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Mars' lead platform is the PS3, but not for the fun of it photo

A studio not named Valve believes the PlayStation 3 is a “complicated” platform.

In an interview with That Video Games Blog, Spider Games CEO Jehanne Rousseau said the lead platform for the upcoming role-playing game Mars is the PlayStation 3, however, it’s not because they're in love with the shiny black box. According to Spider brass, the choice was made because “the PS3 is a very complicated platform.”

“[If] we concentrate now on all the difficulties and strong points of this console and if we can go over them, the other platforms should be simple to approach.”

Sounds like Spider Games has the right idea: start hard, and then take it easy. Interestingly, Rousseau wouldn’t say if Mars would truly hit another platform. The CEO did comment that Spider didn’t want to swindle Xbox 360 owners with a crappy port if a publisher desired to take the game to the platform.  

[UPDATE: I took out the Valve quote. I decided it was too much.]







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30 comments | showing # 1 to 30
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covah's Avatar - Comment posted on 06/23/2009 23:18
covah
whats mars?
Chronic Logic's Avatar - Comment posted on 06/23/2009 23:23
Chronic Logic
Well gamespot lists Mars as coming out for the PC, 360, and PS3, so I guess they are multiplatforming.
KaliKot's Avatar - Comment posted on 06/23/2009 23:26
KaliKot
but will it be another ghostbusters?
10BobMarleys's Avatar - Comment posted on 06/23/2009 23:29
10BobMarleys
Stands.... *Slow clap*.....*faster*.....*Enthusiastic applause*.
Monodi's Avatar - Comment posted on 06/23/2009 23:40
Monodi
Wow, that's a really awesome way to turn things. Kudos.
pedrovay2003's Avatar - Comment posted on 06/23/2009 23:43
pedrovay2003
The difference between these guys and Valve is that these guys don't whine -- They actually try when it comes to the PS3.

Kudos to them.
Black Nexus's Avatar - Comment posted on 06/23/2009 23:55
Black Nexus
admitting its difficult but committing to mastering it regardless .

behold ladies and gentleman , these are REAL MEN (AND WOMEN)
aaronf's Avatar - Comment posted on 06/24/2009 01:20
aaronf
As others have pointed out, this team appears to have talent. Unlike some other whiney studios who I will not mention by name.
TheStripe's Avatar - Comment posted on 06/24/2009 02:13
TheStripe
Yeah, making great games for PC and Xbox 360 isn't enough. Support this other platform, even if your company's limited size means you can't properly support it.

All you valve haters are idiots. Valve did in fact TRY to support the PS3 with the orange box. It failed miserably. It's also not fair to claim this group has talent when they've released exactly . . . nothing.

When they've first revolutionized storytelling in gaming, then released the most popular online shooter in the history of PC gaming, then launches "the best deal in gaming" to massive critical and community praise, only to follow it up with loads of free content patches, then you can begin to think maybe these big-talkers can hold a candle to Valve.
glandseck's Avatar - Comment posted on 06/24/2009 02:13
glandseck
@Aaronf,
Are you really saying that Valve doesn't have any talent?

On topic, our projects tend to work like this as well. It is much easier to port stuff to the 360 than the other way around. It slows down development a little but it's worth taking that hit during the entire length of a production than to get stranded near the end with tons of ps3-specific bugs that need to get squashed.

