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Machinarium: The best game you (most likely) have never heard of photo

As I walked through the almost empty halls of E for All this past weekend I kept trying to find something, anything to write about. After passing by booths showing off the already released Boom Blox and Wii Play (I’m not kidding), I pretty much resigned myself to the fact that I wouldn’t have that many positive things to say about the struggling Los Angeles based event.

Luckily, at the very end of the first day, I stumbled upon a lonely PC game in the far corner of the IndieCade section.

The tragically ignored game was called Machinarium (from the creator of the incredible Samorost and Samorost 2) and it is easily one of the most promising games I have ever played in my entire life.

Admittedly, the game might not be for everyone -- it’s a classic point-and-click adventure game in every sense of the word -- but if you adore adventure games (like me!), Machinarium just might be the greatest thing ever.

Hit the jump for a ridiculously long hands-on with the game I, quite frankly, can’t stop thinking about.

The first thing you will notice about Machinarium is how unbelievably gorgeous the game looks. Every sprite and background is hand drawn in a sketchy, colored pencil art style. Usually games that look this good have shoddy animation, but the characters and backgrounds in Machinarium display stunning, fluid movement. You really have to see the game in motion to fully appreciate its beauty.

Unlike some adventure games, Machinarium doesn’t force the player to have to backtrack and collect a giant array of items to use in almost nonsensical ways. Instead, the indie game works on a screen-by-screen basis. In that regard it is very similar to something like the Wii’s Zack & Wiki: Quest for Barbaros’ Treasure.

In the game you play as a little robot whom the player is immediately tasked with putting back together. After collecting your missing legs in the first section of the game, the cute little robot is able to walk freely around the screen. Once you start to walk around you will immediately discover one of the game’s greatest design choices.

In most adventure games you can click anything on the screen regardless of where your character is located. In Machinarium, items can only be manipulated or collected when your character is standing right next them. While that sounds kind of pointless, it really adds to the challenge.

For example, look at the below screen and focus on the traffic cones on the edge of the cliff.

First of all -- and this is something I adored right away -- all usable items have the same art style as the background. As adventure game fans know, sometimes items in the game world look slightly different than the background. Not only is this distracting, it almost makes knowing what you can collect too easy. Since everything in Machinarium visually blends together so well, figuring out how to solve the numerous puzzles really takes brains.

When your robot character first walks on the screen, nothing can be clicked on. The traditional arrow on-screen cursor does not change no matter what you scroll over. But by walking up to the traffic cones and standing next to them, the cursor changes to a grasping hand and, lo and behold, the traffic cones can be manipulated.

In order to give you a really good idea of how Machinarium works, I think the best idea would be to use one of the screenshots as a virtual guide through part of the demo.

Take the below screen, for instance:

This set piece is the third screen in the game and takes place outside a giant factory.

The object of this puzzle is to figure out a way to open the door to the right and grant your robot friend access to the machine-covered building.

Study the screen for a second just to get an idea of what tools you have at your disposable. As I mentioned before, the game runs on a screen-to-screen basis, so every item you collect is found and used within the same screen – there is no need to carry anything with you or backtrack at all!

If you plan on playing this game (please do!) and don’t want this puzzle ruined please skip ahead to the last couple paragraphs now. If you don’t care, read on and see why solving puzzles in Machinarium is ridiculously satisfying and completely intuitive.

Okay, so the first thing you realize by playing is that the lever at the top of the stairs sends a mine cart full of jewels down the track and into the factory. Unfortunately, when the door at the end of the track raises to accept the delivery, it only stays open for a split second. So how then to gain access?

After walking around different parts of the level, you discover a couple things that can be manipulated: 1) By crouching down, the robot can extend its arm to access the control panel to the left of the door. And 2) when pushing the bottom of the loose railing on the stairs, the bar can be slid up and used to push the mine cart lever from the bottom of the steps.

Even though pushing the lever from the bottom of the stairs is neat it still doesn’t solve anything -- the mine cart still races through the door that opens and closes to quick.

The first thing you need to do is play around with that mysterious control panel.

When accessing the control panel two dials are displayed: one with numbers, the other with letters. After experimenting with different settings, you figure out that the different combinations move the giant metal arm into different holes in the wall.

By moving the arm into the right hole, you can climb the stairs, extend the robot’s body up, grab the pole, and shimmy all the way across to knock down the hanging yellow wedge from the large generator.

Once you get this wedge the real fun begins!

My first thought was to place the wedge on the track and try to disrupt the mine cart’s path. My clicking on the wedge and then the track, I placed the item in what I thought was the perfect position.

After activating the lever, the mine cart did hit the wedge and fly off the track, but it kept flipping off the bottom side and off the screen, resulting in the door still opening and closing too fast for me to enter the factory.

No joke, after a good fifteen minutes I had no idea what I was doing wrong.

The puzzles in Machinarium are so detailed and accurate that I finally figured out that I was just placing the wedge on the wrong side of the track. That’s right: you can even place items in specific places at times.

Once I switched the wedge’s position the mine cart derailed, flew off the top side of the track, and crashed into the large generator.

After being destroyed, you can then place the wheels of the mine cart on the track without the cart part, sit the robot on top of them, push the lever from the bottom of the stairs, and watch as a new mine cart emerges and knocks you through the open door and into the factory (whew!).

The few puzzles I got to play through were all this clever and fun to figure out. Sadly, the demo ended way too soon as I truly could have sat down and played the game all day long. It really is that good.

If you are a fan of classic point-and-click adventure game, Machinarium has the potential to be one of the greatest games you will ever play. Not much info is known about its release, but the person at the E for All booth confirmed a 2009 online release and a minimal download price (if any at all!).

