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Majora's Mask a turning point for Nintendo photo

Majora's Mask might be the most controversial Zelda game made (once everyone realized that Wind Waker was a sumptuous masterpiece and got over themselves). Some people say it's one of the best in the series, others argue it might be one of the worst. The repeating day mechanic has been heralded as one of the most inventive and one of the most annoying. Needless to say it's divisive game.

If you ask Nintendo President Saturo Iwata, he falls down on the side of it being one of Nintendo's most influential games. In fact he says the game was a major turning point for the company. After Zelda producer Eiji Aonuma commented on how the "three-day cycle" made a compact game far bigger and deeper than its world allowed it to be during a recent Iwata Asks, Iwata added, "Actually, I feel as though, back then, we were given a glimpse of the concept that 'Deep, compact play is one form of the games of the future'. I think in that sense, as a product, The Legend of Zelda: Majora's Mask was a big turning point for Nintendo."

Do you see this mechanic is more prevalent in Nintendo games today or have you not noticed?








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73 comments | showing # 1 to 50
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Rankcanine's Avatar - Comment posted on 12/05/2009 23:05
Rankcanine
i really felt Majora's mask confusing i didn't understand it all.
Los255's Avatar - Comment posted on 12/05/2009 23:06
Los255
I have the collector's edition Gamecube game ports of both OoT and MM,and I still have not played this goddamn game....
kce05d's Avatar - Comment posted on 12/05/2009 23:13
kce05d
the very fact that there was a mechanic in the game that forced you to keep track of time lest you lose some/ all of your save data pissed me the hell off...but at least they tried something different. I preferred the oracle of ages/seasons mechanics if we're talking about different, but that's my opinion.
Rigby's Avatar - Comment posted on 12/05/2009 23:13
Rigby
Both of you guys need to just invest some time in giving the game a chance. Gamefaqs it if you absolutely have to - but a hint I can give you right away is that as soon as you get the ocarina its best to figure out how to learn the song that slows down time really early (Second Hint: Its really easy and comes from a familiar melody from the last game...) That way, you have plenty of time to figure out everything else in the game.
Citizensnips's Avatar - Comment posted on 12/05/2009 23:14
Citizensnips
Loved Majora's mask, perhaps one of the most interesting and incredible games of all time imho. It is just inches behind Ocarina for my favorite ever, buty its inventivness, incredible npc's and npc interaction, as well as terrific story and sidequests just made it amazing.
comradesnarky's Avatar - Comment posted on 12/05/2009 23:16
comradesnarky
Majora's Mask is a wonderful game. It really felt more alive than Ocarina of Time, and I probably spent a lot more time playing it. Looking up and seeing the moon moving closer all the time was quite ominous. As far as Nintendo using this mechanic..I personally haven't noticed it at all.
RichardBlaine's Avatar - Comment posted on 12/05/2009 23:31
RichardBlaine
I'm sure there's a lot of nostalgia at play here, but the experience of playing Majora's Mask might be my favorite Zelda experience. Ocarina of Time was my introduction to the series (I was about 12 at the time), and this was the first sequel in the franchise that I had to look forward to. Although I found the 3 day cycle a bit tedious, I absolutely loved how the Majora's Mask universe was this twisted version (ala Alice in Wonderland) of the Hyrule we experienced in Ocarina of Time. Bottom line: I loved it, and I thought it was an interesting inversion of the time mechanic from Ocarina of Time. I agree that I haven't really seen Nintendo utilize anything like it in what I've played, but I think it's a concept that needs further exploration.
ThrashingLimbsEd's Avatar - Comment posted on 12/05/2009 23:32
ThrashingLimbsEd
definitly the best Zelda game after Ocarina.

I adored this game and even found every single mask which for my young self was quite a feat!
Patrick Ramser's Avatar - Comment posted on 12/05/2009 23:34
Patrick Ramser
Every Zelda game has a special spot in my heart, but I missed the Majora's Mask boat, I could never find it to buy for my N64. And I think emulation isn't fun for some consoles.

