A studio not named Valve believes the PlayStation 3 is a “complicated” platform.
In an interview with That Video Games Blog, Spider Games CEO Jehanne Rousseau said the lead platform for the upcoming role-playing game Mars is the PlayStation 3, however, it’s not because they're in love with the shiny black box. According to Spider brass, the choice was made because “the PS3 is a very complicated platform.”
“[If] we concentrate now on all the difficulties and strong points of this console and if we can go over them, the other platforms should be simple to approach.”
Sounds like Spider Games has the right idea: start hard, and then take it easy. Interestingly, Rousseau wouldn’t say if Mars would truly hit another platform. The CEO did comment that Spider didn’t want to swindle Xbox 360 owners with a crappy port if a publisher desired to take the game to the platform.
[UPDATE: I took out the Valve quote. I decided it was too much.]
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Kudos to them.
behold ladies and gentleman , these are REAL MEN (AND WOMEN)
All you valve haters are idiots. Valve did in fact TRY to support the PS3 with the orange box. It failed miserably. It's also not fair to claim this group has talent when they've released exactly . . . nothing.
When they've first revolutionized storytelling in gaming, then released the most popular online shooter in the history of PC gaming, then launches "the best deal in gaming" to massive critical and community praise, only to follow it up with loads of free content patches, then you can begin to think maybe these big-talkers can hold a candle to Valve.
Are you really saying that Valve doesn't have any talent?
On topic, our projects tend to work like this as well. It is much easier to port stuff to the 360 than the other way around. It slows down development a little but it's worth taking that hit during the entire length of a production than to get stranded near the end with tons of ps3-specific bugs that need to get squashed.
An easy example: Since the ps3 has 256 megs allocated to video memory and 256 megs of all-purpose ram, it's easier to focus on that console since the 360 has 512 of unified ram that you can split in any fashion you wish. It's bad news when you start on the 360 and realize that you are busting the ps3 graphical memory budget by 30 megs, even if things were running just peachy on the 360.
The bigger challenge is not the SPU but factoring your code such that you make maximum use of it while sharing as much code between 360 and PS3 platform. For example the 360 and PS3 are both suitable for master / slave architectures so perhaps a main thread should divide up work and dispatch it to slave threads / tasks who do the work. If you have a routine that does collision detection you probably want the master dispatcher to be cross-platform and for the interface and data structures to be cross-platform but the slave implementation to differ. The 360 might spin a thread to service the work, the PS3 might start a SPU task. It's this dispatching and abstraction which is the hard part and it requires proper upfront design.
Obviously the more you can share, the less bugs you will have. So is the PS3 complicated? No not really. The complexity is in producing a proper framework that supports all platforms equally.
As for Valve, the reason for their bitching probably has more to do with producing an engine which does none of this. It's written over DirectX and makes assumptions which mean (shock horror) it doesn't work on PS. Probably why they tossed it at EA to port. Maybe next time they make an engine which is cross-platform out of the gate.
seriously, devs -- don't punish us for not owning a 360.
I take it you prefer to swallow?
Wrong. When the Orange Box first came out was exactly when Newell said "the PS3 is worthless". Valve didn't try and support the PS3 with that game. The gave it right over to EA. Get your facts straight
God forbid Valve choose to not develop for the ps3. Jeez people.
also, fanboys.
Well played Sir, well played.
When they would rather whine than make the effort to learn, than yes I am saying that have no talent.
Barring some great catastrophe, such as Japan sinking into the ocean, it's not like the PS3 is going anywhere at this point. More people keep buying them, the costs are going to continue to lower - these are inevitable facts. Anyone that is still hoping for the ps3 to "fail" really needs to find a hobby. Even if they remain consistently in third place this generation, it's still on a scale of millions-of-units sold. I believe there's plenty of room in the market for all three consoles.
When ps3 development hits its stride, will these companies that opted for the easy way out be in a position to catch up to the companies that were early adopters? Maybe they won't have to; maybe they'll never have to develop for the ps3. However, it does smack of lost potential.
Yeah thats an another reason. But we had no discussions 4 years ago, when we had cross platform titles for psp, ps2, xbox and gamecube( for example: PoP: Sands of time). like you said: dx runs on 360 and WinPc. openGl is a little bit different. its cheaper to make a game for 360 and PC cause its yeah..similiar workflow.