Note: iOS 9 + Facebook users w/ trouble scrolling: #super sorry# we hope to fix it asap. In the meantime Chrome Mobile is a reach around
hot  /  reviews  /  videos  /  cblogs  /  qposts

Review: Mega Man 10

8:00 PM on 04.04.2010 // Jonathan Holmes

When Mega Man 9 was released in 2008, the game freaked people out with its ability to emotionally transport thirty-something gamers back to the late 1980s. The game's graphics, music, and design choices were all straight out of the Mega Man 2 playbook, a playbook that hadn't been used much in the past 20 years.  Experiencing this style of game effectively made me feel like a kid again. The design missteps of Mega Man 7 and and Mega Man 8 were erased from my mind, and my love of Mega Man was back in full force.

With that love rekindled, you'd think I'd be pretty damn excited for Mega Man 10. Problem is, I've been excited for Mega Man sequels before, and I've been burned more often than not. Despite being generally well-made games, Mega Man 3, 4, 5, and 6 were all disappointments in their own ways. It was easy to imagine that Mega Man 10 would join those four amongst my least favorite games in the series. Not only does Capcom have a track record of making less-than-stellar Mega Man games, but with Mega Man 10, they can't rely on nostalgia either. Where Mega Man 9 worked to remind me of the games I grew up with, Mega Man 10 only reminds me of... Mega Man 9, and it's a bit early to be nostalgic for 2008.

To justify the existence of Mega Man 10, the game has to do more than remind me of how much I used to love Mega Man. It needs to give me a reason to keep loving Mega Man, by outdoing the past games in the series, or, at least, equaling them.

Does the game pull off everything that's expected of it? Hit the jump to find out.

Mega Man 10 (WiiWare [reviewed], PlayStation Network, Xbox Live Arcade)
Developer: Capcom
Publisher: Capcom
Released: March 1, 2010 (WiiWare) / March 11, 2010 (PSN) / March 31, 2010 (XBLA)
MSRP: 1000 Wii Points / $9.99 / 800 Microsoft Points

More than any other Mega Man game in recent (as in, twenty years recent) memory, Mega Man 10 becomes more enjoyable the more you play it. Unlike Mega Man 2 and Mega Man 9, which feel fantastic the first time you play them, but gradually get less exciting after beating them, Mega Man 10 only got more fun after the first time I finished it. Part of that has to do with the way the game is paced, but more than anything, it has to do with the need to drop one's expectations.

What does one expect from a Mega Man game? Well, the answer to that is likely to be different for everybody, but for me, I expect a game that gives me the most powerfully sweet-and-sour experience that it can. My two favorite games in the series, Mega Man 2 and Mega Man 9, both work to blast the player with as much joy as possible, through both a catchy, vibrato-packed soundtrack and a multi-colored, surprise-filled visual world. That's the sweet.

The sour comes from the death: the many, many, many kinds of death that Mega Man games are known for. Mega Man 2 and Mega Man 9 are both unafraid to kill the player. Instant deaths are commonplace, but instead of being frustrating and game-killing, the instant deaths in a Mega Man game should make the player smile and even laugh. If the game is doing its job right, the music, visuals, and design choices should be so much fun that you won't mind being forced to play through a level again. It should get more and more fun the more you play it, like a pop song that gets more catchy the more you hear it. That's what I've come to expect from a Mega Man game.

Mega Man 9 seemed to be made specifically to meet those expectations, even at the risk of alienating Mega Man non-fans. Mega Man 10 goes in the opposite direction. With its easy mode, multiple playable characters, branching levels, and fewer instant deaths, Mega Man 10 makes an effort to please those who didn't "get" Mega Man 9. By proxy, people who did "get" Mega Man 9 might be initially taken aback with how different MM10 is.

Level-specific traps and obstacles aren't as Mega Man-centric than those found in 9; the music often fails to initially impress, and most of the weapons feel a little boring on the first try. When I first got my ass kicked by the increasingly brutal ball-tossing elephants in Concrete Man's stage, or heard Tornado Man's stage music, or used Jewel Satellite to reflect back Uzi fire from a Sniper Joe in Mega Man 9, I was genuinely impressed. Those moments don't happen as often in Mega Man 10. Don't get me wrong: they still happen, but they're not as frequent. It takes a little more time to find the joy of Mega Man 10.

