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Maximo creator's concept art vindicates your childhood photo

If you're anything like me or Chad, you probably remember drawing your own videogame levels when you should have been paying attention in math class. We all did it, and dreamed of someday becoming one of the creative minds responsible for the kind of games we loved as kids. But that was elementary school; we didn't have the fancy computer software that surely helped envision this stuff. The real pros rock some serious tech, right?

Psssh. Graph paper, baby. That's how it's done.

Seth Killian over at Capcom recently had a chat with Maximo creator David Siller, and he shared an exclusive look at some of the concept art that helped bring the games to life. Turns out the tried and true hand-drawn method of level design is still the way to go for some devs, and it's pretty awesome to see the gallery.

If you still haven't played Maximo, you're missing out on a truly underrated action game. It's a blast to play, it probably inspired quite a few of the action titles you've enjoyed since its release, and you can pick it up dirt cheap just about anywhere. Head over to Capcom-Unity for the interview and full gallery.








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11 comments | showing # 1 to 11
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Kraid's Avatar - Comment posted on 11/25/2009 17:07
Kraid
Metroid was probably my favorite game to draw maps for and fail math class.
EvanVolm's Avatar - Comment posted on 11/25/2009 17:18
EvanVolm
Elementary school? More like middle school, at least for me. My hand-drawn Tribes routes for DangerousCrossing were, in a word, unique. But not effective...
HarassmentPanda's Avatar - Comment posted on 11/25/2009 18:10
HarassmentPanda
Very cool. I would also like to highly recommend Maximo. I rented that game years ago and ended up liking so much that I never returned it. I, of course, paid the "lost game" fee.
Electrium's Avatar - Comment posted on 11/26/2009 00:15
Electrium
That's so awesome. I just got blasted in the face with childhood nostalgia, too.
Jon B's Avatar - Comment posted on 11/26/2009 00:55
Jon B
Graph paper is actually one of the most useful tools towards making a paper mockup of a level. Considering that the 3d creation space is also divided into a grid, it makes sense.

That is, provided you're using square graph paper.
Jon B's Avatar - Comment posted on 11/26/2009 01:07
Jon B
Oh and the last hyperlink is broken.
Phos's Avatar - Comment posted on 11/26/2009 01:08
Phos
Hirokazu Yasuhara also used graph paper for the Sonic games he worked on (He was the director for Sonic 1, 2 3, & Knuckles).

As for Maximo, I played it, and it makes Demon's Souls seem reasonable. It's really a laborious game to play.
Topher Cantler's Avatar - Comment posted on 11/26/2009 01:32
Topher Cantler
Wow, wtf happened there? Thanks Jon B, fixd.
nanjakowpunc70's Avatar - Comment posted on 06/14/2011 17:27
nanjakowpunc70
Do not let me think of them too often, too much, too fondly, I cheap crestor
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