While SimCity's DRM-in-sheep's-clothing continues to cause playabilty issues, EA Maxis has declared its intent to keep the game tied to a server. The company will do "everything it can" to make your game playable, but that doesn't include the one thing that'd guarantee it.
"We have no intention of offlining SimCity any time soon," said EA Maxis' Lucy Bradshaw on Twitter. "but we'll look into that as part of our earning back your trust efforts."
Last night, Bradshaw released an update claiming the problems with SimCity were "Almost behind us." Game crashes have apparently been reduced by 92% and 8 million gameplay hours have been logged by users.
"The good news is that tens of thousands of new players are streaming into the game every day and the confidence our fans have shown is truly humbling," she wrote. "I can’t begin to explain the way a development team feels when something you're proud of is threatened at launch. Our biggest fear was that people who love this franchise would be scared off by bad reviews about the connectivity issues.
"But you put your faith in us. You bought the game with the understanding that we’d quickly fix the server issues. For that support -- that incredible commitment from our fans -- we are deeply grateful. As the general manager of Maxis, I want you to know that we cherish your faith in us, and the love you've shown for this franchise."
All very touching stuff, but these grand displays of humility ring rather hollow for me when it was so obvious SimCity was going to be unplayable at launch. We all pretty much called it, and I refuse to believe anybody at Maxis or Electronic Arts would be so dense as to have not called it too. Once you cross a point where what you're doing is so obviously detrimental to a game launch, and you do it anyway, you waive the ability to craft a believable apology.
SimCity's bullshit wasn't a mistake. It was the result of a decision that had to have factored in the frustration of launch day buyers, and deemed that frustration an acceptable risk.
|6:30 PM on 06.06.2013|
Mac version of SimCity pushed back until August
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EA on SimCity's launch issues: 'This won't happen again'
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|2:00 AM on 05.07.2013|
Will Wright: SimCity's server issues were 'inexcusable'
Game Industry International caught up with legendary designer Will Wright who shared his thoughts on the train wreck of a launch SimCity suffered with all of the server issues players experienced when trying to play the game....more
|3:00 AM on 04.25.2013|
SimCity's 2.0 update adds more bugs than it fixes
The SimCity 2.0 patch was released this week and has fixed some of the issues people were experiencing. Unfortunately the patch has also spawned a ton of new issues, most of which you can learn about in this ever growing Red...more
|9:00 PM on 04.19.2013|
Upcoming SimCity patch will address top requested fixes
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|8:00 AM on 04.17.2013|
SimCity + toothpaste = $$$$$$$$$$!???!?!?!
SimCity's latest stunt sees a tie-in with Crest and Oral-B tooth products, where if you buy specially marked packages of toothpaste and stuff, you'll be given a code to the new Attractions Set downloadable content. So what's ...more
|3:15 PM on 04.10.2013|
SimCity: Cheetah speed returns, Mac release June 11
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|9:00 PM on 04.02.2013|
Free Nissan Leaf content paves way for greener SimCity
Guys, EA heard you. Your complaints about SimCity have finally been answered! "Why is my city so polluted and gross?" "Why would someone build a coal plant between a school and hospital in downtown?" "Why must my sims live su...more
|3:15 PM on 03.27.2013|
A SimCity highway that will make you soil yourself
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|1:45 PM on 03.18.2013|
SimCity has sold over 1 million copies since launch
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|6:17 AM on 06.13.2013|
Set up shop with Harvest Moon creator's Hometown Story
Last year, former Destructoid editor Chad Concelmo and I spoke with Harvest Moon creator Yasuhiro Wada about his latest game, codenamed "Project Happiness." Hoping to take the lifestyle sim to the next level, he envisioned a ...more
|3:00 AM on 06.13.2013|
Anno Online is giving out some free currency for E3
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|1:30 PM on 06.12.2013|
Rune Factory 4 is pleasantly complex
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