The soundtrack feels generally less inspired. An exception to that is Solar Man's stage theme. It doesn't sound like traditional Mega Man music, but it's still really catchy, like a chiptune crossbreed between Led Zeppelin and a the final minutes of Metallica's "One." It's immediately infectious, while most of the other songs in the game take longer to grow on you. As for the weapons, they grew on me too. I've actually found that Nitro Man's weapon is pretty amazing. Not only can you use it to launch little wheels of death down paths or straight up walls, but if you hold the button down after selecting it, you can use it to go straight up walls yourself. Level designs are also easier to appreciate after you've played them a few times. There is a particularly annoying castle mid-boss in Blade Man's stage that's actually a lot of fun to fight after you've acquired Pump Man's weapon, but you might not discover that on the first play-through.

I've also had a surprising amount of fun playing through the game again with Proto Man. At first, getting through the game with his abilities was just too hard, even for a life-long Mega Man fan like myself. Even though he's got a shield, a chargeable shot, and the ability to slide, he's still quick to die, mostly because he takes a lot more damage than Mega Man. Take three hits from a boss like Commando Man, and he's gone. That didn't work too well for me the first time through, but now that I've had some experience with the game, playing through with Proto provides both the added challenge and gameplay variety necessary to keep things feeling new. In many places, playing Mega Man 10 again with Proto Man feels like a whole new game.

If you don't like playing as Proto Man but you still want new challenges, you can always start up a game on the unlockable Hard mode difficulty. In Hard mode, enemies move faster and are placed in more challenging arrangements, and bosses have all-new attacks. It's a genuinely fresh and foreboding task to try going through the game again on the new difficulty.

Speaking of foreboding, Mega Man 10 may have my favorite final castle of all time. It doesn't have my favorite final battle of all time -- no, that spot is still held by Mega Man 2. However, everything leading up to the final battle in Mega Man 10 is pretty much perfect. The music, the boss battles, and the level design are all surprising, challenging, and joy-inducing. If you've just started playing Mega Man 10 but aren't sure if you want to keep going with it, I implore you to get through the last stages before judging the game as a whole.

Probably the greatest source of replay value in the game comes from its challenge and time attack modes. Challenge mode works a lot like the mini-levels found in Mega Man Powered Up. They do a good job of both training newcomers to the Mega Man series and giving pros extra levels to deal with. Time attack is like it was in Mega Man 9, but now you can upload video replays and your best times to online leaderboards. It's pretty damn inspiring to see some of the tricks and exploits that others have used to rush through the game's various stages. I've watched Not Sure's run-through of Blade Man's stage at least three or four times now, both to pick up techniques and for sheer entertainment value.

Overall, Mega Man 10 doesn't have as many high-water moments as Mega Man 9, but it is still consistently fun, while providing more overall content than the Mega Man games that preceded it. Though they may be disappointed with some of the music and levels, fans of Mega Man can't afford to miss Mega Man 10. The game includes a little something from every game in the original Mega Man series (including the oft-forgotten Game Boy entries), and even makes a few references to the Mega Man X games. Though it puts in more effort to convert non-fans of the series, Mega Man 10 is still 100% Mega Man. Its mix of classic Mega Man style, weird new stuff such as bosses shaped like baseballs, and multiple gameplay options should please just about everyone. The truly amazing moments are fewer and farther between this time around, but this is still a great game.

Score: 8.5 -- Great (8s are impressive efforts with a few noticeable problems holding them back. Won’t astound everyone, but is worth your time and cash.)

Jonathan Holmes, Bad Joke Uncle
 Follow Blog + disclosure Tips
"Where do dreams end and reality begin? Videogames, I suppose."- Gainax, FLCL Vol. 1 "The beach, the trees, even the clouds in the sky... everything is build from little tiny pieces of stuff. Ju... more   |   staff directory

 Setup email comments

Unsavory comments? Please report harassment, spam, and hate speech to our community fisters, and flag the user (we will ban users dishing bad karma). Can't see comments? Apps like Avast or browser extensions can cause it. You can fix it by adding * to your whitelists.

