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Ever since the advent of laser discs in the early 1990’s, the gaming industry had a fantastic opportunity to create and incorporate uncompressed musical files into their games in order to give the player the sharpest sound experience. Encrypted motherboard sounds were now replaced by synthesized sounds or original tracks found in popular music. This space allowed them to experiment an infinity of possibilities when it came to a game’s soundtrack but also introduce the potential of creating a powerful platform to exploit society’s current musical tastes.
The origin of electronic music dates from the early days of the 20th century with machines capable of recording sound and sampling. For a very long time electronic music was at an endless experimental stage until the democratization of synthesizer technology in the late 60’s finally gave artists the opportunity to toy with that newly discovered artificial composition. By the end of the 1970’s, electronic music was introduced to the masses by artists such as Kraftwerk, Jean-Jacques Perrey and was used by many alternative rock bands.
Following the success of experimental groups, electronic music then broaden its horizons and formed several musical subdivisions currently aired today in many clubs and radio shows across the world. At this point electronic music than became Electronica, regrouping several genres such as House, Techno and Trance; All of which are subject to the sound exploration we’re about to discover in this article. We will also see how those modern genres are capable of influencing the experience and the atmosphere of some videogames.
I choose noise:
It’s a known fact that videogames are a powerful medium in communicating music genres with its audience and introducing several gamers to new musical sounds. Some games, however, are able to integrate these musical genres seamlessly without having a distinguishable cut between the game sound effects and its soundtrack.
Such games as Shatter, Chime and Rez are some of the best examples to date when it comes to that matter. These games are more or less based on rhythm, especially when it comes to Rez. Every enemy you defeat will create sounds that will accompany the background baseline and drum in order to create a song of your own. Depending on how good you do during the stages of the game the beat will change. Same with Chime with its clever puzzler mechanic which gives a note or a layer of sound each time a block or a box is created revealing more and more the complexity of some tracks the further the surface is covered.
Shatter on the other hand is more focused on keeping the player concentrated on the action and its sound effects acting as supplementary notes to the electronic soundtrack. By this way, the composer is now able to remove the boundary between the soundtrack and the sounds and is able to create an interactive sound experience without requiring the player undivided attention like some other games do. The retro bleeps and sounds add to the original score and provide a sense of nostalgia and intensity that music or movies cannot deliver.
Futuristic yet contemporary:
As we’ve seen with the previous examples, electronic music is able to provide the players with an incredible experience and at the same time, makes it so that the player is unaware that he is ultimately creating sound during game play. Electronica however, is able to do more than what technical electronic music is capable of. Not only is it able to share music genres with its interested players, but it's also there to create an atmosphere of futurism and contemporary cultural representations of modern culture.
Heavy Rain is boasted with an incredible House score that is strangely enough absent from its original soundtrack. These songs have been created originality for the game and are present in the Blue Lagoon club scene. Both Mass Effect and its sequel are also vilely inducted with Trance and Techno music in the strip-clubs of the many star-bases in the Milky Way. The Grand Theft Auto series, especially the third one, has an incredible Trance soundtrack with the Rise FM radio channel.
So what does this have to say about Electronica in general? Well the main purpose of these soundtracks is primarily used to bring an atmosphere of modernism. An exposition of sound that reflects the current state of art in our modern societies and that will ultimately, following the steps of Mass Effect, will be the future sound of humanity in a not so distant future. A universal way of communication throughout the races of the galaxy and that every sentient beings can understand. Heavy Rain is actually a tad bit more current to the feel it’s trying to impose, especially because the game is European developed. A continent bounded to synthesized sounds of which its club culture is surrounded by the modern ramifications of electronic dance music.
Same could be said of the Grand Theft Auto series being mainly developed in Scotland, with a more British approach on the whole electronic scene. In fact, England is a power house of experimental electronic music; an insular country capable of producing some of the finest artificial sounds on the planet that is greatly reflected in its country breaded videogames.
Electronica is first and foremost a culture that revolves around excess, liberation of the mind and sophisticated beats that melt the dance-floors. As we’ve seen during this article, electronic music and videogames are perfect together in order to create fantastic sound experiences for the players or even set a distinctive mood to its game and tries desperately to share to the North American continent the joys of synthesized sound and music.
Electronic dance music might be one of the greatest musical genres capable of living pair-to-pair with videogames without ever being considered dull or outmoded. A display of modernism and cultural relevance will define a sound of computer sounds and the human fascination to anything that is artificial.
