The increased disposition towards sequels is what worries me, as ZombiePlatypus says, many new ips that were introduced in just this generation are now trilogies or will be before the generation is over.
I often look at my games collection and marvel about how many are either the first or only entry in a series. Out of 75 games over 5 systems, 20 are first or only entries, and of those 20, only 2 have not spawned sequels (and its dc universe- an mmo; the other is Madworld for the Wii).
I think the amount of sequels can be seen as detrimental and derivative but I think in most cases it point to the fact that people enjoy certain universes, characters and playstyles and the nature of games allows you to revisit those things in many iterations through sequels moreso than other media.
Making a new entry in a movie or book series requires a conscious continuation of the story and development on the part of the creators. With the inherently transmediated nature of games, however, much of the creativity and engagement in a world or story is left up to the consumer and thus leaves room for sequels (and lots of them) in ways that other media perhaps don't.
In addition, subscription models, dlc, and increased focus on online play and continued profit mean that developers can extend developments in story arcs and gameplay mechanics beyond the release of a game and into sequels or expansions.
The danger I think is, as ZombiePlatypus points out, stagnation between releases. If we are getting the same game 3 or more times, what's the point? At the same time, if the game changes such as.to become unrecognizable from the first game(s), what's the point in making it part of the series? The answer of course is that we don't become attached to jumping or shooting or turn based combat as much as we become attached to the universe which the game allows us to participate in, and the individualized, unique experience of participationg in it.
Well done gentlemen.
For this we might point to repitition of tropes: magic/nature vs. technology, racism, boy saves girl, hero saves world, etc.
It's also interesting to me that no one brings up the effect of nostalgia on our "want" of sequels. What we really want is a replication of the experiencing of a game for the first (or hundredth) time which is falsely promised by a game beating the sane name, characters, or resemblance.
I think the "rise" of retro and/or indie games like Terraria, Minecraft, and VVVVVV is due in part to their ability to accurately recreate the experiences we seat h for in nostalgia: exploration, creation, adversity, and community.
No dice? Then I guess I'm stuck buying 50 copies of Kingdom Hearts 3D so that they make a sequel to The World Ends With You.
ZP at least understood the point, and made some good arguments.Although a whole paragraph dedicated to ripping on Uncharted was pathetic. Makes me wonder if you're an idiot or just stuck up. Or was it a joke? I can't tell.
I immediately stopped caring about Aurain's argument once I read this.
Brilliant.
As for the argument, I honestly can't decide. Deciding on a series-by-series basis sits better with me.
Also, saying 'Mass Debate' out loud on a packed train yields interesting results.
"Meme... Even worse :P"

I think looking back at sonic's games, the only ones I call atrocious are Shadow (spinoff), 06 (what else) and Black Knight (cashcow).
Skyward sword may be the best zelda game yet, but it still wont match my feelings for a link to the past, the first truly perfect zelda experience. With that said I still buy plenty of sequels just because if you like a game, why not get its next entry?
All in all I think there has to be a balance in the force...or in this case between sequels and original titles but nobody can deny that balance is getting to the sequel territory as each year we see fewer original experiences but as long as they exist we should support them if we want our gaming industry to thrive instead of growing stale.
I don't even know how something so trivial in a hobby I love so much is the cause for a MassDebate. The real offenders here are all the crybabys here that are just pissing on everyone else's coffee.
I don't need an original game for originality's sake. It would be nice if every developer just stopped for one year and made new IPs, but if that happened, how many would really be that different from other games they do.
Particularly in the case of first person shooters, but others as well.
At the end of the day, I still see plenty of originals happen each year. This year it was Radiant Historia, Catherine, Sword and Sworcery and Shadows of the Damned for me. I bought them all brand new - did the people that squawk on and on about originals buy Shadows of the Damned?
Apparently not, since I'm only one of the 24,000 between PS3 and 360 that bought it. Will they turn out for Lollipop Chainsaw. I somehow doubt it. At least Catherine broke 500k, which is highly unusual for an Atlus game.
I'll buy originals and I'll buy sequels. Complain about sequels if you want, but I won't.
Aurain bitches about Sonic and this is his whole point, I disagree because i think Sonic Adventure is really good, and people look too much over the fact of the additional useless characters in them, yeah it's a bad thing but if you look over it you can go and enjoy a sonic game.
And Sonic Generations is freaking awesome and he's too butthurt with DeviantArt( but that i agree with him :p).
I think that Platypus gets the vote for me because he made the best point, but in the same time his rant about Uncharted is nonsensical and I think that the game doesn't need to be innovative every time, as long that tells a good story, has playable mechanics, and the characters are well written/played we don't need to put new stuff that can ruin the end of the trilogy.
Of course that innovation is a good thing, but only if it's used in the right time and the right way. So I can't really give my vote to Aurain (because of the Sonic bitching) and I can't give the vote to Platypus because of the idiotic remark about Uncharted.
Also, I don't give a shit about Uncharted, I don't even have a PS3 but I know that the game is well written and don't need new things, otherwise this game wouldn't have a perfect score on Destructoid.
Basically, innovation is a good thing but only if it's used in the right time and in the right way.
(If the Uncharted part was a joke, so it wasn't the best one)
YES THANK YOU </3
@Aurain Man, you successfully done trolled the Sonic fans. +1 butthurt for you, hahaha.
And the image at the top is a poor example of sequelitis since at the Final Fantasy series has differentiated each sequel since the beginning of the series rather significantly. That and there are two pictures of FFXII when there should be an FFX-2 or FFXI.
Yearly sequelitis is worse than sporadic sequelitis.
Sequels are not inherently evil. Some sequels deserve to be made, because they're good games in their own right. Destructoid's GOTY, Portal 2, is a prime example. Valve took the setting and basic concept from the original Portal, expanded it, and in many ways, improved on it.
The problem is the perceived need for some games to release a sequel every single year. Does Madden really need a full-priced sequel for each football season? There's only so many ways you can engineer a football videogame. They'll add or tweak one mechanic or another and re-release it with all the new players. I'm certain the core Madden game from a few years ago is perfectly playable; all it needs is a roster update.
Similarly, the current incarnations of Modern Warfare and Battlefield are incremental changes, not full re-imaginings and re-workings of their concepts. New maps, maybe a few new guns, and a few more graphic oohs and ahhs. The core games remain virtually unchanged.
I can't blame the publishers for wanting sequels - it's a business, after all. However, a game like Skyrim demonstrates that sequels don't need to be annual to be successful. To date, they've sold 10 million copies of the game and raked in about $650 million.
The previous game in the Elder Scrolls series, Oblivion, was released in early 2006 (2007 for PS3). That's more than five years - a lifetime when measured in Call Of Duty years. Bethesda took the time to create a full-scale, full-quality sequel, technical issues aside.
If Bethesda's parent company (ZeniMax Media) insisted on annual releases for Elder Scrolls games, the quality of the games would almost certainly lapse. A large part of Skyrim's popularity is the sheer scale of the game. Could an annual release come anywhere close to that amount of content? Absolutely not.
Sequels can be good. Mandatory annual sequels are not.

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