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Mark of the Ninja dev cut teeth on tabletop RPG design
Mark of the Ninja lead designer Nels Anderson is on a roll. His first time running lead on a project and it scores multiple perfect scores, giving Klei Entertainment a new hit game to play with. The game's success can be largely attributed to the team's relentless efforts to hone the underlying design elements to perfection. To hear Nels tell it, that was no easy task. First the game's stealth elements weren't fun, which led the team to instead working on making the combat more enjoyable. Then they worried that if the combat was the most fun part, that no one would bother trying to play in a more stealthy manner, so they went back to the drawing board with the stealth elements. This constant refinement of the details and how they mesh together was an arduous task for some, but for Nels it appears to be a life's calling. This focus on design principals over surface level trappings stems from Nels background in computer science and tabletop RPGs. While Mark of the Ninja was Nels's first lead on a videogame, he'd worked on multiple pen and paper role playing games in the past. Many of these games were "horrible" according to Nels, but his fascination with the language of game design and crafting an algorithm for players to experiment with shone through any discouraging pitfalls he may have experienced along the way. Thanks again to Nels for hanging out with us, and tune in this Sunday when we welcome former Destructoid editor Matthew "Tristero" Walden to the program to discuss the issue of "gun games" and their affect on victims of gun violence. Tags:#Destructoid Originals#Dtoid TV#Indie#Interview#Klei Entertainment#Stealth#Sup Holmes#Sup Holmes Full Episodes#video Did you know? You can now get daily or weekly email notifications when humans reply to your comments.
6:00 PM on 05.23.2013 PC gamers don't have used games, and we're just fineWith the recent lack of clarification of the used game market for the new Xbox One, some gamers are complaining about the possible death of physical used games, and the need to tie all of our games to an account. Microsoft wi...
4:00 PM on 05.23.2013 Confessions of an Achievement whore: Demands for next-genEarlier this month, Brett shared his love of Xbox Achievements with us, and cautioned that Microsoft's rumored next-generation revamp to the system may end up ruining part of what makes them great. For Brett, the idea of Achi...
3:15 PM on 05.23.2013 Podtoid 254: A Cup Of Blanka's SpermOn this week's UNITED Podtoid, the gang celebrates and praises the announcement of the Xbox One. Only joking! It's tormented and mocked and stretched cruelly upon the Lust Gurney. Microsoft discussion dominates a lot of the c...
11:30 PM on 05.22.2013 Sunset Riders: How the west was fashionableWhen we think of the American west, we think of outlaws and lawmen, settlers trying to eke out a new life in an inhospitable place and, most of all, stylish dress composed of pastels and fringe. It is in that spirit that Jordan and I approached Sunset Riders for the Super Nintendo, knowing that while it was important to be good, that should be secondary to looking good.
4:00 PM on 05.22.2013 One Xbox to rule them all - Office ChatIn this special, singularly-focused edition of Office Chat, I'm joined by Jim Sterling and Jordan Devore as we discuss our reactions to the Xbox One reveal. From the frustrations of having to figure out what to now call the ...
4:00 AM on 05.22.2013 The horrible secret behind EA Sports' Ignite EngineI'll admit, when EA Sports' Andrew Wilson took to the stage during Microsoft's Xbox One reveal, I tuned out. If memory serves, I used the opportunity to take a much needed trip to the bathroom because I was certain there would be nothing there to hold my interest. I was wrong. Hopefully, it's not too late for us.
6:30 PM on 05.21.2013 Team Fortress 2sday: Yes, this is still a thingI have a confession to make: I'm terrible. Here in the Dtoid offices I have two jobs. One of those is driving wheelbarrows full of money down the aisles. The other is TF2sday posts. Sadly(!) we have waaaaaaay too many wheelba...
4:00 PM on 05.21.2013 Comparing the Xbox One and PlayStation 4 revealsThe highly anticipated reveal of the next Xbox, Xbox One, has just come to a close, and I find myself sitting here thinking back a few months to Sony's own reveal of the PlayStation 4. The two shows couldn't be more different...
1:30 PM on 05.21.2013 Xbox One reveal: What are your thoughts?All day long we've been bringing you hard-hitting news from Microsoft's Xbox One reveal event. Now that you've seen the new console and some of its games and features, it's time to weigh in with your thoughts on the whole ord...
2:30 AM on 05.21.2013 To the depths and back in Fallout: Brotherhood of SteelJordan and I are pushing further in our play of the tragically existent Fallout: Brotherhood of Steel. The mayor of Carbon, Texas is sending us down to the bottom of a crater where he swears the people we're looking for...
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