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Madballs in Babo Invasion: The DLC that could have been photo

I'm sure by now that you've spent some time checking out the trailers for Madballs in Babo Invasion, as well as Hamza's hands-on preview of the game. Yes, we know that the game is a rather... non sequitur... of an IP, as the Madballs IP hasn't been the most active brand since, well, before I was born. Thankfully the team at Playbrains is very "in" on this oddity, and they know that they have to work with the pros and cons of this IP as much as possible.

Interestingly, most of the characters in the game are brand new creations, with only two, Oculus Orbus and Horn Head, being original Madballs. This brought up an interesting conversation with Scott Simpson, President and CEO of Playbrains. Madballs in Babo Invasion, being based on a toy line, could offer a lot in crossover appeal. Could we see game characters crossover to become toys in the Madballs line? Or what about the marketing opportunities to offer free DLC for the game with Madballs toy purchases?

Unfortunately for those looking a Webkinz-like experience, buying Madballs toys to get Madballs game content, it looks like this has all been considered by Playbrains, Microsoft, Madballs IP owner American Greeting, and Madballs licensee Basic Fun Inc. Simpson sums it up:

It was actually AG who suggested this "webkinz"-like model of putting codes on toys, and we thought it was a neat idea. They're coming out with a Series 3 line later this year and they thought it'd be cool to put the codes on the toys so you can play your new toy in the game. Cool idea. Microsoft liked the idea as well, but there is a discussion (a whole lot of discussion) of how feasible it is to do this. Can you create DLC that's code-exclusive and not available/visible to anyone else on the platform, or would you make it so that anyone could buy the skin as it's own piece of DLC if they didn't buy the toy? And if you did do that, do you really want 12 pieces (or however many toys there are) of DLC listed with your title that are all these minimal-sized transactions?

Well there you go! Ultimately, I think this is a pretty interesting situation, as I'm sure more than Playbrains has struggled with dealing with the DLC situation for contemporary games. Would you purchase DLC if it came in a non-traditional package?








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5 comments | showing # 1 to 5
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Xhumation's Avatar - Comment posted on 07/04/2009 18:08
Xhumation
This is one of the reasons digital distribution can get overly complicated. you have to serve many masters. in this case Microsoft, the toy company and the customer.
MrGYoureSwell's Avatar - Comment posted on 07/04/2009 18:26
MrGYoureSwell
I think this is an interesting business model indeed. Even if the content was included in the original game and only unlocked via these codes, I'd still buy it. This would be even better for something like Halo 3. If I could buy an action figure of a cool armor set and then have a code to unlock it in my game, I'd be inclined to buy.
HadesGigas's Avatar - Comment posted on 07/04/2009 18:47
HadesGigas
Put DLC code in with toy for one ball. Not purchasable through marketplace.

Sometime later put a DLC bundle of several balls on marketplace.
Chris Carter's Avatar - Comment posted on 07/04/2009 18:48
Chris Carter
Whoever thought of Webkinz was a genius.

Lure kids in with a cute animal that you can play a "free" online game with, but give SICK awards to kids who collect 10+ animals, and leave the others in the dust, creating the social pressure to stock up on them. Then, force them to buy another one with a limited subscription time, and sell overpriced "dresses" for them to wear, and trading cards that give you in-game items.

Amazing.
Haxan's Avatar - Comment posted on 07/04/2009 20:42
Haxan
No Screamin' Meamie=no buy.
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