Being a space wizard in the original Mass Effect required patience and a knack for navigating radial menus. Not to discount the power, of course. In the end, we just found that space soldering gave us the most redeeming combat experience. But it looks like Bioware has stepped up the Adept in Mass Effect 2, making us excited to give the class another look this January.
For example, and as explained in the latest trailer above, the Adept can now curve his pulls, enabling him to grab enemies from behind cover. The class can also angle pushes, allowing for easier bad-dude-off-of-ledge action. Neat.
Now it looks like the only thing the Adept needs is a pointy hat and the ability to summon a demon or cast Magic Missile. Game’s not out yet, so you never know -- these things could make their way into it. Or not.
I actually found playings as an adept quite easy in the first game. Lift and singularity pretty much negated your enemies ability to use cover. Still these new tactics are a welcome addition. January 26th can't come soon enough!
Hell, playing an Adept in the first one was thoroughly stimulating and effective, imo. Solidering was a little more direct, but I missed my Adept's groovy space magic, even as I was shotgun-exploding Geth.
in ME1 adepts get punished on the replay
any weapon classes soldiers mastered are unlocked regardless of class for new game+, anyone who played space wizard gets shafted.
@ Hopeless Savage
- or you could play a solider with the very useful singularity or warp skills - very handy on the extra hard mode where every enemy has good sheilds.
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