Status updates from C-bloggers

voex avatarvoex
*Sigh* time to figure out how much a Fallout 4 capable PC upgrade is gonna cost me...
ooktar avatarooktar
Ordered this on Thanksgiving and surprisingly got here today. The case is amazing and Now I got all the Persona Cards. [img][/img] [img][/
Jiraya avatarJiraya
You probably already saw this - but it is gold - Fallout 4 One Punch Man Mod [youtube][/youtube]
Solar Pony Django avatarSolar Pony Django
I just got my new Mega64 Blu-Ray! But now I have a problem... Do I watch that or keep watching Claymore...
Gamemaniac3434 avatarGamemaniac3434
Hey, my new blog is up! A few days ago! Go read it! Before......before its too late. Please. *walls start crumbling, reality starts oozing out, things begin to eeeeeeeeeeeeeee
Amna Umen avatarAmna Umen
Alright so I'm looking for a few games for my newly repurchased DS. I'm already set on RPG as it's all I have pretty much. Were there any good puzzle games? I've heard good things about Professor Layton.
FlanxLycanth avatarFlanxLycanth
I made chocolate and banana cake because why not.
able to think avatarable to think
After hearing Persona 4 Dancing All Night come out of my surround sound system; I can safely say my $20 Playstation TV purchase was totally justified. The bass on Best Friends (Banvox Remox) literally shook the floor. It's freaking awesome!
LinkSlayer64 avatarLinkSlayer64
I wish I could say I made this 'shop. [img][/img]
SeymourDuncan17 avatarSeymourDuncan17
Triple brown, triple brown, triple brown meow. Triple brown, triple brown, triple brown meow.
Alfie avatarAlfie
Was on the front page and was greeted by a new post, which I clicked to find "You cannot see the future". Then refreshed and it was gone. I saw Chris's post on Eight Days' cancellation as it was brought, new and unready, into the world! Rare and wonderful
Archelon avatarArchelon
Community Question: Have you ever purchased a game only to regret it later and then sell it/give it away, only to even later regret selling it and wind up purchasing it again?
gajknight avatargajknight
A decadent staircase adorned in gold rises into infinite darkness. Writhing beings beyond comprehension lurk in the shadows, their mere presence encroaching on the edges of human understanding. A blood moon glows . I am losing my mind. I need more eyes...
Mike Wallace avatarMike Wallace
We need to be implanted with microchips because I'd really like to know how much time I've spent playing different video games my entire life.
RadicalYoseph avatarRadicalYoseph
If there are rainbows in Xenoblade Chronicles X, Reyn must be in it as well. You can't have a rainbow without Reyn, baby!
The Dyslexic Laywer avatarThe Dyslexic Laywer
I really hope Xenoblade become it's own franchise, it has way too much potential to simply being reduced to 2 games.
Sotanaht avatarSotanaht
Touchable Holograms? When this eventually matures and hits market, almost all our regulars will vanish for weeks.
Serethyn avatarSerethyn
Xenoblade Chronicles Wii for €10? Sure, Nintendo, don't mind if I do!
KnickKnackMyWack avatarKnickKnackMyWack
Super Smash Bros. 4 has too much content. So much so I almost don't want a sequel. I honestly hope that NX gets a "Super Smash Bros. For NX" port rather than a new installment. It could be a GOTY edition and come with all of the DLC.
Batthink avatarBatthink
more quickposts



Invert site colors

  Dark Theme
  Light Theme

Destructoid means family.
Living the dream, since 2006

Pssst. konami code + enter

modernmethod logo

Back to Top

We follow moms on   Facebook  and   Twitter
  Light Theme      Dark Theme
Pssst. Konami Code + Enter!
You may remix stuff our site under creative commons w/@
- Destructoid means family. Living the dream, since 2006 -