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Madden 2009 Demo Impressions photo

In case I didn’t cover all the bases well enough, the demo for Madden NFL Football 2009 hit both PSN and Xbox Live yesterday. I took the glorious opportunity to download the title on both platforms. I have to say, I’m quite happy with what I am seeing thus far.

Last year, Madden was all about the individual. Players got new “weapons” tags reminiscent of NFL 2K series. The circular icons underneath the player’s feet allowed people to readily recognize what player was best at, regardless of skill position. This year, it appears that the Madden franchise is taking a slight step back, and then taking a giant leap forward.

Hit the break for my impressions.

When you boot up the demo, John Madden immediately greets you. Much like the Wii’s upcoming storage unit, he is presented as a hologram. The hologram John Madden is strangely, not as annoying as previous incarnations in the series. This time around, the man has some pertinent things to relay. John reveals that Madden 09 will adapt to your play level according to some weird virtual reality tests.

The tests conclude your Madden IQ, which is the means by which the game figures the player out. After Madden tells you what’s up with the system, you will be thrust into a Tron-esque interface. The virtual reality thing gauges your running, passing, tackling, and pass-defending prowess individually. According to how well you do in the tests, Madden 09 scales the AI accordingly.

The big turn off here is the way this system looks. What is the point of assaulting me with these colors? The entire time I was going through all the varying practices, I felt as though I was playing a Metal Gear Solid VR mission. Except instead of guards and exclamation points, I had really bright orange passing routes and blockers.

The running game looks to be much improved at this point, but not quite as sophisticated as NCAA 2009. The jukes, spins, and stiff arms look much more believable and are incredibly fluid. So fluid, in fact, it appears as though expert players of the franchise will be able to run through anything a defense puts up. My little VR guy tore up every play with ease as I plowed through defenders. The simulation tells you what move to use right before the defender reaches you, but you can easily ignore the prompts, stick to your blockers, and hit the endzone without assistance. The passing operates much the same as last year, although it appears that receivers stick to their routes much better. I had great success tossing the ball around, but cornerbacks still predict routes with the same cruel efficiency as previous iterations of the series.

The biggest problem that I had was on the defensive side of the ball. The last two Madden IQ challenges put you in the shoes of a defensive player. The first is a tackling drill, which can be very disorienting. Several new tackling options are actively being promoted this year. Much like the running challenge, the game prompts you to use a specific tackle to catch the running back. Unfortunately, this is way harder than you would expect. Blockers still stick to you like glue and home onto you like missiles. The tackling animations are spot-on, and the impact of players colliding is a much more satisfying experience than last year. As for pass defending, the game goes into slow-motion when the ball gets close to the defender and the receiver. I cannot ascertain at this point if that is restricted to the VR stuff or the full game, but it’s slightly annoying. I prefer my Madden fast, just like my metal.

After you get your Madden IQ, the next and final step of the demo is the new “Madden Moment” game mode. It puts players in the shoes of the Giants in the last minute of play during the SuperBowl. Sadly, David Tyree is nowhere to be found. Again, I wasn’t able to ascertain if the Madden IQ actually did anything to the game, and perhaps that’s a good thing. The game was challenging, but remained accessible despite my amazingly high Madden IQ. Hopefully this year, I won’t be able to put up 60 plus on the Lions.

Maybe it was because I had just stepped out of the virtual reality simulation, but the turf and player models really stuck out to me when playing the Madden Moment portion of the demo. It looks as though Tiburon finally figured out that players aren’t all built like semis or kickers. The turf is extremely detailed, and almost scary in its realism on a HD set. The game still runs fluid and reacts to your button presses very well. One of my biggest gripes about last year’s version was how often my QB refused to throw the ball. I was glad when Eli reacted to my every effort to get the ball out before a defender ate him for breakfast. Sadly, you only get to play the Giants in the situation mode, so it’s tough luck that I couldn’t try out the defense in a full formation.

Overall, I’m excited about the promise of the next Madden. I was initially worried that the new adaptive mechanic of the game could ruin it, but it appears to match up to you fairly well. I thought the Tron graphics were disappointing, and I wish the running game was still a little bit harder to pull off. Every run really shouldn’t be a seven-to-eight yard gain. The great thing is, this was just a demo and Brandon Jacobs is a big, nasty man. Technically, both versions ran the same, although the PS3 version stuttered for a few seconds upon initial loading. I have a feeling that will be ironed out quite easily upon the August 12 release when PS3 owners download a portion of the game to their HD.








