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MAG 2.0 with PlayStation Move support is good to go photo

Did you get a PlayStation Move setup? I'm just now getting into mine, but I'm impressed with it so far and I'm looking forward to more series gaming experiences with it. Maybe this new MAG "2.0" patch is the ticket.

The patch, which is now available, adds PlayStation Move control support to MAG. To open with what I'm most interested in isn't fair to this massive patch. Really, that's just one bullet point on the massive list changes this patch...patches. You'll find one of the longest change lists ever for a patch after the jump. Some of the highlights include a higher level cap. new economy system, a clan deploy feature and a new skill tree system.

I'd be willing to bet that those that put the title down will pick it back up to try it with Move, and then see all the changes they've made for the better. Nice plan on that one, Zipper Interactive.

Gameplay (General)

  • Character level cap has been increased from level 60 to level 70
  • Added new “Supply Depot” menu and in-game economy system (see “Gameplay – Economy” section for details)
  • Implemented new “Clan Deploy” feature that allows Clan Leaders and Officers to deploy into group queues of up to 128 players
  • Characters moving from MAG v1.XX to MAG 2.0 will receive an immediate and automatic Respec the first time they log in
  • Repair Kits can now inflict damage on enemy soldiers, vehicles and objectives
  • XP rate for “Repair” has been increased from 1.5XP/ 10pts to 3XP/ 10pts
  • Players can now track all “sprinting” enemies on the mini-map without the need for equipment
  • All “Damage Bar” rates for “Domination” maps have reverted back to their original (and identical) values
  • Tuned the frequency in which a player can jump to eliminate “bunny hopper” techniques
  • Reduced helicopter settle time, widened turret rotation and significantly increased health to strengthen their use as a forward spawn point
  • The “Silent Step” OIC Leadership ability now works as intended by allowing nearby squadmates to move at both regular and running speeds without detection from the motion sensor — does not stack with any related skills or modifiers

Gameplay – (Economy)

  • Added in-game currency known as “Credit Points (CP)” that is awarded for by completing objectives, earning ribbons, finishing missions, and killing enemies
  • All gear and weapons are now located by default or can be sold or purchased in the “Supply Depot” menu

Gameplay – Skills (Overall)

  • All Skills cost only one point per unlock, allowing players to purchase new skills with every level increase
  • Removed all gear and weapon attainment from the “Skills” menu, they now reside in the separate “Supply Depot”
  • Added “Engineering, Medical, Resistances, Special Ops,” and ‘Vehicles” meta-categories to the “Skills” menu
  • Removed “Electronics, Explosives, Heavy, Personal Defense,” and “Support” meta-categories from the “Skills” menu
  • Each meta-category in the “Skills” menu now has multi-branching paths
  • The “Advanced Grenades, Improved Resuscitation, Improved Shot Detection, Improved Stealth,” and “Knives Expanded Reach” skills have all been eliminated or rolled into other skills (see Skills sub-sections below for details)
  • Respec Points progression has been changed from 1K, 2K, 3K, 3K-Repeat to 1K, 3K, 5K, 5K-Repeat
  • Respec Points can no longer be “banked” and are capped at the amount needed for the next Respec

Gameplay – Skills (Assault)

  • Added the following skills to the “Assault” menu: “Assault Swap Speed” and “Rocket Launcher Reload Speed”
  • Added three upgrade tiers to the following “Assault” skills: “Assault Reload Speed, Assault Rifle Steady Aim, Assault Swap Speed, Grenade Launcher Reload Speed,” and “Rocket Launcher Reload Speed”
  • “Assault Reload Speed” skill has changed and now decreases the reload time for all assault rifles and machine guns
  • “Assault Rifle Improved Stability” skill has been renamed to “Assault Recoil Stability” and has been changed to reduce the recoil on all assault rifles and machine guns
  • “Assault Swap Speed” skill has been changed and now decreases the amount of time it takes to swap assault rifles, machine guns, rocket launchers and grenade launchers