I've seen a bit though and maybe played 25 minutes of it and from that and what I hear from friends and what I heard previously from reviewers, it's one of the most unique games of that generation. It reinvented the Zelda playstyle and hell, most game playstyles in a way no other game did. Even if it frustrates you or if you don't understand the game when playing, you have to give respect for the creators for making a truely wonderful and interesting game experience. The lack of understanding is what entices me the most, not all games should be able to be picked up and easily beaten. Really.
mooseifer69's Avatar - Comment posted on 12/05/2009 23:34
mooseifer69
This game was almost unbearable due to the universal issue with the CE disc with the Gamecube. The game would randomly freeze (only MM) and this was EXTREMELY annoying because of the 3 days thing, so I'd either have to pace myself with like 30 mins at a time then to the owl statue, or go back in time. The saving system was really annoying. Though despite this, I stuck with it because those are just tiny blemishes on a truly great game. It's very unique and the most ominous of the Zelda's, which is awesome.
Xzyliac's Avatar - Comment posted on 12/05/2009 23:36
Xzyliac
The entire time I played Majora's Mask all I was thinking was "When do I get the item that fixes this time bullshit and puts everything to normal?" When I realized it was supposed to be like that and stayed that way through the whole game I stopped playing.
Krow's Avatar - Comment posted on 12/05/2009 23:36
Krow
Also, you never "lose" save data in Majora's Mask. If the Moon crashes into Termina, the Happy Mask Salesman uses his eternal creepiness to pull you back in time three days. That's all.
RIMoonlight's Avatar - Comment posted on 12/05/2009 23:37
RIMoonlight
@Xyliac
So I presume you disliked MM?
Dreamweaver's Avatar - Comment posted on 12/05/2009 23:42
Dreamweaver
Sadly I have yet to play it : (
Super Drybones's Avatar - Comment posted on 12/05/2009 23:45
Super Drybones
My favorite game, followed by Chrono Cross
Phoenix Gamma's Avatar - Comment posted on 12/05/2009 23:48
Phoenix Gamma
Majora's Mask is one of the few Zeldas that actually broke the mold. I found its world more engrossing than most shit we see in today's games, just because every character has a name and a story to them.

Plus, that game was totally fucked up (in the best way possible).
Coafi's Avatar - Comment posted on 12/05/2009 23:50
Coafi
I like Wind Waker more. There I said it!! Also that moon scared the shit out of me!
Xzyliac's Avatar - Comment posted on 12/05/2009 23:50
Xzyliac
@RIMoonlight
I could never fairly say one way or the other since there are those games that irk you right unt the end and you just "get it." But I'm the type of guy where it takes me months or even a year to beat a title like the Zelda games so with that mechanic I just lost all hope.

After about 4 months my friend told me I wasn't even 1/3 through the game and I wasn't so impressed that I was about to spend X amount of years (exageration) to beat it.
Kvb's Avatar - Comment posted on 12/05/2009 23:54
Kvb
I love and hate MM at the same time. I would've written a Monthly Musing about it if I could be assed to.
D-503's Avatar - Comment posted on 12/06/2009 00:02
D-503
I thought it was clever, but I can't stand timers in games. Kind of a love-hate thing.
AlucardX24's Avatar - Comment posted on 12/06/2009 00:09
AlucardX24
"(once everyone realized that Wind Waker was a sumptious mastperpiece and got over themselves)"

I love you. So much.
HEL105's Avatar - Comment posted on 12/06/2009 00:13
HEL105
Finishing Majora's Mask was like pulling teeth. It's the only Zelda game that I've only played through once.
MellowBunny's Avatar - Comment posted on 12/06/2009 00:16
MellowBunny
I pretty agree with the man. Out of all video games I've played MM was the first one to make me cry and care about the side quest characters. When a video game does that to the player then you know as a game maker that you've done something right.
EnigmaticHarle's Avatar - Comment posted on 12/06/2009 00:21
EnigmaticHarle
@Xzyliac

The exact same thing happened to me.
sewerraccoon's Avatar - Comment posted on 12/06/2009 00:41
sewerraccoon
game scared the pants off of me when I got it (mind, i was about 12 at the time). Between the creepy ass moon, and the thought that you only have 3 "days" to beat it in spooked me. It's my favorite zelda now though.
StriderS's Avatar - Comment posted on 12/06/2009 00:44
StriderS
Majora's Mask was the first Zelda game I played. It was a rental. Bad intro to the series for most, but I had fun anyway. Every three day cycle trying to figure out how to get the moon to not obliterate me was entertaining.