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20 comments | showing # 1 to 20
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Raidensolid's Avatar - Comment posted on 08/01/2008 13:31
Raidensolid
Sports games in general are a disappointing. It's the same game with a different year slapped on the box.
HarassmentPanda's Avatar - Comment posted on 08/01/2008 13:31
HarassmentPanda
Really great write up, but who do you think you are covering Madden -- Samit Sarkar? The man takes one little vacation and gets Madden demo impressions stolen from him.
HarassmentPanda's Avatar - Comment posted on 08/01/2008 13:33
HarassmentPanda
@Raidensolid

If you bothered to read Brad's impressions, you would realize that Madden '09 seems to have far more than a new year slapped don the box.
Amaru's Avatar - Comment posted on 08/01/2008 13:39
Amaru
more of the same
CronosBlade's Avatar - Comment posted on 08/01/2008 13:43
CronosBlade
And how many bugs will there be in this one?
Brad Nicholson's Avatar - Comment posted on 08/01/2008 13:47
Brad Nicholson
@HarassmentPanda - While Sammit is out to play, I can only provide what little that I can.
@--AMARU-- - I don't believe so. It does seem like the full game will be able to offer more out of the box than the last several Maddens.
@Cronos - That's hard to determine, but the game is looking pretty polished aside from the crazy cornerback stuff. Again, I wonder if that was just because I scored so highly with the Madden IQ stuff.
Bob Muir's Avatar - Comment posted on 08/01/2008 13:50
Bob Muir
Speaking of sports games, I miss Samit. :(
HarassmentPanda's Avatar - Comment posted on 08/01/2008 13:52
HarassmentPanda
Necros, I think we all miss the Bomber.
acronikos's Avatar - Comment posted on 08/01/2008 14:01
acronikos
@CronosBlade: I'd guess it's rather buggy as the CPU sliders and custom controller config have been removed from the game and even the lead designer doesn't know why.

http://www.operationsports.com/forums/madden-nfl-football/259416-new-more-sliders-14.html#post2038557775
Alexradl's Avatar - Comment posted on 08/01/2008 14:05
Alexradl
I definitely had fun with the demo, but I'm still not going to buy the full game. It's just not worth it.
BoBoTheChimp757's Avatar - Comment posted on 08/01/2008 14:08
BoBoTheChimp757
GO GIANTS!!!!!

(Why oh why did you have to let Shockey go?) :(
Brad Nicholson's Avatar - Comment posted on 08/01/2008 14:18
Brad Nicholson
@Heretic - Yeah, the last two years have really shown me that EA is capable of reproducing the elements in the 2K series that I loved the best. Hopefully the trend will continue.
HarassmentPanda's Avatar - Comment posted on 08/01/2008 14:26
HarassmentPanda
As long as we're admitting to the last football game we've owned... Madden '95, bitches!
The Love Above's Avatar - Comment posted on 08/01/2008 14:52
The Love Above
I think my IQ was 549. The only thing i hate about this game is that the receivers drop passes way to easily. My first 3 passes were to wide open players and they dropped it. So hopefully its just cause I was playing on All Madden, or its just the demo. But it was pretty retarded.
CronosBlade's Avatar - Comment posted on 08/01/2008 15:28
CronosBlade
Yeah that thread just sealed it for me. Game is dead to me.
TrailerParkJesus's Avatar - Comment posted on 08/01/2008 16:13
TrailerParkJesus
I plan on getting on the demo soon once I find the storage.

I've also only played/owned 2K5, and feel like I might actually buy this one (depending on the demo) because I am in desperate need of another/new football fix. But this had better surpass everything 2K5 has done because I hold that game in the highest regards.

Your comments on the running game worry me though. And so does playing on defense in general.

I'll be waiting for the review.
Agent Embryo's Avatar - Comment posted on 08/01/2008 16:17
Agent Embryo
Good read. I'm actually going to buy this madden, (first one since the ps1 days) I thought the demo could have let you play a little more, but overall it seems like it's going to be a lot better than the other ones.
lubczyk's Avatar - Comment posted on 08/01/2008 17:25
lubczyk
As a person who has not played Madden since Madden 64 on the N64, I found the demo awful on the PS3.

First off, long ass long times. It's a freaking football game, what gives? They've been making them for 20 years, you'd thinkt he code would be super streamlined by now.

Second of all, I thought the Madden IQ was supposed to introduce and teach new players how to play Madden. Instead, Madden IQ confuses the player more than anything else. I got confused because it kept changing my player from the color Red, to Blue, to Purple without warning. It doesn't even tell you what all the buttons do for Pete's sakes!!! Oh and of course how to manage the playbook and how to change audibles, plays and players, call timeouts and whatnot is too much to ask from something like Madden IQ.

Look, I don't want a dumbed-down football game like the All-Play brand, but I need to be taught as a nearly complete novice how to do the simplistic of tasks to the most complex of tasks. Madden 09 does neither.

I don't think I'm asking too much. EA Sports has been making Madden games for 20 bloody years? You think that with so much time on their hands they could be assed to implement some of the most comprehensive, initiative and adaptive tutorials in the history of videogaming by now!!!

The demos an epic fail.
fierce619's Avatar - Comment posted on 08/08/2008 00:59
fierce619
I thought the demo of 09 was good. I wish I could of gotten to play some D though. The only thing I didnt like about the demo was how if you throw the ball whether its a deep ball, middle ball, or short ball, it doesnt follow it. It sort of seemed like legendary mode on ncaa or something lol. But otherwise im a fan of madden and already have mine on reserve.
fierce619's Avatar - Comment posted on 08/08/2008 01:02
fierce619
the madden iq in my mind was to test your skill not show you how to play the game. the speed of your reaction in any of them were based on if your a rookie, pro, all pro, or all madden, obviously madden 64 is a bit different from any of the maddens made after that, so dont get upset at the game, uve just been missing out lol.
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