If you happened to be hiding under a rock during E3, or just entirely too disappointed by Nintendo’s conference, you may have missed Sony’s unveiling of MAG. The game is being proposed as a multiplayer juggernaut, with the possibility of 256 players simultaneously taking the battlefield. Naturally, after hearing about its scope, you begin to question its complexity or the amount of compromises that Zipper will have to maintain to make this game possible. Rade Stojsavljevic, Senior Producer at Zipper, recently implied on PlayStationBlog that MAG would not have to compromise its action or gameplay elements:
Though it’s early to talk in depth about MAG, we can definitely quell some fears we’ve already heard from you about how MAG will need to compromise on gameplay to support its size. Well, it may be massive but it is an action shooter at its core. You can run around and shoot enemies, throw grenades, and drive vehicles just like any other shooter except with MAG you’ll do it with up to 256 players.
Rade then goes on to say that Zipper’s work with
SOCOM has given them the knowledge to make MAG a working title. Also, Rade totally let it slip during the interview. We now know that you can shoot people and throw grenades in
MAG. We would even be willing to suggest that you can throw grenades at people, or even shoot a person while another person throws a grenade at him.
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Guns Confirmed (Bullets?)
Holy cow this sounds revolutionary!
BUT!!! I'm going to call Sony out of this one. before long its 256 player battles will be lessened
Lets not get ahead of ourselves, now!
Since Microsoft tends to be a little more greedy than the average company/publisher. The idea probably never occured to them. This is nothing but taking Warhawk expanding the ground works and players. Hopefully though they don't use the same graphics.
saying so does not give you an interesting individual point.
The hardiest part will be working the networking codes more than anything else. Taking that into account theres most likely to be a beta eventually announced.
It's also questionable whether an action MMO could provide the depth and longevity to actually encourage people to subscribe in the first place.
I suppose you could work with microtransactions but would Little Johnny Shooter Fan really give a shit if his helmet is the same colour as everyone elses?
As for revenue generated by regular content releases, I don't think any studio could churn out good, quality content at a rate necessary for long. Sure Guild Wars has lasted on this kind of model but I'm not sure that it isn't propped up just a little by NCSoft's subscription based games (especially when an expansion has been out a while).
Then again, it has SHOOTING!!
While playing with 150 people sounded pretty amazing, the map sizes were huge to fit that many people and not make it a cluster-fuck. When the expansion was released they had a lot of smaller, (imo cooler) urban maps, but they all had 64 maxes because more than that ruined them.
Will there be a mega vehicle with a cannon that can take out 20+ peeps?
I love games that allow for grenade clusterfucks, random deaths add to the fun.
This would be a system seller for me.
http://ic.totalgamingnetwork.com/