You might not remember Magna Carta, and that's okay, because by all accounts, it was easy to miss. I had spent a while getting excited for the game, but eventually stopped caring by the time it finally decided to grace the UK. I am assured I've missed little to nothing.
Despite a rather tepid debut, however, the Magna Carta franchise is set to continue. The original game was a PS2 exclusive, but the next iteration of the series will hit the Xbox 360. There are no solid details at the time of writing. All we know so far is that it exists.
Yet another JRPG finds its way onto the Xbox 360. Weird, that.
[The Destructoid faithful informs me that the original game was both Korean and on the PC. That's just how much this game has resonated with me.]
Jim Sterling serves as reviews editor for Destructoid.com, head of the Podtoid podcast, and produces a number of news stories, original features, one-of-a-kind videos. With his passionate argumentative style, controversial opinions, harsh delivery, and dedication to brutal honesty Sterling is a name that you can't help but recognize.
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http://en.wikipedia.org/wiki/Magna_Carta_(video_game)
http://74.125.95.132/search?q=cache:-vJxS1SR1aUJ:www.the-magicbox.com/0509/game050929d.shtml+site:the-magicbox.com+magna+carta+360+-forums&hl=en&ct=clnk&cd=1&gl=us&client=firefox-a
I doo love the art for it...which got me really hyped for the PS2 version only to be let down.
And yet it's still more RPGs than PS3 even has on the horizon. Funny, that.
Yeah the art for this game is amazing. The main artist is Kim Hyung-Tae, who is incidentally my cousin.
Not the game, but the ad.
http://ui19.gamespot.com/434/magnacarta2wallpaper1280x1024bydefgerbil_2.gif
I recall the picture on the left being used.
Um, could you hook an editor up so that we could interview him?
Cyclic ring QTE just to do a basic attack? Painful.
Basing your ability to attack on the availability of an element in the area was okay, but making it so that the enemy can drain said element with its attack, preventing you from attacking but still being able to attack itself is just ridiculous. That was the only excuse to have multiple characters in battle, since you could only control one at a time, and the uncontrolled characters just stood there, waiting to be moved (or more often, attacked), despite the real time nature of battle. Just... terrible. It's a shame too, since the whole different styles of fighting you could unlock had potential.
Forcing myself to play it in like 30 minute chunks, I managed to log like 4 hours or so in the game. That's pretty bad, considering how many hours I happily devoted to subpar RPGs like The Legend of Alon D'ar.
So I feel about the same as you Jim, especially with that generic name. It will take an amazing review score to at least get me interested in it.
Sure thing, let me ask him and find out. His English isn't 100% but I should be able to translate. PM me your contact info?
....or get invaded instead of invade countries ZING!!
Hopefully this one has a completely different system and no voice acting.