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Mafia II makes use of PhysX and 3D on the PC photo

Mafia II will be out this August on the PlayStation 3, Xbox 360 and PC, and if given the choice between the three versions, then I'd suggest getting Mafia II on the PC. Besides the exclusive extra features, the game will also have 3D support. Why is that such a big deal?

BECAUSE YOU CAN RUN PEOPLE OVER WHILE DRIVING IN FIRST-PERSON VIEW. IN 3D!

Of course, homicidal driving in 3D isn't the sole reason you'll want to pick up Mafia II. There's a deep, serious story here that will provide a nice alternative to those who are tired of over-the-top, arcade-style sandbox crime games. Find out more after the break.

Mafia II (PC [previewed], PlayStation 3, Xbox 360)
Developer: 2K Czech
Publisher: 2K Games
To be released: August 24, 2010

The demo begins with main character Vito selling cigarettes off the back of a truck with help from his friend, Joe. A rival gang doesn't appreciate the encroachment on their territory, so they destroy the truck with Molotov cocktails. No good deed goes unpunished, so Vito, Joe and a few other members of the crime family pay a visit to a building owned by the rival gang. They then proceed to take the place down with a hail of bullets.

Where the PC version starts to differentiate itself from the consoles is with the use of Nvidia's PhysX. As you're shooting up the building, pieces of wood and glass will splinter onto the ground in a realistic manner. PhysX also powers Mafia II's clothing and explosion systems, giving both a real-world look.

The crew then makes its way to the rival gang's home base, where an all-out war goes down. Playing this type of mission like it's a Halo game is suicide. You can't take too much damage, so you need to make use of cover, Gears-style. Thankfully, your AI buddies are actually smart and do just enough to give you proper support.

This game is set in 1945, so your weapons and vehicles handle as they would during that era, which is crap compared to current standards. So playing this game with your current mindset of how a gun or vehicle should handle will just infuriate you. It doesn't take long to get used to how things control, at least, and I feel it just adds another layer of authenticity for Mafia II.

Graphically, the game was looking better on the PC side of things, of course. There's a lot of attention to detail and I never noticed any pop-in or draw distance issues. The PhysX tech will scale appropriately to your PC depending on what your rig can handle. But one thing that really bugged me was the character modeling. The facial expressions just scream uncanny valley, and they kept me from fully enjoying the cut-scenes. The voice acting was top notch, though.

My time with the game  was short, but I found myself actually caring about what was going on. Everything about the presentation -- from the weather effects to the sound design -- gives off a rich feeling that really propelled me into Mafia II's atmosphere.

Mafia II will make use of Nvidia's 3D Vision, which lets you adjust how deep or close you want to see the image on the fly. You need to have a monitor with a 120 Hz refresh rate, as you're getting 60 frames per second on each eye through Nvidia's 3D Shadow Glasses, the only ones that will work with Mafia II.

3D typically gives me a massive headache, but I never had a problem, even when I had the Nvidia representative constantly adjust the picture as I played. There were some HUD placement issues that would get in the way of the 3D feel, but I was told they'll be looking into the problem. Also, the Playboy scans weren't in 3D. Totally lame.

And according to 2K, Destructoid was the only outlet that tried running over people in 3D. Seriously, t's absolutely hysterical watching bodies flail on the hood of your car in 3D. Destructoid: previewing games as sadistically as possible since 2006.

LAUNCH GALLERY (5 IMAGES)
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Hamza Aziz, Destructoid's Community Director, has been here since day one. He was born when a tiger coughed up a hairball into a pool of ooze. He was one of the original Teenage Mutant Ninja Turtles before budget cuts. Hamza works as a previews editor and manages a team in San Francisco. To date he has given away tens of thousands of dollars in prizes to readers. What a dick. Actually, Hamza is as kind as he is hairy. Likes Super Mario RPG, Halo, iPhone, Videogame cover bands, Super Nintendo Meet the rest of the team



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29 comments | showing # 1 to 29
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qlum's Avatar - Comment posted on 05/21/2010 14:21
qlum
why PhysX it only works on Nvidea gpu's and they are a minority these days
XerxesQados's Avatar - Comment posted on 05/21/2010 14:25
XerxesQados
This might be a reason for me to finally upgrade my computer. I've been playing most newer games on the PS3 lately and REALLY miss anti-aliasing.

And a mouse.
Max-'s Avatar - Comment posted on 05/21/2010 14:48
Max-
Loved the first Mafia, looking forward to this one a lot. Just a shame nVidia cards will only be capable of doing PhysX :/
SullyE's Avatar - Comment posted on 05/21/2010 15:10
SullyE
According to steam, qlum, nVidia is still in a healthy lead against everyone else, holding 61.88% of the market.
Piellar's Avatar - Comment posted on 05/21/2010 15:26
Piellar
Yes, I was under the impression that nVidia still was the biggest player out there.
qlum's Avatar - Comment posted on 05/21/2010 15:32
qlum
than my assumptions where wrong I based them on multiple forum polls on all polls ati had by far the most users maybe because steam also calculates older machines that are not capable of running high end games and ati made a big growth after releasing dx 11 cards far before nVidea but still if the percentages are correct there is still a big group that can't play with this
buzski's Avatar - Comment posted on 05/21/2010 15:48
buzski
That sounds like a lot of fun
PhazonYoshi's Avatar - Comment posted on 05/21/2010 16:17
PhazonYoshi
@qlum; Only nVidia cards have HARDWARE support for PhysX, CPUs are more than strong enough to run a simplified version of PhysX. It's not like ATI users can't play the game, it just won't have as many flying physics.
J03yyz's Avatar - Comment posted on 05/21/2010 17:22
J03yyz
fuck 3d
Klarden's Avatar - Comment posted on 05/21/2010 17:54
Klarden
Greeeaaaat. So now we, ATI users, will not see sever types of particle effects because they are locked for some reason for use with PhysX only. Fuck yeah, i'm so glad.
But if the Mafia II feels and plays on the same quality level as the first one did, i don't give a fuck about how it looks like
Klarden's Avatar - Comment posted on 05/21/2010 18:02
Klarden
@ PhazonYoshi FYI the problem with PhysX is not the fact, that "omg nvidia is stealing my ingame physics!!1", no. It's the fact, that some particle effects that can be enabled on non-PhysX hardware in simplified emulation, are simply absent. Take a look at Batman: AA. Flying pages in the very baggining? Yeah, they look cooler with PhysX, but they could use some simple sprites for non-PhysX (as they did later in the game, in the Library). Pretty fog? Great, it does look more realistic with Physix, but it CAN be done in a simplified way without it. No banners at all without physX? No sparkles at all without PhysX? Oh, come on!
Cryostasis is still the most "honest" PhysX enabled game out there.
But, as i said before, if it's the same old Mafia, PhysX is the last thing i will care about
Jon B's Avatar - Comment posted on 05/22/2010 07:01
Jon B
What's funnier is that PhysX runs on ATi cards, just nVidia decided to cockblock it.
Either way, I can just plug in my 8800GT and use that as a dedicated PhysX card.
Klarden's Avatar - Comment posted on 05/22/2010 07:47
Klarden
@ Jon B
If you have an ATI+nVidia config? nVidia disabled this with drivers some time ago. maybe they did change their greedy minds since then
qlum's Avatar - Comment posted on 05/22/2010 12:21
qlum
@Klarden no they didn't it was just hacked back in
parry's Avatar - Comment posted on 06/20/2010 16:37
parry
So only PC gets PhysX?
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