Gameplay – Skills (Marksman)

  • Added the following skills to the “Marksman” menu: “Increased Scope Magnification, Marksman Fire Rate, Marksman Recoil Stability” and “Marksman Swap Speed”
  • Added three upgrade tiers to the following “Marksman” skills: “Increased Scope Magnification, Marksman Fire Rate, Marksman Reload Speed, Marksman Recoil Stability, Marksman Steady Aim,” and “Marksman Swap Speed”
  • New “Increased Scope Magnification” skill increases the level of zoom when using a scope on a sniper rifle
  • New “Marksman Fire Rate” skill increases the rate of fire for all sniper rifles
  • New “Marksman Recoil Stability” skill reduces the amount of recoil on sniper rifles
  • New “Marksman Swap Speed” skill decreases the amount of time it takes to swap sniper rifles

Gameplay – Skills (Close Quarters)

  • Added the following skills to the “Close Quarters” menu: “Close Quarters Fire Rate, Close Quarters Swap Speed, Improved Knife Damage,” and “Knife Frequency”
  • Added three upgrade tiers to the following “Close Quarters” skills: “Close Quarters Fire Rate, Close Quarters Recoil Stability, Close Quarters Reload Speed, Close Quarters Swap Speed, Improved Knife Damage,” and “Knife Frequency”
  • “Close Quarters Improved Stability” skill has been renamed to “Close Quarters Recoil” stability and has been changed to reduced recoil on all pistols, personal defense weapons, submachine guns and shotguns
  • New “Close Quarters Fire Rate” skill increases the fire rate of all pistols, personal defense weapons, submachine guns and shotguns
  • New “Close Quarters Swap Speed” skill decreases the amount of time it takes to swap all pistols, personal defense weapons, submachine guns and shotguns
  • New “Improved Knife Damage” skill increases the amount of damage knife attacks do to enemy soldiers
  • “Knives Improved Swipe Speed” Skill has been renamed to Knife Frequency” skill, which decreases the time between knife attacks

Gameplay – Skills (Special Ops)

  • Added the following skills, all with three-tiered upgrades, to the “Special Ops” menu: “Extended Tracking Duration, Improved Acoustic Locator, Improved Explosive Detector, Improved Motion Tracker, Improved Sensor Jammer” and “Improved Suppressors”
  • New “Extended Tracking Duration” skill increases the amount of time a detected enemy is tracked on the mini-map and CNI
  • New “Improved Acoustic Locator” skill increases the effective range of an equipped Acoustic Locator gear item
  • New “Improved Explosive Detector” skill allows a soldier with an Explosives Detector gear item equipped to approach enemy mines while prone without triggering them
  • New “Improved Motion Tracker” skill increases the range an equipped Motion Tracker gear item detects enemy movement
  • New “Improved Sensor Jammer” skill allows a soldier with Sensor Jammer gear items to move at a faster rate before being spotted by enemy Motion Trackers, as well as masking nearby squadmates
  • New “Improved Suppressors” skill increases the effectiveness of any suppressor when mounted on a weapon

Gameplay – Skills (Medical)

  • Added the following skills, all with three-tiered upgrades, to the “Medical” menu: “Heal Recharge Rate, Improved Healing, Improved Resupply Rate, Medical Kit Heal Range, Self Heal Speed,” and “Resuscitation”
  • New “Heal Recharge Rate” skill reduces the time between medical kit and first aid kit applications
  • New “Improved Resupply Rate” skill reduces the time it takes to refill your gear and ammo at supply points
  • New “Medical Kit Heal Range” skill increases the range a medical kit can heal wounded teammates
  • New “Self Heal Speed” skill decreases the time it takes to apply a first aid kit or medical kit when self-healing

Gameplay – Skills (Engineering)

