Awesome. Even if that's not what they meant to do.
I think you're thinking way too into the story. It basically gives him a justification for going there. It doesn't attempt to justify his killings. He does some "good" things at the end, but he does them for purely selfish reasons. He's not really trying to "help" anyone. He's tired of the games, and he wants them to be over because he said so.
MadWorld's gameplay works with the story to come off as a convincingly self-unaware tribute/parody to American's love affair with the "one man against an army" sub-genre of action films/comics. Mad Max, Die Hard, Escape from New York, and Evil Dead 2, all fall under this genre, and there is a touch of all of them in MadWorld.
The fact that the game's story is so serious (and stupid) only works to accentuate the parody.
It's like Leslie Neilson. He's only funny when he says and does totally ridiculous stuff with a completely straight face. Same goes for MadWorld. When it seems like it's really trying hard to be serious, despite the fact that it makes absolutely no sense, that's when it works. It's in the play-by-play that the game loses it's straight face and shows you that it's actually trying really hard to be funny. That's where the game goes beyond parody and just turns into downright idiocy.
See: Leslie Nielsen in 2001: A Space Travesty.
Don't get me wrong, I love all of Leslie Nielsen's movies, but some are better than others.
I think the "real" story is more valuable than it gets credit for. While it ultimately badass-es itself into being "... but ultimately, we just wanted to kill a bunch of dudes" I found the execution fun in that popcorn, "Basic starring John Travolta" intrigue sort of way. Its no Metal Gear, but I think it flys well enough.
Also, it gives that sober base that keeps the total package from being the biggest and oldest bad joke about games: All sadism with no grounding. Remember how the games Bart Simpson would play were just Gore Title + basic gameplay + no acknoledgement of a normal-realism? Madworld without the "real" stroy would probably play just like that. All things considered, I don't think it would be nearly as palettable, despite the purity of the gameplay/expression connection.
My only real complaint was how the commentary would often blend in with the music's song lyrics making it hard to hear every line they speak.
Although, this can be fixed a bit by messing around with the volume options. Sometimes though, I just wanted to turn off the commentary and simply chill to the catchy hip hop music. It's nice that Platinum Games included the option.
MadWorld's got a killer soundtrack by the way.
"Look a that, the spell checker got credit too"
"People say that programmers are people who can talk to computers because no one else wants to talk to them."
"Is that the reason why no one talks to you?"
"Artists are like a rash. You don't care where they are, you just want them to go away."
"There is only one blood effects guy? Man he must have been working 24/7"
P.S. "Guy goes to his doctor. Doctor says 'Your gonna have to stop masturbating.' Guy says 'Why?' Doctor says 'So I can examine you!'"
"One minute!" "The amount of time your wife spent fucking you on your honeymoon!" Howard and Kreese. Best new characters of the year so far.
"I'd like to wash down that scotch with another scotch."
"I'd like to wash the scotch I washed that scotch down with, with another scotch."
"I like scotch."
"I like scotch."
They're the best announcers since Nick Diamond and Johnny Gomez.
I am so ashamed that I recognize that.

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