That is, provided you're using square graph paper.
As for Maximo, I played it, and it makes Demon's Souls seem reasonable. It's really a laborious game to play.
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Maximo creator's concept art vindicates your childhood
If you're anything like me or Chad, you probably remember drawing your own videogame levels when you should have been paying attention in math class. We all did it, and dreamed of someday becoming one of the creative minds responsible for the kind of games we loved as kids. But that was elementary school; we didn't have the fancy computer software that surely helped envision this stuff. The real pros rock some serious tech, right? Psssh. Graph paper, baby. That's how it's done. Seth Killian over at Capcom recently had a chat with Maximo creator David Siller, and he shared an exclusive look at some of the concept art that helped bring the games to life. Turns out the tried and true hand-drawn method of level design is still the way to go for some devs, and it's pretty awesome to see the gallery. If you still haven't played Maximo, you're missing out on a truly underrated action game. It's a blast to play, it probably inspired quite a few of the action titles you've enjoyed since its release, and you can pick it up dirt cheap just about anywhere. Head over to Capcom-Unity for the interview and full gallery. Did you know? You can now get daily or weekly email notifications when humans reply to your comments.
Legacy Comments (will be imported soon)Elementary school? More like middle school, at least for me. My hand-drawn Tribes routes for DangerousCrossing were, in a word, unique. But not effective... Very cool. I would also like to highly recommend Maximo. I rented that game years ago and ended up liking so much that I never returned it. I, of course, paid the "lost game" fee. Graph paper is actually one of the most useful tools towards making a paper mockup of a level. Considering that the 3d creation space is also divided into a grid, it makes sense.
That is, provided you're using square graph paper. Hirokazu Yasuhara also used graph paper for the Sonic games he worked on (He was the director for Sonic 1, 2 3, & Knuckles).
As for Maximo, I played it, and it makes Demon's Souls seem reasonable. It's really a laborious game to play. Do not let me think of them too often, too much, too fondly, I cheap crestor 7:00 PM on 05.22.2013 WildStar's Paths accomodate specific MMO play stylesThe new MMO on the block, WildStar, is gearing up for its release this year, and the developers at Carbine Studios are cranking out new details as we near that. As if making choices in MMO games weren’t tough enough, C...
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I feel like we've been hearing a lot about The Last of Us lately, but that's far from a bad thing, as I'm finally starting to get a better idea of how it'll actually play. Here's more talk about the action-survival game, dir...more
Dark Souls 2 is all about going in, guns blazing, and hoping to God it works. Oh dear. Namco Bandai's PR chief recently shone a spectacular light on the broken mentality of "AAA" publishers, describing the promotion of ...more
Batman: Arkham Origins is a prequel in the Arkham franchise, following a Batman who's more myth than legend at this point in his crime fighting career. This is a younger Bruce Wayne, more agile in combat yet still equipped w...more View all Action |


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