  • Added the following skills, all with three-tiered upgrades, to the “Engineering” menu: “Advanced Electronics, Advanced Explosives, Improved Repair Kit Damage, Improved Repairing,” and “Mine Deploy Speed”
  • New “Advanced Electronics” skill decreases the amount of time it takes to take control of battlefield electronics-based objectives
  • New “Improved Repair Kit Damage” skill increases the amount of damage the repair kit does to enemy soldiers, vehicles and objective assets
  • New “Mine Deploy Speed” skill reduces the amount of time it takes to deploy anti-personnel and anti-tank mines

Gameplay – Skills (Athleticism)

  • Added the following skills to the “Athleticism” menu: “Increased Launcher Move Speed, Increased Move Speed,” and “Improved Sprint Speed”
  • Added three upgrade tiers to the following “Athleticism” skills: “Advanced Paratrooper, Increased Endurance, Increased Launcher Move Speed, Increased Move Speed, Improved Sprint Recovery,” and “Improved Sprint Speed”
  • New “Increased Launcher Move Speed” skill increases the top speed a soldier moves and aims while holding a rocket launcher
  • New “Increased Move Speed” skill increases the top speed a soldier moves normally
  • New “Improved Sprint Speed” skill increases the top speed a soldier moves while sprinting

Gameplay – Skills (Vehicles)

  • Added the following skills, all with three-tiered upgrades, to the “Vehicles” menu: “Improved Smoke Screen Rate, Improved Turret Cooldown, Improved Vehicle Awareness, Improved Vehicle Impact Damage, Increased Vehicle Speed,” and “Vehicle Mine Resistance”
  • New “Improved Smoke Screen Rate” skill reduces the amount of time between smoke screens activated by the driver of the vehicle
  • New “Improved Turret Cooldown” skill reduces the time it takes for the soldier’s turret weapon to cool down after it has overheated
  • New “Improved Vehicle Awareness” skill makes the mini-map visible while a soldier is manning a vehicle or bunker turret and can be upgraded to add base Acoustic Locator and Motion Tracker functionality
  • New “Improved Vehicle Impact Damage” skill increases the amount of damage inflicted on enemy soldiers when impacted by the driver’s vehicle
  • New “Increased Vehicle Speed” skill increases the top speed of the vehicle the soldier is driving
  • New “Vehicle Mine Resistance” skill decreases the amount of damage a vehicle the soldier is driving takes from enemy anti-vehicle mines

Gameplay – Skills (Resistances)

  • Added the following skills, all with three-tiered upgrades, to the “Resistances” menu: “Chemical Damage Resistance, Extended Bleedout, Explosive Damage Resistance Flashbang Resistance, Impact Damage Resistance,” and “Increased Health”
  • New “Extended Bleedout” skill increases the time a soldier can remain incapacitated before he bleeds out
  • New “Flashbang Resistance” skill decreases the duration a soldier is affected by flashbang grenades

Weapons

  • Increased base damage on most automatic weapons by an average of 15%
  • Improved the spread rate of Assault Rifles and Submachine guns when auto-firing so that they remain accurate longer
  • All suppressors now reduce shooting detection range by half of their old default value
  • Knife tuning: Reduced range by roughly 30 centimeters and decreased default “facing” damage bonuses
  • Knife tuning: Changed knife attack angle so that a hit requires target to be closer to the center of the screen
  • Shotgun tuning: Corrected issue that prevented all shotguns from reloading when the player was still holding the “fire” button
  • Explosive tuning: Anti-personnel Mines now have a “line of sight” check for detonation and have been given a more realistic damage cone
  • Explosive tuning: Increased “Anti-tank Mine” damage to vehicles by 50%

