@SomalianDude
We have Forums! Your best bet for answers and online romance!
http://forum.destructoid.com/
Anyway Sean, sign me up to represent a side when you have a topic free please. I enjoy these. :O)
A game needs to be a quality product and that is going to throw some minimum expectations that games are going to have to meet to be worth top dollar. If a developer can exceed those expectation then that is a developer I will likely buy from a gain ..... however if they fail to meet the minimum expectations and try to flush their game out with padding ...... they might as well never have released the game.
just my 2c
there are many games that i have bought and switched off after 5 minutes because they were terrible. I'd say those games gave me 5 minutes of playability. I returned those games anyway.
I think that is the best way to communicate value for money to companies.
game length is irrelevant if the game is fun. I've heard final fantasy crystal bearers on the wii is a very short final fantasy game, but i don't care because the opening of the game has been more fun than any final fantasy game i have ever played! in fact that game gave me more of a buzz than any game i have played in the last few years.
Don't worry, just make sure you get the "that's totally wrong and stuff" side when next week's debate is about EA's (soon to be announced) DRM that's powered by the blood of puppies and kittens.
the total hours of gameplay on a game you can have is a lot more than most people actually play this is because almost every gamer always has another game he owns and can play instead be it games you already played and you could just replay, it could also be free games or just games you keep comming back at like multiplayer games such as battlefield and minecraft alternatively you can also spend the time on other stuff like watching movies. Because of this the game needs to have a quite a high standard to be worth your time in the first place so if a game is overstretched you will most likely just drop it because there are more fun games/things you can play in the same time making long games not as valued as you may think take a fun but not superb 300 hour game for example if you really consider how much extra fun you would have playing 300 hours of it instead of just playing another games or doing other things the extra amount of fun is quite low so making the game actually not really more value for money than as super fun 4 hour game because the fun you would have had when not playing the 300 hour game is not much lower while it is much lower when you are not playing the super fun 4 hour game, saying this games dont really need a minimum length because if a game is long its generally a little less fun times when playing it versus a game that is short but great so even a 4 hour game could beat a 300 hour game in value for money in my opinion.
I strongly think that devs should promise a minimum value, with playtime being a primary metric, but I think Isay argued his point really well.

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