Press Play's puzzle-platformer Max: The Curse of Brotherhoodhas only now released on Xbox 360 and Steam. My interest in the game has certainly dwindled since its Xbox One debut back in December, but there's a reason it's taken this long to shed that exclusivity.
"The most important thing for us was to bring over the quality and atmosphere from the Xbox One version to these platforms and I am really proud of what we have accomplished," said creative director Mikkel Thorsted. "We put a lot of love and hard work into [the ports]."
In The Curse of Brotherhood, Max must use his trusty Magic Marker to draw vines, platforms, and water currents to navigate a deadly world as he searches for his brother. While I liked what I played of the game at E3, might as well just wait for a sale, at this point.
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destructoid's previous coverage: Max: The Curse of Brotherhood