone without such BIAS? Oh, that's right - I went there.
Have you ever heard a non-boob lover talk about boobs? It's fun. Stuff like "Yuck. Who'd want to touch a big, saggy flap of fat" and "God, they look so ridiculous, like a birth defect" is always entertaining to hear.
I kid, Jimmy. I love ya like an abusive, inappropriately hands-on uncle.
Now despite what the post say, I'm a huge fan of old school 2d games. I got a Strider 2 avatar for Christ's sake. Some of my favorite games are Metal Slug 3, Ninja Gaiden Black, and Contra 4, games I can beat on the hardest setting without getting dying, because whenever I did die I feel like its my fault and not the pitch-perfect level/enemy/boss design, making me want to learn the system and perfect it. Mega Man 9 is not that. Its overly difficult bullshit catering to "old-schoolers" who jizz their pants at the sight of any sprite-based platformer/action game. Dynamite Headdy, Gunstar Heroes, Metal Slug X, Strider 2, hell even Mega Man 2-4; THOSE are good 2d action platformers. MM9...is not.
Now you can take this horseshit and tell Capcom that you're willingly to accept mediocre, poorly designed games as long as its "old school". I'm be over here playing my import of Bayonetta, a true gem and one of the greatest games of this generation.
I don't think you will find another human being on the planet who will agree with you on that.
It also helps that Bill and Lance aren't so goddamn stiff and deliberate as Mega man.
I loved the game and all, but must continue to insist that when it comes to "old school difficulty", it's the worst offender of the past ten years.
Agreed about Strider 2 though. Game is way under-rated. Almost endlessly re-playable. No matter how many times I'd run through it, it just never got old.
Ok, so Contra 4 might have been a bad example of doing difficulty right, but it is a GREAT example of updating an old school series with a new 2d sequel. It didn't use NES style Contra sprites and gameplay systems because it "wanted to get back to its roots" or whatever excuse Capcom is using for this cash grab. They updated the game with great 2d graphics, remixed music that wasn't cheap bittunes, gave fun references to past game, and polished it up to a shine to make it, IMO, the best game in the series.
I want to like these games. I get excited with new 2d beat'em up Castle Crashers or remakes like Bionic Comanndo Rearmed. But Mega Man 10 looks, feels, and plays like some talented ROM hack.
Arkhon: Uh, what? I said that BECAUSE they spent time on the level design in MM9 it turned out so perfectly balanced. If they had spent time making the game "pretty" (Those 8-bit sprites are gorgeous FYI) the game very likely wouldn't have been so perfectly and amazingly balanced. It would have just been Megaman 6 again.
About Megaman i would just say: if you don't like the retro exploitation, 8 bit Megaman and stuff, just don't buy it.
Like if these people could bring a point anyway,people that like it and people that wont like already know whats it all about, and why they will go either way.
I honestly dont believe there is much to discuss about this game, you either fall for the nostalgia, or you go around telling everyone why you disagree.
Megaman 9 tops with the first 3 megaman in my opinion, the difficulty was balanced i think it was pretty easy imo, some parts were trial and error, but neither was too frustrating as other thousands of platformers out there.
I have not read something as impulsive and poorly thought out as this statement for quite a while. Are you really trying to say that redoing the exact same formula for the 10th time will result in a better all-around game than Mass Effect 2 or Bioshock 2, No More Heroes 2, or Tatsunoko Vs. Capcom? And that's only games that have come out already, but it's only February.
I liked Mega Man 9, I really did. And I'm looking forward to 10. But I still think it's a huge disservice to the franchise to hold it back on purpose, even if it's still fun. I mean, if Capcom just came out and said "We've really screwed up the recent games by trying to branch out too far, so we're going back to our 'roots' to remind ourselves what made the game fun, then we're going to start pushing further again" I would fully respect that. That's not what they're doing, though. They're sitting there, thinking to themselves "Hey, this game took minimal creative effort and a tiny budget and produced extremely good sales numbers for us. Let's do it again." I've played Mega Man X, I know that 'retro' (see: lazy) graphics aren't the only thing making Mega Man good.