An easy example: Since the ps3 has 256 megs allocated to video memory and 256 megs of all-purpose ram, it's easier to focus on that console since the 360 has 512 of unified ram that you can split in any fashion you wish. It's bad news when you start on the 360 and realize that you are busting the ps3 graphical memory budget by 30 megs, even if things were running just peachy on the 360.
KrazyKraut's Avatar - Comment posted on 06/24/2009 03:47
KrazyKraut
Common guys, Jehanne Rousseau is right: When you wanna do big games the PS3 is the right platform. Of course it is hard... all these cores...and the structure and NVIDIA basement. But NVIDIA has a lot of edu stuff(like books<<< what books?suprised? they still exist) to handle Cg (C for Graphics, invented by NVIDIA) and OpenGL is really nothing new.BTW: Sony provided a FREE high end engine called PYRE ENGINE (for registred PS3 devs) and made a lot of presentations about it.They also have a great support. But the people are not very well educated. When I see what students of GAME ACADEMIES do as thesis for their final exam: Often shitty 2D games (and i dont mean the good indie stuff, i mean real shitty shit) and they start with mobile or iphone game dev.you can expect that from amateur game devs or from autodidacts.Like i said before, its fucking hard, to develop on the PS3 CPU AND SPU. you need to know a lot of very new SDK's (IBM'S CELL SDK and PS3 SDK and maybe a new engine the company purchased) but thats their job, isnt it? I THINK ELDER DEVELOPERS HAD MORE PROBLEMS WHEN THEY JUMPED FORM SNES developement to PSX/N64 DEVELOPMENT!!! did they cry like those pussy cry baby devs today? no they didnt. they took it like a fucking man(yeah..even the female devs did).the devs today should realize and accept that a new graphic and hardware era/generation had come. Maybe the PS3 came too early..but they have now enough time to learn for the future how to use the PS3 hardware right and give us fucking good games.
DrXym's Avatar - Comment posted on 06/24/2009 03:59
DrXym
The PS3 isn't that complicated. If you understand multi-threading (a pre-requisite for the 360), or shader language (a pre-requisite for any complex GPU work) then Cell programming is fairly straightforward. An SPU task is basically something you spawn, passing it data and then you wait for it to signal you with a result or terminate with a result. SPU code is written in C using certain intrinsics to speed up processing data. There are certain performance issues to be concerned about such as conditional branches but nothing too difficult to grasp.

The bigger challenge is not the SPU but factoring your code such that you make maximum use of it while sharing as much code between 360 and PS3 platform. For example the 360 and PS3 are both suitable for master / slave architectures so perhaps a main thread should divide up work and dispatch it to slave threads / tasks who do the work. If you have a routine that does collision detection you probably want the master dispatcher to be cross-platform and for the interface and data structures to be cross-platform but the slave implementation to differ. The 360 might spin a thread to service the work, the PS3 might start a SPU task. It's this dispatching and abstraction which is the hard part and it requires proper upfront design.

Obviously the more you can share, the less bugs you will have. So is the PS3 complicated? No not really. The complexity is in producing a proper framework that supports all platforms equally.

As for Valve, the reason for their bitching probably has more to do with producing an engine which does none of this. It's written over DirectX and makes assumptions which mean (shock horror) it doesn't work on PS. Probably why they tossed it at EA to port. Maybe next time they make an engine which is cross-platform out of the gate.
KrazyKraut's Avatar - Comment posted on 06/24/2009 04:08
KrazyKraut
@DrXym i am not alone. thank you m8 <3
bodybreak's Avatar - Comment posted on 06/24/2009 04:31
bodybreak
i have never heard of this game before, but hey -- at least i have the option to play it on my PS3!
seriously, devs -- don't punish us for not owning a 360.
ChaosTeaCup's Avatar - Comment posted on 06/24/2009 04:37
ChaosTeaCup
Wait to see what Mars is actually like before you start sucking off Spider games, and spitting the cum at Valve. It might be a big old turd; something which Valve are not in the habit of producing.
TorpedoTed's Avatar - Comment posted on 06/24/2009 06:16
TorpedoTed
@ChaosTeaCup haha now that is a prize winning comment, totally agree!
CallMeRotten's Avatar - Comment posted on 06/24/2009 06:21
CallMeRotten
@ChaosTeaCup
I take it you prefer to swallow?
ChaosTeaCup's Avatar - Comment posted on 06/24/2009 07:35
ChaosTeaCup
Now, now, rotten...Let's not let this topic 'snowball' into digression.
hjd uk's Avatar - Comment posted on 06/24/2009 08:49
hjd uk
PS3 Development is like using a combination lock on your front door, its not necessarily complicated, its not necessarily inaccessible but its just a big pain in the ass.
Takeshi's Avatar - Comment posted on 06/24/2009 09:12
Takeshi
Programming is never easy. If done correctly you can make millions so get over it.
KingMe's Avatar - Comment posted on 06/24/2009 09:21
KingMe
@TheStripe

