Like Conrad, I'm a little worried about Mega Man 10. Ever since I heard that Capcom wants to make the game as good as Mega Man 4 (my least favorite game in the series), I've had the feeling that Mega Man 10 might suck. Some think that all Mega Man games are created equal. Not so. A good Mega Man game features likable bosses, creative level design, and music so good that you wont mind being constantly murdered then forced to replay levels over and over again. The crap games just feel like cheap imitations of Mega Man 2.
Looks like Capcom may have at least one of their bases covered. These bosses have officially won me over with their bios. When I first saw him, Chill Man seemed like just another ice-based Mega Man boss, but now that I know that he's a published photographer, I love him. I just hope Sheep Man doesn't quit his teaching job. The economy in the year 20XX is way too unpredictable to risk unemployment.
Also, Nitro Man looks badass in bike form. His fellow transforming Mega Man bosses Turbo Man and Charge Man look like total nerds by comparison.
Hit the jump for bios on all eight new Mega Man bosses, and peruse the gallery to see them in action.
Get to know your Mega Man 10 Robot Masters [The Mega Man Network]
[Update: For those that doubt the validity of these fan-made translations, looks like Capcom has put up this slightly difference take on the same content. Looks like Blade Man talks to much FOR REAL.]
Commando Man: A robot created for removing land mines. His typical work involves operating bombs by remote control to take out a series of mines at once. He receives many requests for activity around the world, and is often very busy. It’s said he enjoys tasting the oil from different parts of the world. His special weapon is Command Bomb, which creates a powerful explosion.
Nitro Man: A stunt robot who’s worked on movies and television. With his expert riding technique, he answers the demands of even the most dangerous directors. He’s also the leader of a 60 member robot stunt club. He can transform into a motorcycle and race around at high speed.
Blade Man: Created as a guide robot for a castle at a world heritage site. The castle’s lord was an immense sword enthusiast, which is how Blade Man got his design. He’s incredibly knowledgeable of weapons and blades, and once he gets talking about them he tends not to stop. This sometimes makes tourists grow tired and leave. He can speedily move around as if he were dancing about the air.
Sheep Man: Originally a robot created to manage sheep on a ranch. One day he became aware of the static electricity stored in his wool, and changed careers to giving lessons about static resistance at a circuit board factory. However, he’s gotten wary of this and is considering changing jobs again. He can divide his body into cloud-like puffs and rain down static electricity like lightning.
Solar Man: A robot that worked at an artificial sun research establishment. He is able to create ultra-hot pseudo suns. Because his companions tended to shut them selves away in the laboratory, he insisted on a “solar exercise” program that he devised. He is able to absorb attacks within the pseudo sun he creates above his head.
Chill Man: A robot created to observe nature in the arctic circle. His chief work is keeping tabs on the melting of glaciers due to global warming. His hobby is photography, and has published his photographs of nature’s splendor on the internet in hopes of appealing to the importance of nature. His weapon, Chill Spike, can freeze Mega Man fast to the ground.
Strike Man: The batting practice robot for a stadium. He gets in a bad mood if someone can hit all the different pitches he’s able to throw. There are occasions where he’s been sent to the maintenance factory for hospitalizing opponents he doesn’t like with dead balls. He can leap high into the air and throw his Rebound Striker, a powerful fastball.
Pump Man: A robot that worked as the cleaning manager of a water treatment facility. At first glance he appears to be an outdated robot, but he can freely manipulate water and can create water balls with powerful rotation. He is a neat freak, and has volunteered in cleaning off graffiti in town. By manipulating water he can create his Water Shield and block Mega Man’s attacks.
Never heard that one before!
Mega Man 6 is my least favorite, mainly because I hate the idea of Mega Man wearing Rush as armor. And I think Charge Man looks stupid as hell.
You know, as much as Capcom was all LET'S MAKE MM9 AS OLD-SCHOOL AS WE CAN, why did they have the bolts for buying stuff, which didn't show up until MM7?
@ Nolan South- Well, it's certainly funny, but I wouldn't quite call it a joke.
@ Joshua Gibbs- Proto Man has charged shots and sliding in MM9 , which is also not "old school". For that and many other reasons (like the bolts you mentioned), I didn't feel like MM9 was a slave to pretending that it's old. It only pretended to be old when it worked to make the game more fun.
Boy I'd sure like to play Megaman Soccer with Strike Man. Except not. Yeah, the robot masters are a bit strange.
Also, Chill Man's level looks pretty neat. I wanna go inside that frozen pyramid.
Strike man is definitely my favorite out of this new batch.
In any case, bring on the classic Megaman!
The shop was introduced in Mega Man IV on Game Boy. Nobody ever remembers the Game Boy...
I know they've gone crazy, but defecting landmines is a credential I really respect.
6 was the first to include a dramatic change of pace in the form of the power suit and jet pack. The biggest problem plaguing the Mega Man series has always been its terrible misuse of energy. Mega Man 5, the undoubtedly worst game in the series, introduced that energy converter, but infinite energy for the "platforming items" in 6 is what the series needed.
If Mega Man 9 picked up around the time of 2, I wish 10 would pick up around 6 so the series can continue in the direction it was going before making the jump to 16-bits.
And since everyones's getting into "X is my fav; Y is my least fav", my favorite is 3, and my least favorite is Mega Man and Bass. 'Twas the only mainstream console MM game I didn't like. But other than that, I think they were all good (yes, even 4, 5, 6, 7, and 8: the ones that SO many people love to bash.)
@megaStryke: I remember the second MMGB game. Didn't really like it too much. So I gave it to my little cousin. I regret doing that because for a long time, it turned him away from the entire Classic Mega Man series. :(
@ The Average Guy - I actually spent about an hour making that header image, and that's because of the Chill Man white helmet debacle. That shit is serious business.
@ Gen Eric Gui- Mega Man 4 well balanced? I aint so sure. Just look at fight against Toad Man in that Mega Man 4 link for an example as to how excessively easy the game can get. Mega Man 1, 2, and 3 are much more balanced, me thinks.
@ F Whipple- I've grow to like Pharaoh Man, because he reminds me of you. <3
Truth to tell, I celebrate his entire catalog.
Also, Blade man, it seems, was part of that North America design your robot contest. See comments here: Kotaku's robot masters article
How far down the rabbit hole does this go? And does this have anything to do with Seth Killian's MM9 secret?
HOW HAS NO ONE CAUGHT AND LAUGHED AT THAT?
Also, I think Samit is inside Striker Man. Someone photoshop a Yankees cap on to him.
All in all, this seems interesting. But Blade Man is a blatant rip-off of...Blade Man (even though this has been talked about already)?
I've been replaced?!
Hamza in pixelated glory
Strike Man: The batting practice robot... There are occasions where he’s been sent to the maintenance factory for hospitalizing opponents he doesn’t like with dead balls.
Pump Man: A robot that worked as the cleaning manager... He is a neat freak, and has volunteered in cleaning off graffiti in town.
A ha ha! Hilarious. =)
Mega Man 10 will make me happy.
Also, angry as hell, I'm sure.
Let's all APPRECIATE capcom for not giving us a 3D pile of garbage produced, directed, and created by money-drivin bureaucrats who have no idea...and do not care what megaman stands for.
What we have here is a gift from the true creators. Sure we can gripe about minor things, but whats with the hate? This is a product of love. And all megaman fans should receive it with open arms lest we get another megaman 3d travesty as a response to our discontent. Give people money for doing right. Show the man that good games can equal profit. This is a good game. Sheep man rules.
Best regards, Anna, CEO of windows 2008 r2 iscsi initiator and itunes store