Ready for Street Fighter IV? No you aren’t. Why would you lie to yourself like that? It’s not like you have an SFIV arcade cabinet sitting in your den, waiting for quarters from a second player.
I know what you’re saying. "Better? I haven’t even played the arcade version!" While Street Fighter IV hasn’t yet made it to the so-popular-it’s-a-sport phase, it relies on the same principles as previous Street Fighter titles (as you can see in our review). That means that the controls are identical, so the controller you use will have a big impact on how well you play. And getting a controller just right has taken years.
The TE includes a turbo function for all eight buttons with two speed settings. All of it is stored on the FightStick, so it’s easy to program. Whenever any button is set for turbo, an indicator on the top left corner of the TE lights up red, so players know what is set to turbo and what isn’t.
Open up a few screws and the FightStick is completely customizable. When I say "completely," I mean that Mad Catz went out of their way to make it easy for modders to put in custom parts. Any joystick will fit in the socket, the button wires are color-coordinated and labeled, and there’s no soldering required. Anybody can do it. Even the faceplate can be changed, and Capcom is working on new images that can be printed and placed specifically for the TE.
Jamez Pikover is a freelance writer whose work has appeared both online and in print, including Strategy Informer, Gameworld Network, and Total PC Gaming. He's contributing these Mad Catz Street Fighter IV controller articles on a one-off basis, because he loves you, and wants to make sure you don't spend your money on something you shouldn't. Be nice.
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