Gear and Apparel

  • Explosives Detector no longer beeps when in proximity of a teammate’s mines — only when near an enemy’s; beep frequency has also been adjusted
  • Motion Tracker has been updated so that it is no longer based on an enemy’s speed and is now based on an enemy’s stance, detecting movement for all un-jammed players
  • The Sensor Jammer had been updated so that all prone movement by the equipped player is masked; can be enhanced with “Improved Sensor Jammer” skill to mask crouched movement at level 1, walking at level 2 and sprinting at level 3
  • Light/ Improved Light Armor base speed has been reduced by nearly 3%
  • Heavy/ Improved Heavy Armor base speed has been increased by nearly 3%
  • Light and Heavy Armor types have been given “bonus” modifiers when used in conjunction with “Speed” skills so that Light Armors receive greater benefits and Heavy Armors receive lesser benefits

Interface

  • Added “Community News” page to better inform players in-game of all MAG-related events or promotions
  • Different grenade types now show specific in-game icons when thrown
  • Repaired bug that would sometimes result in the post-game results screen displaying the incorrect amount of earned XP
  • Added “Total Awarded Currency Points” to “Bonuses” section of the character “Stats” page
  • Added Interdiction and Escalation Concept Art to “Extras” menu

Audio/ Visual

  • Thrown or launched grenades now have a “trail” effect as well as an updated overall appearance to make them more visible on the battlefield
  • Solved issue that prevented equipped grenades to appear in the player’s hand prior to throwing them
  • An assortment of camera and animation optimizations for various scenarios including but not limited to iron sight/ laser sight zoom, ladder climbing, mine placement, self-healing, and weapon swapping
  • Improved presentation of the character “jump” animation
  • Updated various pieces of artwork with newer versions for better performance
  • Fixed issue that sometimes prevented medical device appearance and/ or animations from displaying properly
  • Increased the Sensor Array’s animation time to match the duration of its usage
  • Repaired bug that prevented the “Alarm” audio from being played when charges were planted at “Objective C” in the “Syr Daria Uplink” and “Darrien Network” maps
  • Slightly lowered the amount of camera shake from air strikes, explosions, and when firing weapons
  • Repaired camera “pop” problem that would sometimes occur when sprinting out of a parachute drop
  • Removed “shiny” graphics that would randomly appear on bridges for all maps in which a bridge is present
  • Fixed issue that prevented win/ loss voice-over from being played when game clock expires in “Interdiction” mode
  • Improved visual appearance of the Ribbon awards

Technical

  • MAG now fully supports the PlayStation Move peripheral
  • Fixed “Spooning Elevator” bug that allowed players who revived downed teammates while laying on top of them to float upwards and reach areas not intended to be accessed
  • “MVP” criteria no longer considers bonus XP modifiers in its equation
  • Repaired issue that disconnected some members of large-sized clans from the MAG game environment when logging in
  • Fixed issue that would sometimes halt the patching process at 99% of the install period
  • Resupply Depots have been optimized so that the meter accurately reflects what is being resupplied and the resupply process itself is more efficient
  • Players can no longer take the driver’s seat in vehicles that are not their squad’s “spawn” APC, but can take any other seat in the vehicle regardless if their squad “owns” the APC or not
  • Repaired issue with “Happy Hour” timer that would sometimes shave a few minutes off the correct total
  • Solved problem that sometimes caused incapacitated players to rotate and move around
  • Players are now prevented from spawning inside a helicopter that is headed out of the map
  • Mended problem that caused the “Primary Objectives Completed” stat to sometimes double for various game types
  • Made additional fixes for rare “game crash” scenarios
  • Various localization updates and changes







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Dale North is Destructoid's Editor-In-Chief, a founding editor, and specialist in Japanese gaming. An accomplished musician, Dale was reporting from Japan during the earthquakes of 2011. Luckily, he got the fuck out alive and is home in America now with his wife and beloved corgi, Einstein. Dale is also a co-founder of Destructoid's sister anime site Japanator. Likes Corgis, Sega Saturn, PSP, iPhone, Photographic tools. Meet the rest of the team



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27 comments | showing # 1 to 27
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Red TheHaze Veron's Avatar - Comment posted on 09/30/2010 19:08
Red TheHaze Veron
The Destructoid Clan MAG regulars will give this new patch a go in a couple of hours about 9PM Central. We shall see how much Zipper has "fixed" tonight. Add me on PSN and I can get you in: redthehaze
Winged Kirby's Avatar - Comment posted on 09/30/2010 19:18
Winged Kirby
@Red thehaze

