Majora's Mask might be the most controversial Zelda game made (once everyone realized that Wind Waker was a sumptuous masterpiece and got over themselves). Some people say it's one of the best in the series, others argue it might be one of the worst. The repeating day mechanic has been heralded as one of the most inventive and one of the most annoying. Needless to say it's divisive game.
If you ask Nintendo President Saturo Iwata, he falls down on the side of it being one of Nintendo's most influential games. In fact he says the game was a major turning point for the company. After Zelda producer Eiji Aonuma commented on how the "three-day cycle" made a compact game far bigger and deeper than its world allowed it to be during a recent Iwata Asks, Iwata added, "Actually, I feel as though, back then, we were given a glimpse of the concept that 'Deep, compact play is one form of the games of the future'. I think in that sense, as a product, The Legend of Zelda: Majora's Mask was a big turning point for Nintendo."
Do you see this mechanic is more prevalent in Nintendo games today or have you not noticed?
Matthew Razak is Destructoid's Associate editor and co-founder of film site
Flixist. He began as community member "cowzilla" and was since sequestered to write brainy features material. He lives in Los Angeles with his beautiful wife.
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I adored this game and even found every single mask which for my young self was quite a feat!
I've seen a bit though and maybe played 25 minutes of it and from that and what I hear from friends and what I heard previously from reviewers, it's one of the most unique games of that generation. It reinvented the Zelda playstyle and hell, most game playstyles in a way no other game did. Even if it frustrates you or if you don't understand the game when playing, you have to give respect for the creators for making a truely wonderful and interesting game experience. The lack of understanding is what entices me the most, not all games should be able to be picked up and easily beaten. Really.
So I presume you disliked MM?
Plus, that game was totally fucked up (in the best way possible).
I could never fairly say one way or the other since there are those games that irk you right unt the end and you just "get it." But I'm the type of guy where it takes me months or even a year to beat a title like the Zelda games so with that mechanic I just lost all hope.
After about 4 months my friend told me I wasn't even 1/3 through the game and I wasn't so impressed that I was about to spend X amount of years (exageration) to beat it.
I love you. So much.
The exact same thing happened to me.
I only went back to MM a couple years later, after beating OoT. Still haven't beat it, but I'm busy beating WW. Again.
Not too long after, Morrowind was another game to do it. Bethesda fails at coding and quality assurance, but I'll at least give them a nod for what they tried to do.
They did something even most open world games today still don't do - each character had a life and a schedule they adhered to. That's never happened in GTA, every NPC you see on the street is just some randomly generated nobody. I guess that's why I don't feel bad about running them down in my car.
But in MM, Shenmue and Morrowind, those people have names and routines. Shenmue even had Biographies and names for the stray animals on the bonus disc, damn. But that sort of anal level of detail was what added charm to these games.
I think that games could use more games like that. Animal Crossing would be another of them, as well as Persona 3 and 4, but that's about all I can think of.
Too bad in Morrowind we often just offed the first insignificant citizen we came upon and took up residence in their homes. At least I did.
The three day mechanic is the best thing that has ever happened to video games (in terms of narrative potential) and it is absolutely a turning point.
Dragon Age really gets me on that front...the game is great, but it feels a lot like an MMO. I also find the little details to be distracting and pulls you out of the world...the static water puddles that look like pools of ice, the blood spattered discussions with townfolk, so on. These may be superficial, but at the same time, they are subtle touches that have the potential to really pull me into the world.
Now, what we have is length for the sake of length. Bethesda is notorious for this.
When I beat this game I nearly did EVERYTHING in one day in the game.
Not only that you can battle the Bosses...AGAIN!
This is definitely one of the Best Zelda games to date!
Though...I have yet to see something like this in any other Nintendo game...
But this video youtube.com/watch?v=fczFOsrdOrE "MM secrets" makes me want to replay it.
I mean MM beggining kinda of suck.- Getting dragged to another dimension.
There were other MM secrets, like one big boss going "OMGosh! so Cute" if you used said mask, or making some mobs march behind you.
In this case I'd go through 2 or 3 cycles before figuring out what the hell to do. Eventually I just gave up, as that ruined me getting into the game at all.
The thing about Majora's Mask is, the time mechanic may be a pain the ass, but it makes every minute of gameplay count. At no point do you have time to do something you'd consider wasteful, (unless you hate the side quests just to get from Dungeon A to Dungeon B) because you only have 3 days to save the world.
Another game I can think of where every minute mattered was Super Mario Galaxy. Now, there wasn't the same kind of pressure in that game. But every level was a joy to complete. The physics, the level design, and the presentation all came together just right. No matter what you chose to do in that game, you were in for a treat.
I'm not feeling that same thing in a lot of the newer Zeldas though. I wonder why I should even have to be doing some tasks. TP felt rather shallow compared to earlier installments. The move to 5-piece Heart Containers felt like a decision to arbitrarily pad the game's length. (It may give you more to do outside of dungeons, but it doesn't make the heart of the game any more satisfying. ) I'm all fine and dandy with stealth, but when you do the same dungeon 5 times in Phantom Hourglass, it gets old fast. If Nintendo wanted to make that game meatier, they should've thrown in another new dungeon, not all those trips to the same one. And who actually enjoyed getting the Triforce pieces in Wind Waker?
Not that these games aren't enjoyable as a whole. I particularly enjoyed the scene where you unseal the Master Sword in WW. But there are low points.