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Being a space wizard in the original Mass Effect required patience and a knack for navigating radial menus. Not to discount the power, of course. In the end, we just found that space soldering gave us the most redeeming combat experience. But it looks like Bioware has stepped up the Adept in Mass Effect 2, making us excited to give the class another look this January.

For example, and as explained in the latest trailer above, the Adept can now curve his pulls, enabling him to grab enemies from behind cover. The class can also angle pushes, allowing for easier bad-dude-off-of-ledge action. Neat.

Now it looks like the only thing the Adept needs is a pointy hat and the ability to summon a demon or cast Magic Missile. Game’s not out yet, so you never know -- these things could make their way into it. Or not.

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19 comments | showing # 1 to 19
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xenoslave42's Avatar - Comment posted on 11/26/2009 19:58
xenoslave42
I actually found playings as an adept quite easy in the first game. Lift and singularity pretty much negated your enemies ability to use cover. Still these new tactics are a welcome addition. January 26th can't come soon enough!
Dangsterr's Avatar - Comment posted on 11/26/2009 19:58
Dangsterr
Being an adept would be REALLY annoying on the 360, having to pause the game to choose an attack, and then use it.
JesterHead's Avatar - Comment posted on 11/26/2009 19:58
JesterHead
As a proud space wizard, this news makes me happy.
timtheterrible's Avatar - Comment posted on 11/26/2009 20:04
timtheterrible
That is the most androgynous voice I've ever heard.
Stahlbrand's Avatar - Comment posted on 11/26/2009 20:06
Stahlbrand
Hell, playing an Adept in the first one was thoroughly stimulating and effective, imo. Solidering was a little more direct, but I missed my Adept's groovy space magic, even as I was shotgun-exploding Geth.
Starrynight's Avatar - Comment posted on 11/26/2009 20:11
Starrynight
I can't wait for this game
xenoslave42's Avatar - Comment posted on 11/26/2009 20:14
xenoslave42
Hmm. Never did get around to playing thru as a soldier. Should I even bother at this point?
Xzyliac's Avatar - Comment posted on 11/26/2009 20:14
Xzyliac
I was having so much fun with guns I never even touched that space mojo.
Zaro27's Avatar - Comment posted on 11/26/2009 20:19
Zaro27
Jeesh, I totally forgot about the powers. I never really needed them until the last few levels.
Kuwanjahbee's Avatar - Comment posted on 11/26/2009 20:32
Kuwanjahbee
I tried for vanguard (half soldier, half adept) in the first one. but this new adept looks fantastic. i'd love to try him out.
Genebeef's Avatar - Comment posted on 11/26/2009 21:09
Genebeef
i didn't blink through that entire video. seriously.
Los255's Avatar - Comment posted on 11/26/2009 21:38
Los255
Micromanaging Adept skills was a little tedious in ME1, especially when they wear Light Armor in the beginning. I like them better as support.
Nickosha's Avatar - Comment posted on 11/26/2009 22:36
Nickosha
That doesn't look incredibly tactical, like the voice said. It looks really monotonous, actually. Target, shoot, dead.
Electrium's Avatar - Comment posted on 11/27/2009 01:13
Electrium
I just commented on that last one and my hype was boiling, but my god, I need to change pants. That stuff was baller!!

100% sure I'm going to be an adept.
Hopeless Savage's Avatar - Comment posted on 11/27/2009 01:27
Hopeless Savage
in ME1 adepts get punished on the replay
any weapon classes soldiers mastered are unlocked regardless of class for new game+, anyone who played space wizard gets shafted.
Stahlbrand's Avatar - Comment posted on 11/27/2009 04:33
Stahlbrand
@ Hopeless Savage
- or you could play a solider with the very useful singularity or warp skills - very handy on the extra hard mode where every enemy has good sheilds.
Sharpless's Avatar - Comment posted on 11/27/2009 07:37
Sharpless
@timtheterrible
Be nice. Christina is a Destructoid user.
timtheterrible's Avatar - Comment posted on 11/27/2009 09:03
timtheterrible
@ Sharpless

I agree. Dick move on my part.
heretrix's Avatar - Comment posted on 11/27/2009 10:08
heretrix
"In the end, we just found that space soldering gave us the most redeeming combat experience"

Ugh. It's just basics. High level biotic combat in Mass Effect was extremely satisfying. It's good to see they improved it even more.
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