I only went back to MM a couple years later, after beating OoT. Still haven't beat it, but I'm busy beating WW. Again.
Jechxior's Avatar - Comment posted on 12/06/2009 00:45
Jechxior
Majora's Mask is defiantly the best Legend of Zelda game right now, (followed closely by Ocarina and Awakening). Because of the 3 Days we were able to look much closer to those who live in the world and give them more to care for and relate to other than those who carry the triforce pieces and because they were able to give them that in a certain amount of game time it's harder for them to do so on another Zelda game where time doesn't matter other than the night and day events.
KingSigy's Avatar - Comment posted on 12/06/2009 01:01
KingSigy
I'm not sure if I would say Majora's Mask was the best Zelda, but it's no where near the worst. There is a lot of beauty contained in this title, even if the nature of it's story is a bit repetitive.
Zerotm's Avatar - Comment posted on 12/06/2009 01:03
Zerotm
One of the best zelda games, though the transformation scene was kinda scary when I was young.
The Silent Protagonist's Avatar - Comment posted on 12/06/2009 01:03
The Silent Protagonist
Majora's Mask made the whole world come alive, made every character you met matter to the grand scheme of things within the world. It was also around that time that we were seeing more emergent worlds rise to the surface of gaming. I remember playing Shenmue within the same timeframe as Majora's Mask, which possibly made me enjoy MM all he more.

Not too long after, Morrowind was another game to do it. Bethesda fails at coding and quality assurance, but I'll at least give them a nod for what they tried to do.

They did something even most open world games today still don't do - each character had a life and a schedule they adhered to. That's never happened in GTA, every NPC you see on the street is just some randomly generated nobody. I guess that's why I don't feel bad about running them down in my car.

But in MM, Shenmue and Morrowind, those people have names and routines. Shenmue even had Biographies and names for the stray animals on the bonus disc, damn. But that sort of anal level of detail was what added charm to these games.

I think that games could use more games like that. Animal Crossing would be another of them, as well as Persona 3 and 4, but that's about all I can think of.

Too bad in Morrowind we often just offed the first insignificant citizen we came upon and took up residence in their homes. At least I did.
Zcdrike's Avatar - Comment posted on 12/06/2009 01:08
Zcdrike
I would argue to the day I die that Majora's Mask is one of the greatest games ever made as well as the pinnacle Zelda title. The story is better then 95% of games available even today. 4CR had a great set of features about the game a few months back, I'd recommend everyone checks those out.
Psychomax's Avatar - Comment posted on 12/06/2009 01:11
Psychomax
The three day cycle was really hard to get into--I had to start and restart the game close to 10 times before I finally got the groove of things--but holy gods it is worth it. The world is so saturated with details that every cycle gives you a different experience, a different point of view, a different choice to make, a different perspective on past events.

The three day mechanic is the best thing that has ever happened to video games (in terms of narrative potential) and it is absolutely a turning point.
Monte's Avatar - Comment posted on 12/06/2009 01:23
Monte
I feel like majoras mask had a real impact on the zelda games... i mean i feel like it was the first game that really changed up the usual zelda formula. Sure OoT brought in the 3-D, but it still felt pretty close to the usual formula...
laggerific's Avatar - Comment posted on 12/06/2009 01:29
laggerific
I can appreciate that to a certain extent. I never played Majora's Mask, but I do believe that games have lost that depth, the little touches. I'm thinking back to games like Ultima 7 (or U6, UWI&2), Fallout 1&2, Baldur's Gate 2, and Planescape: Torment, or even Betrayal at Krondor. These games gave you a world that was alive and interactive, or at least detailed. I like being able to click on environmental items and either interact with them, like the ovens, instruments, looms of Ultima, to the descriptive text on items in BG2, F1&2, and P:T. It's one of the things that turns me off from MMO's...the lack of immersion.

Dragon Age really gets me on that front...the game is great, but it feels a lot like an MMO. I also find the little details to be distracting and pulls you out of the world...the static water puddles that look like pools of ice, the blood spattered discussions with townfolk, so on. These may be superficial, but at the same time, they are subtle touches that have the potential to really pull me into the world.

