8:00 PM on 02.11.2011 |
|
|
Following a strong initial release, Paradox Interactive has given an update on Magicka's sales to Big Download: 200,000 copies sold in its first 17 days. Remarkable for a small-scale launch, even if the game was budget priced. Word travels quickly, I suppose.
Paradox producer Mattias Lilja says the team at Arrowhead Studios is "close" in terms of fixing technical issues, "but not there yet. The basic tech design of Magicka sets some limits to what we can realistically do, but there's still stuff we can and definitely will improve upon."
As for downloadable content, "the release plan includes both free and paid" content, and it's supposedly wild stuff. Lilja also hints that, should Magicka continue to be successful, there's an opportunity for a sequel. You don't say!
Interview: Magicka's producer talks about reaching the 200,000 sales mark and more [Big Download]
The 'Really Big Bundle' was selected in a community vote to be re-released by Indie Royale, and it's out now and renamed to "The Chosen 2 Bundle."
This bundle includes Really Big Sky, Runespell Overture, Eufloria, Cthulhu Sav...
While the unique puzzles and platforming featured in the original Escape Goat made me a fan, the new map system being introduced in Escape Goat 2 immediately had me thinking of the 2D handheld Castlevania games. Rooms are now...
17-Bit's turn-based Skulls of the Shogun is wonderful. Strategy players, simply put, need to grab it. And now that it's coming to Steam, I don't feel like I jerk for making such a strong recommendation. So long, Windows 8!
T...
Dick Hand is a game in which the player defends themselves from enemy ships and space debris with a "cleaning apparatus" they have limited control over. The apparatus is a lengthy tube, ends in a hand, and is positioned...
I'm always poking around for odd games, and usually I just find things that have some promise but aren't worth talking about or playing. Today I was pleasantly surprised to discover Last of the Patriots. It's an Amiga-inspir...
Today on Sup Holmes we are joined by Kellee Santiago, formerly of thatgamecompany and current head of developer relations for Ouya. We'll be talking to Kellee about how she got into development, the formation of thatgamecompa...
I'm going to be perfectly honest with you guys; I'm not super into puzzle-platformers anymore. There is something about them that just doesn't click with me like they did before. Except for 6180 The Moon. That game is rad.&n...
Other platformers have gone the random generation route, but not to the extent that Cloudberry Kingdom has. In fact, it's taken developer Pwnee Studios over four years to perfect the engine and game logic. After seeing it in ...
Since the original Portal launched in 2007 there have been a slew of puzzle/shooter hybrids trying to steal the spotlight. C3 is the first one to come along that has given me pause to look at it.
I spoke with Alex Rowland, o...
Of all the Xbox One games that were revealed during Microsoft's E3 2013 press conference, it was Capybara's Below that had me the most excited for the next-gen system. How could I not be? After all, Capy has had a track recor...