This time around you're trying to put a stop to Garruk who has gone mad with power, now choosing to hunt Planeswalkers instead of forest beasts. No longer do players have to wade through the tutorial and missions to unlock the deck of their choosing -- everyone gets to choose their starting colors up front. When missions are completed, booster packs containing a semi-random assortment of cards are given as a reward.
Gameplay is extremely similar to past titles, although I noticed that it was a tad smoother and also much easier to read stats (life, number of cards in graveyard, etc). However, without the automatic deck balancing of past titles I'm curious to see how everyone fares with their customized decks and if this installment will turn more casual players away.
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