12:56 AM on 12.11.2006
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Faith
The guys over at Bitflicks.com have been producing these Nintendo game stop motion animation videos out of Lego and posting them on the net for everyone to watch. At first, the concept was cool as they recreated Donkey Kong gameplay with only Lego pieces and a stop motion technique, but now the dream is over and the boys have been exposed as nothing more than wannabes.
Hit the jump for the full story and videos.
This weekend, the Bitflicks crew posted their newest creation, a video of Super Mario Bros. 3 gameplay created using the same Lego/stop motion technique, and everyone thought it was cool until this video exposing them was released.
As it turns out, the videos are only emulators running on a fixed background. Anyone other than me seen this coming?
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BitFlicks Sep 18th, 2006 at 9:36 pm
Just a short note to clarify it was not BitFlicks.com’s intention to imply the animation was made entirely in stop motion LEGO animation, however that is how it has been represented on some sites. In the original post it was stated that “the BitFlicks style is a mix of stop motion animation, LEGO and CGI…”, which was written to indicate the animation was created using a mix of different approaches.
At BitFlicks we start with an idea and then determine what approach will yield the best result. The idea and the effect we are trying to achieve dictates the method used, which in this case involved a fair portion of CGI work. Real LEGO does feature in the animation, however as a constituent of each frame, and not the entire frame. We hope that this does not lessen peoples enjoyment of the animation and the effect created.
BitFlicks
Its got a "this man sells guns to babies" feel to it. :D
Hardly complex at all.
The most creative thing at work here was halfing the frame rate to keep pixels from crossing between legos too much. You see, they don't have split color legos... But even then the effect wasn't perfect as pausing the video in different places will show the unintended effect.
I kinda wondered how they were doing the videos to that scale, since legos generally aren't as small as they illustrated in the colors and visuals you see in the NES games. They obviously wanted to keep the visuals close since scaling would be an issue, but it was too close. If I had that many green legos I'd be half tempted to try this myself.
and I mean slightly.
Honestly there was no need for green/blue screen here. This could have easily been done by creating a simple mask of where they wanted to play their filtered video...If you had the screen captured video from an emu and that wood table picture you have only 2 elements to comp...this can easily be done in no time flat...you'd spend more time rendering a quicktime than comping this together...never-the-less I think it was interesting for as long as it ran...