I will be updating my ps3 with this tomorrow for fnf

z Hopefully we can get a load of dtoid clan members on to try the clan deploy
ShogunNage's Avatar - Comment posted on 09/30/2010 19:22
ShogunNage
Want to pick this up since the price drop but dontsince I'm coming late, I can take gettin killed a lot, isit worth it?
Jakysan's Avatar - Comment posted on 09/30/2010 19:32
Jakysan
Mmm MAG 2.0

I rented it from Gamefly, it was the game I've had out the longest. I really liked it. I should just buy it
fetusmilk's Avatar - Comment posted on 09/30/2010 19:40
fetusmilk
wow thats alot of stuff , i kinda like to play MAG again. but i have dead rising to play right now.
Talía's Avatar - Comment posted on 09/30/2010 19:41
Talía
Aahh damn knifes..
CRAZYAPE69's Avatar - Comment posted on 09/30/2010 19:43
CRAZYAPE69
eughh, move is horrible with this game, and i love move... i played 2 minutes with it, got frustrated and reverted to standard controller. That said though, i bloody enjoyed it, more than i did when i last put it in, around 5 months ago. I just needed a little nudge to really appreciate the game.
Stephen Beirne's Avatar - Comment posted on 09/30/2010 19:50
Stephen Beirne
Some game breaking additions there. Bad move, Zipper.
the7k's Avatar - Comment posted on 09/30/2010 20:09
the7k
Loved MAG. Rented it for about a week not too long after it came out.

I was sucking for quite a while in it - but then I ended up getting about 15 kills in less than a minute when I dropped in on a group of enemies re-capturing a control point and just sprayed death all over the place. That moment made all the strings of embarrassment beforehand totally worth it.

Between the price-drop and all these changes, I have to pick it up. Also need to look into getting a Move controller.
Cortes121's Avatar - Comment posted on 09/30/2010 20:12
Cortes121
I recently just got internet.

I think it might be time to make my roommate jealous with MAG...

:-)
Kage56's Avatar - Comment posted on 09/30/2010 20:25
Kage56
oh god. MAG's domination map is like BFBC2's recon mortar frenzy... Valor sucks balls, wth happened to valor? i played valor in the beta and they never sucked this bad. i've been dropped into games where everyone was pushed back to the spawn point...
Kartana's Avatar - Comment posted on 09/30/2010 20:26
Kartana
kinda sucks, I don't wanna buy move but have to or all the move users will pwn me with my stupid pad
Neroisonfire's Avatar - Comment posted on 09/30/2010 21:00
Neroisonfire
Wow that's a fucking encyclopedia of an update! I should buy this now that it's $30.
Ramalho's Avatar - Comment posted on 09/30/2010 21:29
Ramalho
God damnit MAG is making me play it again.
Explosion2's Avatar - Comment posted on 09/30/2010 21:34
Explosion2
yeah I kinda want this game, especially now that it's only 30 bucks. maybe I'll ask for it for Christmas.
asyouburn's Avatar - Comment posted on 09/30/2010 21:43
asyouburn
Dale, thanks for taking the time to list all that, this is the first "mag patch" article I've read that outlined all the changes
Tubatic's Avatar - Comment posted on 09/30/2010 22:06
Tubatic
Count me as another renter and enjoyer. I need to just get this.
brainderailment's Avatar - Comment posted on 09/30/2010 22:16
brainderailment
I tried the mag beta and couldn't figure out some very basic controls like crouch and jump. I got team-killed by a griefer constantly and never went back. I dunno if I'll like mag.
Red TheHaze Veron's Avatar - Comment posted on 09/30/2010 23:03
Red TheHaze Veron
The game's 17.99 on Gamefly. Try it out. Prepare for the 500+ MB update though with the older copies of the game.
Malfegor's Avatar - Comment posted on 09/30/2010 23:13
Malfegor
Oh god, i dont even know what to say ... I ... I just cant wait to play MAG once i get off work.
CelicaCrazed's Avatar - Comment posted on 10/01/2010 00:08
CelicaCrazed
Yeah!! I'll be making my return!!