WTF? Where's WipEout @ here Kraid? I still remember the first time I heard Firestarter was in that game and it was my first real taste of Techno. I used to play the living shit out of it just to hear that song over and over.
I was thinking in adding Wipeout but I tried to pick games that actually backed-up my thesis rather than only having an electronic soundtrack. But yeah the Wipeout series is great for that type of music!
It only makes sense that electronica and videogames go together. The earliest games were only capable of producing such sounds, so the two genres got to evolve hand in hand with eachother.
@Palidi : Yeah but that's the confusion most people think of. Let's take for example the Castlevania and Megaman soundtracks they are more relevant Rock'N'Roll composition rather than electronic music. Yeah the hardware was only capable of bleeps and blops but the idea behind those tracks were Rock inspired.
It's interesting that so many pieces of "regular" videogame music have been remixed as electronic/techno. Like this, for example. Actually, it seems like Megaman is a common source for these.
I've never been the biggest fan of these, since I get bored when they repeat things too much. Now, do a classical remix of a piece of videogame music, and I'll be there like shareware!
True, but then, not all soundtracks today are electronica either. MGS, Halo, and various other modern games have orchestral, rock, jazz tracks even. Electronica I feel though weaved it's way into soundtracks back then even if the general sound was trying to be that of a different genre. I mean, let's take Snakeman's stage music for example(since you pointed out Megaman):
[youtube]O07GvoHM7hY[/youtube]
Sure, you can hear where the rock influence is, but then it doesn't quite hit, and that's where the techno part of it lies. It's the filler in that song that keeps if from being just a series of noises, and makes it something enjoyable to hear despite the sound limitations of the hardware.
I find it interesting that the bleeps and bloops of the Nintendo generation that many of us grew up with instill this instant sense of nostalgia when we hear them now. Happened to me a lot when I played the mini-games for No More Heroes 2.
Electronica is one of my most recent genres to embrace musically (in the past 5 years) and the thing I absolutely adore about it is how organic the sound is. As the stuff I listen to is mostly lyric-less, I focus on the emotion the music draws out of me. Unlike classical music (I often compare electronica with this) which I find has a very specific tone and evokes a very specific feeling from me and while I love that, electronica is less rigid to me. Tthe layers upon layers of sounds that almost seamlessly blend to create these fucked up, brilliant sounds is pretty damn neat to me. Needless to say, great article.
@Palidi : There's a lot of European influences in "techno-driven" soundtracks that's why most american developed games don't particularly adopt the electronic sound. Modern Warfare and Halo have epic orchestral soundtracks that are kinda generic if you ask me. They are great nonetheless but it isn't able to bring a mood like Occams so eloquently put it out.
Electronica for me is a music that spawns emotions and always tries to communicate a feeling to its listeners and video games being what they are it's a great asset to them.
also , fuck the meme-storm I'm gonna Al Roker on this bitch.
As a huge electronica (mainly just prog house and some trance and dnb) fan, I couldn't say it better. Games + electronica = perfection. Also, dayum, that track in Heavy Rain is pretty sweet; Ima look into the ost for it.
Also, Kraftwerk is amazing, and I applaud you for heading this blog with one of their images.
Anyone who appreciates electronica even a little bit, and everything that sprang from it (some of what the Beatles did, Hip-Hop, the list is extremely diverse) needs to recognize!
Drum and Bass is a sub-genre of electronic dance music. So I agree , I used the term Electronica to generalize electronic dance music but if we go by the book D&B is not Electronica. This genre is the more experimental part of the movement while electronic dance music is its modern counterpart.
Although I'm not sure if there's a definitive separation between both.
@SBC Slam : I took a moment yesterday to listen to some "Noise" songs and the high static in the them are kinda rough on the ears. I guess I should explore a little bit more but so far it doesn't really fits my taste.
Static is an unfortunate staple in the genre, but a few groups try to avoid it. With Rhythmic Noise, however, the static is often arpeggiated and harmonic. It's a neat sound, in my opinion.
Noise Unit - Other World This one is very old, before Noise had been established as a valid genre. In fact, the Noise moniker was used because of these guys. It's Bill Leeb and Rhys Fulber. Their other projects include the likes of Front Line Assembly and Delerium. This sounds arranged and intentional, and though it is, there aren't really any intentional melodies. It's all just a bunch of sounds and samples, nothing composed. They're all very small sample loops, just repeated throughout. It's what Noise started as, and it's probably more akin to EBM.
