There is only one series of games about an Italian plumber jumping on turtles and eating mushrooms that make him grow twice his normal height. Likewise, there is only one game series about a hedgehog that can run tremendously fast and transform machines in the cute little bunnies by body slamming them. Aspects of these games have been borrowed by hundreds of different titles over the past 20 years, but on the surface, they remain unique.
I thought that would also be the case when it came to Super Meat Boy, the latest 2D platformer to hit icon status in the world of gaming. It's inevitable that other developers borrow ideas from this critically acclaimed title, but I never expected the game's core concept of "little defenseless square-man runs, jumps, and wall jumps through a treacherous field of giant, instant-death dealing buzzsaws" would be so shamelessly ripped and pilfered. Yet, here we are with Tobar, the upcoming iOS game seen above. This is something I should probably come to expect from iOS gaming by now, but it still makes me frown.
I asked Super Meat Boy co-creator Edmund McMillen about the situation, and he was actually pretty cool with it. Check out the full quote from Edmund below.
Sobering words from a man in the know. But what do you think? Where do you draw the line between tribute and rip off?