Also, "spooning elevator" sounds hilarious!!
masterninja's Avatar - Comment posted on 10/01/2010 00:59
masterninja
it was really hard getting into playing this with move you definitely need to switch your sensitivity in the game to suit your playstyle...

i put mine on competitive every other one i seemed to suck with after that...for those who think it breaks the game it doesnt! You realise it when you have to turn around and get disoriented close quarters i seemed less good then i remember...

Middle to long range after getting used to it i seemed to do ok but its not pick up and play kind of easy. I think i need more practice but its a whole lot of fun!
Sexualchocolate's Avatar - Comment posted on 10/01/2010 04:15
Sexualchocolate
MOST HEAVILY SUPPORTED CONSOLE SHOOTER EVER!
Pretty sure that update wouldn't fit in microshafts 4mb patch limit! LOL.

Move support is really nice, if anyone expects to play hours and hours of this game with a controller then switch over to Move and be the same skill level instantly, you're gonna be disappointed. You have to learn the game again, become a noob with the controls.

I've been hating the limited access to the beta because I need to get used to MAG+Move, but now it's hitting the retail version I'll have plenty of time to get to grips with it. It's really good, but just sooooo diferent to what I've been doing for the last 200+ MAG hours!

There are TONNES of settings for the move in MAG, I find it hard to believe that with enough tinkering anyone couldn't get it set up perfectly for them.

This makes me happy in my pants. Although, I may not be around for FNF tonight, friends Poker night, but i may have to duck out early to come play with you guys!

Hopefully see some of you guys later! Whoooooooo!
kamaainot's Avatar - Comment posted on 10/01/2010 04:38
kamaainot
Lower the range of/weaken the shotgun, and give me my old knife back, and I'll be 100% happy with this patch.
Sexualchocolate's Avatar - Comment posted on 10/01/2010 04:56
Sexualchocolate
I love seeing people want a game changed to match their perfect personal preference.

It's when people start asking for shit like that, that is when you know you've supported a game well enough to make them think it's reasonable to ask for minor changes to perfect it for their preference.

Shotguns in games always have FAR too short of a rnage, it helps gameplay, but it's a long way off realistic. If I shot you at 50-60 yards with a shotgun, you would go down. That is all.

But game shotguns normally have perhaps a 10-15 yard effective range, which is really unrealistic, sure at that range it would put a proper hole in a human, but it would still incapacitate an enemy at 2 or 3 times that range.

Also, shotgun's spread far too much in games. It's like all game shotguns behave like sawn-offs.

Still, I quite like MAG's shotguns. They still suffer from crippled range and too much spread (just like every other game), but they're a lot of fun close up.
Elsa's Avatar - Comment posted on 10/01/2010 09:29
Elsa
I'm happy that they nerfed the knife and fixed the sensor jammer/motion detector (though now I'm a bit at a loss as most of my kills were knife kills). I'm still tinkering and playing with the various skills and was initially pretty pissed off that I lost over 671,000 respec points... but I can live with that.
What disturbes me most about the patch so far is that MAG had become a very stable game... yet post-patch our group last night encountered PS3 freezing issues and disconnects, we haven't had those issues in a long while. Additionally the clan deploy is glitchy in regards to having working voice chat - which is unacceptable. Voice chat has to reliably work if they want us to use clan deploy (though if we have fewer than 8 people we can still use the group function which still seems to be working).

I'm still neutral on the patch - some good and some bad... but they better fix the stability issues, fast!
dbqpdb's Avatar - Comment posted on 10/01/2010 11:46
dbqpdb
I'm happy I sold the game.
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