Panzer Division - I am Sinistar This dude is a personal friend of mine. Paul Thorson. He's a huge fan of video games, as I'm sure this track will make you aware of. He's arranged entire albums using nothing but an original gray-brick GameBoy's sound devices. This is more like Noise Unit, and less like Terrorfakt, but it's still considered Noise.
If you didn't like the static, Power Noise will piss in your Cheerios. I'm not a huge fan, myself. It's grating, and overpowering, and not my cup of tea. It's interesting, and I own a bit that I even like sometimes, but the mood has to hit me.
I love the chiptunes, and the breakbeats, and the drums & basses and the dubsteps. I haven't played very many games with electronic music in them, but the Bit Trip games stand out for me as a superb combination of games and music. Also, a very well written article.
@Poe -- Chances are you've actually played quite a few games with electronic music. It's one of those things that isn't always at the forefront of gameplay and can creep into a game without necessarily attracting a lot of attention.
No mention of Wipeout? Frequency? Parasite Eve? The Need For Speed series? Rollcage? Schmups in general (like newer Gradius and Ikaruga)? N20? The Samurai Champloo game? Deus Ex? System Shock 2?
Wow, I'm yet to play ME2 but that Afterlife track is simply sublime. I'm an Electro House DJ but also dabble in PsyTrance and House and produce on the side. Great article too, I don't think I'd be where I am without the introduction to electronic music games in the early 90's provided. I'd also add that a few tracks from Unreal Tournament (any, Hyperblast below**), Half-Life 2 (some great almost minimal stuff in there) and I recall Riddick: EFBB had some pretty cool tracks too. Wipeout and Mass Effect also, as mentioned.
Kind of an aside, but I'm very psyched for Tron: Legacy due in no small part to Daft Punk's involvement. Perhaps some original stuff for the game? *hopes*
@Everyone : Thanks for the kind words! I appreciate the feedback!
@Nephlabobo : I had the choice between a 1000 words essay on Electronica in Video Games that would've be actually interesting or an article solely based on name drops and stating the obvious. Naming those titles are perfect in the comments because people can share the other Electronic music bases games.
But to be completely honest with you I can not name every games that ever had Electronica in it and hope to make an interesting essay out of the genre.
This article made my day. :) (The timing is fantastic, too - I was at an Infected Mushroom concert a few days ago and was wondering how awesome it would be if they made a few tracks for the newest Metroid installment. I see some semblance in the MP series and IMs music, anyway.)
@TonyPonce Awww yeah, F-Zero GX 8) It doesn't really fit the style of late-night clubby music, though.
It's a shame most games limit themselves to a European style of electronic music, considering house and techno (like Hip-Hop) both originated in improvised areas withing the US and was mostly created by disenfranchised youths.
I'd really like to see the original raw and unpolished sound pop up in a game someday (besides GTA who did incorporate some of it it in Vice City.)
What you're missing here is the HUGE electronica crossover that was the mod scene in the early '90s. Programs like soundtracker and fasttracker on the Amiga and ST made it very easy for people to create their own sample-based music, and the games of the time used the same format as it allowed long tracks to be stored using relatively little RAM and disk space (this was when games were distributed on one or more floppy disks). Ultimately the MOD format became irrelevant when publishers started to put out games on CD - typically any music would just be stored as Redbook audio tracks, giving far superior sound quality but taking away a little of the charm in the process, I think.
@Fistynuts : Haha that's awesome! I never grew up with any old fashioned computers , maybe my North American self was too keen on Nintendo consoles at the time. My first computer was a Pentium II 233mhz. Yeah I got my computer really late but I was playing Berzerk on the Atari 2600 for years on end; Strange isn't.
Hells yes, I still have my copy of Scream Tracker 3 and all my ST3 files... :) I've moved on to fruity loops and etc etc, but I always recall my days with mods fondly.
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Good blog, bro.
Your post will disappear between a sea of pokemon posts, hide it and post it later...
I've never been the biggest fan of these, since I get bored when they repeat things too much. Now, do a classical remix of a piece of videogame music, and I'll be there like shareware!
True, but then, not all soundtracks today are electronica either. MGS, Halo, and various other modern games have orchestral, rock, jazz tracks even. Electronica I feel though weaved it's way into soundtracks back then even if the general sound was trying to be that of a different genre. I mean, let's take Snakeman's stage music for example(since you pointed out Megaman):
[youtube]O07GvoHM7hY[/youtube]
Sure, you can hear where the rock influence is, but then it doesn't quite hit, and that's where the techno part of it lies. It's the filler in that song that keeps if from being just a series of noises, and makes it something enjoyable to hear despite the sound limitations of the hardware.