Now, what we have is length for the sake of length. Bethesda is notorious for this.
laggerific's Avatar - Comment posted on 12/06/2009 01:32
laggerific
As I mentioned in a previous post, I never played MM, but this mechanic worked pretty well in Dead Rising. While it may have seemed absolutely repetitive, the longer you played, the more you built up Frank, the more you were able to do and see in the timeframe the game plays in. And there were some really cool surprises as you went on.
Daniel Johnson1's Avatar - Comment posted on 12/06/2009 02:36
Daniel Johnson1
Majora's Mask is my favorite because there is SO MUCH YOU COULD DO!
When I beat this game I nearly did EVERYTHING in one day in the game.
Not only that you can battle the Bosses...AGAIN!
This is definitely one of the Best Zelda games to date!
Though...I have yet to see something like this in any other Nintendo game...
randombullseye's Avatar - Comment posted on 12/06/2009 03:15
randombullseye
Every two months someone shows up to discuss Majoras Mask.
AKillingJoke's Avatar - Comment posted on 12/06/2009 04:21
AKillingJoke
Dude, MM is my favorite Zelda, & one of my favorite games ever. You really did develop an attachement to the characters in that game. I remember the first time i called a giant to stop the moon, it was only one giant, & he tried to stop that thing with all his might, but failed. For some reason, that really hit me as a kid.
Zeta Crossfire's Avatar - Comment posted on 12/06/2009 04:45
Zeta Crossfire
To this date it IS my favorite zelda game
Chibi_Zero's Avatar - Comment posted on 12/06/2009 05:00
Chibi_Zero
Majora's Mask is my favorite Zelda game. There were some many little things that made the game enjoyable. Like if you went to the Inn before 1PM(I think) on the first day you could steal a room from a Goron of the same name,or Helping the farm girl fight off the "aliens" or even getting hugged for help the sisters deliver milk.
HASH's Avatar - Comment posted on 12/06/2009 05:14
HASH
I enjoyed the first one better.
But this video youtube.com/watch?v=fczFOsrdOrE "MM secrets" makes me want to replay it.
HASH's Avatar - Comment posted on 12/06/2009 05:30
HASH
First one = OoC.
I mean MM beggining kinda of suck.- Getting dragged to another dimension.

There were other MM secrets, like one big boss going "OMGosh! so Cute" if you used said mask, or making some mobs march behind you.
Zepwich's Avatar - Comment posted on 12/06/2009 06:22
Zepwich
This and Minish Cap are probably my favourite. Sure it was a bit of a shock at first and the 3 day mechanic was confusing. But I got over it and enjoyed the game.
MCChampaignMillionaire's Avatar - Comment posted on 12/06/2009 06:45
MCChampaignMillionaire
Majoras Mask is awesome
mollygos's Avatar - Comment posted on 12/06/2009 06:47
mollygos
I can't say I've noticed that in Nintendo games today, but I can't say I've been paying attention, either. Majora's Mask has always been my favorite in the series, though. The 72-hours-to-complete-everything-or-else-you-have-to-start-that-dungeon-all-over-again mechanic can get a little tedious, but not enough to detract from how incredible the story and characters are.
Jon B's Avatar - Comment posted on 12/06/2009 06:54
Jon B
Eh, I kinda hated the time mechanic myself. I don't like rushing through RPGs because I have a habit of missing things.
In this case I'd go through 2 or 3 cycles before figuring out what the hell to do. Eventually I just gave up, as that ruined me getting into the game at all.
floppylobster's Avatar - Comment posted on 12/06/2009 07:20
floppylobster
You can see its influence in Pikmin. It's a pity you can't see more of the influence of the dark tone the game had.
Ball Buster's Avatar - Comment posted on 12/06/2009 07:39
Ball Buster
"Deep, compact play" huh? That sounds like it's open to interpretation. What I get from it is, it shouldn't matter if you put in 30 minutes or 30 hours, you should get the same rich experience playing the game.

The thing about Majora's Mask is, the time mechanic may be a pain the ass, but it makes every minute of gameplay count. At no point do you have time to do something you'd consider wasteful, (unless you hate the side quests just to get from Dungeon A to Dungeon B) because you only have 3 days to save the world.

Another game I can think of where every minute mattered was Super Mario Galaxy. Now, there wasn't the same kind of pressure in that game. But every level was a joy to complete. The physics, the level design, and the presentation all came together just right. No matter what you chose to do in that game, you were in for a treat.

I'm not feeling that same thing in a lot of the newer Zeldas though. I wonder why I should even have to be doing some tasks. TP felt rather shallow compared to earlier installments. The move to 5-piece Heart Containers felt like a decision to arbitrarily pad the game's length. (It may give you more to do outside of dungeons, but it doesn't make the heart of the game any more satisfying. ) I'm all fine and dandy with stealth, but when you do the same dungeon 5 times in Phantom Hourglass, it gets old fast. If Nintendo wanted to make that game meatier, they should've thrown in another new dungeon, not all those trips to the same one. And who actually enjoyed getting the Triforce pieces in Wind Waker?

Not that these games aren't enjoyable as a whole. I particularly enjoyed the scene where you unseal the Master Sword in WW. But there are low points.
Bennyishere's Avatar - Comment posted on 12/06/2009 07:41
Bennyishere
MM was so confusing to me! Then again I was a very young back then, but I didn't have that much trouble with OoT.
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