Wrong. When the Orange Box first came out was exactly when Newell said "the PS3 is worthless". Valve didn't try and support the PS3 with that game. The gave it right over to EA. Get your facts straight
Tino's Avatar - Comment posted on 06/24/2009 09:26
Tino
@ All:

God forbid Valve choose to not develop for the ps3. Jeez people.
PappaDukes's Avatar - Comment posted on 06/24/2009 09:27
PappaDukes
One word: AWESOME!

also, fanboys.
whormongr's Avatar - Comment posted on 06/24/2009 09:54
whormongr
@KrazyKraut, @DrXym I think the reason that most devs are scared of the PS3 doesn't have so much to do with the technical aspects of the development, that much can be overcome (though they like to use it as an excuse)- it all comes down to the almighty dollar. The same crew can develop and debug PC and 360 games and often you don't need to do much to work on pre existing code to dev a DX engine for it so cost wise it is waay better for the company than to dev for PS3. If there were a larger install base it would make more sense to have PS3 only houses or PS3 primary houses but if you consider that the higher costs give you a lower return the choice is made for most smaller houses in favor of the xbox. Personally I am a PS3 and not a 360 owner not because I am a fanboy per say but because hardware wise the 360 is a POS and everyone I know who has one has had multiple RROD's, buttons falling off, busted optical drives, etc and I don't want to be in that boat- maybe I will get one later to play exclusives that I haven't been able to play but most of them end up on PC for cheaper
CallMeRotten's Avatar - Comment posted on 06/24/2009 10:30
CallMeRotten
@ChaosTeaCup
Well played Sir, well played.
aaronf's Avatar - Comment posted on 06/24/2009 12:07
aaronf
@glandseck:

When they would rather whine than make the effort to learn, than yes I am saying that have no talent.
Steel Brotha's Avatar - Comment posted on 06/24/2009 12:28
Steel Brotha
Valve just needs to actually learn how to program for something other than the PC. when they shove development duty of the PS3 version of The Orange Box to EA UK that shows that they're just too lazy to learn it themselves. Seriously we've liked valve for a long time but after the cajillion Half-Life remakes, a forgettable Left 4 Dead, and spending 10 years on TF2 are can we really call them talented? Maybe 5 years ago. Not so much now. When they whine about the PS3 and a random new company say "i'll take the challenge" it shows how timid Valve is to try something new. Name a game tha Valve has made that isn't an FPS.
BattyAdroit's Avatar - Comment posted on 06/24/2009 16:26
BattyAdroit
I can understand why a company might shy away from PS3 development. It's difficult, it costs additional money, and the returns will probably not be great. Yet. However, in the long run, it may cost them.

Barring some great catastrophe, such as Japan sinking into the ocean, it's not like the PS3 is going anywhere at this point. More people keep buying them, the costs are going to continue to lower - these are inevitable facts. Anyone that is still hoping for the ps3 to "fail" really needs to find a hobby. Even if they remain consistently in third place this generation, it's still on a scale of millions-of-units sold. I believe there's plenty of room in the market for all three consoles.

When ps3 development hits its stride, will these companies that opted for the easy way out be in a position to catch up to the companies that were early adopters? Maybe they won't have to; maybe they'll never have to develop for the ps3. However, it does smack of lost potential.
TheStripe's Avatar - Comment posted on 06/24/2009 23:32
TheStripe
@kingme - I guess I'm just quoting gabe in his last interview when I say support. Providing resources for EA to port a game you developed is support at a basic level, so let's not play semantics because you chose to compare a brand new dev house with no work to show with an industry powerhouse that changed the way we think and feel about games.
KrazyKraut's Avatar - Comment posted on 06/25/2009 01:18
KrazyKraut
@whormongr
Yeah thats an another reason. But we had no discussions 4 years ago, when we had cross platform titles for psp, ps2, xbox and gamecube( for example: PoP: Sands of time). like you said: dx runs on 360 and WinPc. openGl is a little bit different. its cheaper to make a game for 360 and PC cause its yeah..similiar workflow.
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