Also, here's the proper link: http://www.youtube.com/watch?v=O07GvoHM7hY
Heh, I've been in the forums too much lately XD
Electronica is one of my most recent genres to embrace musically (in the past 5 years) and the thing I absolutely adore about it is how organic the sound is. As the stuff I listen to is mostly lyric-less, I focus on the emotion the music draws out of me. Unlike classical music (I often compare electronica with this) which I find has a very specific tone and evokes a very specific feeling from me and while I love that, electronica is less rigid to me. Tthe layers upon layers of sounds that almost seamlessly blend to create these fucked up, brilliant sounds is pretty damn neat to me. Needless to say, great article.
Electronica for me is a music that spawns emotions and always tries to communicate a feeling to its listeners and video games being what they are it's a great asset to them.
also , fuck the meme-storm I'm gonna Al Roker on this bitch.
I'm ok ... I'm ok..
...excuse me while I indulge my guilty pleasures with P.N.03.
Also I like to add a section from Aliens Vs. Predator:
http://www.youtube.com/watch?v=vIo3c3UtNbU
I love all of it, though. Trance, IDM, EBM, Goa, you name it. I always love hearing it in mah vidja-games.
Great blog, yo.
Anyone who appreciates electronica even a little bit, and everything that sprang from it (some of what the Beatles did, Hip-Hop, the list is extremely diverse) needs to recognize!
MY ALL-TIME FAVORITE.
Great stuff Kraid.
Although I'm not sure if there's a definitive separation between both.
Let me see what I can find for you:
Terrorfakt - The Fine Art of Killing Yourself
This is the rhythmic stuff at its greatest, in my opinion.
Noise Unit - Other World
This one is very old, before Noise had been established as a valid genre. In fact, the Noise moniker was used because of these guys. It's Bill Leeb and Rhys Fulber. Their other projects include the likes of Front Line Assembly and Delerium. This sounds arranged and intentional, and though it is, there aren't really any intentional melodies. It's all just a bunch of sounds and samples, nothing composed. They're all very small sample loops, just repeated throughout. It's what Noise started as, and it's probably more akin to EBM.
Panzer Division - I am Sinistar
This dude is a personal friend of mine. Paul Thorson. He's a huge fan of video games, as I'm sure this track will make you aware of. He's arranged entire albums using nothing but an original gray-brick GameBoy's sound devices. This is more like Noise Unit, and less like Terrorfakt, but it's still considered Noise.
If you didn't like the static, Power Noise will piss in your Cheerios. I'm not a huge fan, myself. It's grating, and overpowering, and not my cup of tea. It's interesting, and I own a bit that I even like sometimes, but the mood has to hit me.
It's basically REZ but as a sidescroller
Super Metroid, Turrican II, Unreal and Half Life are all good examples.
For shame.
** UT2004 - Hyperblast
http://www.youtube.com/watch?v=3bvPTxPSufs
Kind of an aside, but I'm very psyched for Tron: Legacy due in no small part to Daft Punk's involvement. Perhaps some original stuff for the game? *hopes*
@Nephlabobo : I had the choice between a 1000 words essay on Electronica in Video Games that would've be actually interesting or an article solely based on name drops and stating the obvious. Naming those titles are perfect in the comments because people can share the other Electronic music bases games.
But to be completely honest with you I can not name every games that ever had Electronica in it and hope to make an interesting essay out of the genre.
"Rock Solid" - Conker's Bad Fur Day
"Rave On" - killer7
The entire[/ur] [url=http://www.youtube.com/watch?v=olw4SSdX2Ro]soundtrack to F-Zero GX.
The entire soundtrack to F-Zero GX.
@TonyPonce Awww yeah, F-Zero GX 8) It doesn't really fit the style of late-night clubby music, though.
It's a shame most games limit themselves to a European style of electronic music, considering house and techno (like Hip-Hop) both originated in improvised areas withing the US and was mostly created by disenfranchised youths.
I'd really like to see the original raw and unpolished sound pop up in a game someday (besides GTA who did incorporate some of it it in Vice City.)
http://www.youtube.com/watch?v=h954mvdXVLg&fmt=18
http://www.youtube.com/watch?v=vpqAl72TIJo
http://www.youtube.com/watch?v=QVezzjy4Irg
Hells yes, I still have my copy of Scream Tracker 3 and all my ST3 files... :) I've moved on to fruity loops and etc etc, but I always recall my days with mods fondly.