Now that I am absolutely obsessed with this game make sure to check back with Destructoid for more information about Machinarium as it becomes available.

Who knew that a random indie PC game at E for All would become my most anticipated game of next year?

Funny how things work out sometimes, huh?

LAUNCH GALLERY (12 IMAGES)
Photo Photo Photo Photo Photo Photo Photo Photo Photo Photo Photo Photo









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Chad Concelmo is Destructoid's features editor. He loves hanging out with awesome people. That's why Destructoid makes him so happy, since it is full of THE MOST AWESOME PEOPLE OF ALL TIME! Also, dolphins. Likes Chad enjoys punching old ladies in the face, Super Metroid, Zelda: A Link to the Past on the SNES (best system ever!), Final Fantasy VI, Day of the Tentacle, Shadow of the Colossus, Mother 3, Beyond Good & Evil, Contra III, Valkyria Chronicles, Punch-Out!!, Half-Life 2, and Super Mario Galaxy 2. Meet the rest of the team



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53 comments | showing # 1 to 50
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next 50 comments

blehman's Avatar - Comment posted on 10/07/2008 16:05
blehman
Wow, looks like fun. Do want a new point and click.
mix's Avatar - Comment posted on 10/07/2008 16:08
mix
I pretty much soiled myself when I read how those are actual screens from the game, they art style is very neat!

Plus, no backtracking is even better! I hate spending 30 mins running back to a room to do etc, etc. Sounds kind of challenging in a way.

I am now interested in this game!
eternalplayer2345's Avatar - Comment posted on 10/07/2008 16:10
eternalplayer2345
I loved zack and wiki and I've been wanting to try a true point and click ever since. This looks really awesome, I might pick it up if I get a chance.
Scrixx's Avatar - Comment posted on 10/07/2008 16:11
Scrixx
Hah I remember this game. The trailer indeed seemed interesting, will try out.
Hamza CTZ Aziz's Avatar - Comment posted on 10/07/2008 16:11
Hamza CTZ Aziz
This game was amazing and the single (and really only) best thing to come out of our trip to E For All.
Chad Concelmo's Avatar - Comment posted on 10/07/2008 16:21
Chad Concelmo
@Phantom Spaceman,
Oh, dag. FACE!
Well, the more coverage the better. :)
king3vbo's Avatar - Comment posted on 10/07/2008 16:26
king3vbo
Wow, looks awesome. Too bad I suck at puzzle games :D
Emrah's Avatar - Comment posted on 10/07/2008 16:31
Emrah
If I can buy this through steam, I'll buy it.
loopholezero's Avatar - Comment posted on 10/07/2008 16:53
loopholezero
not showing you which objects are interactive means pixel hunting and clicking on everything, which just serves to artificially lengthen the game.

also forcing you to be next to the object that you want to interact with reminds me of the first sierra adventures. which were excellent, but this gameplay mechanic is outdated and useless. for an adventure, at least.

the fact that you don't have an inventory should balance the difficulty, though.

that being said, it's got the same charm as the rest of amanita design's work so it'll probably be at least as good as samorost. meaning it should be great.
dontstaylong's Avatar - Comment posted on 10/07/2008 16:57
dontstaylong
I've been a big fan of the company behind this and samarost, but I can't remember their name right now. They also made a game for The Polyphonic Spree called "Quest for the Rest" - http://questfortherest.com/

I'm really excited about Machinarium, looks gorgeous.
Darren Nakamura's Avatar - Comment posted on 10/07/2008 16:58
Darren Nakamura
I wish I had gotten to play this when I was walking around the IndieCade. It always had somebody sitting there on it. I should have realized that meant it was worth playing, and stuck around long enough to snag some time.
Spartacus's Avatar - Comment posted on 10/07/2008 17:07
Spartacus
IT IS SO PRETTY.

The Samorost games easily have my favorite graphical style ever. This looks even better.
TurboSpaz's Avatar - Comment posted on 10/07/2008 17:08
TurboSpaz
The art style of this game is giving me a boner so large it knocked the moon out of orbit.
tsunamikitsune's Avatar - Comment posted on 10/07/2008 17:22
tsunamikitsune
Looks really cool. Kind of makes me want to play the Neverhood again. :D
ChunkyB's Avatar - Comment posted on 10/07/2008 17:24
ChunkyB
This game does look beautiful. But, most of all, I just wanted to say sorry to Chad because he has to go to E for All. I feel for you. I just hope you also get to go to BlizzCon because of your location. Otherwise, you're just getting.

And, again, this game looks so freaking beautiful. I want to hang it on my wall.
Cowzilla3's Avatar - Comment posted on 10/07/2008 17:35
Cowzilla3
When can I get it? Nows?
Chad Concelmo's Avatar - Comment posted on 10/07/2008 17:39
Chad Concelmo
@loopholezero,
Actually, it really isn't as bad as you think. While I was worried about "pixel hunting" as well, it doesn't work that way.

The game is so well-designed that you can figure out what to do by just staring at the (gorgeous) screen and looking everything over. All the items and puzzles make 100% sense and are all placed perfectly.

Eventually the answer kind of just pops into your head. It is pretty ingenious and beats just mindlessly moving your mouse around the screen. :)
Kayka's Avatar - Comment posted on 10/07/2008 17:41
Kayka
Looks amazing. Great artwork.
bleep's Avatar - Comment posted on 10/07/2008 17:46
bleep
Looks really cool! Sometimes puzzle games like this make me want to tear my hair out though.
zinchalk's Avatar - Comment posted on 10/07/2008 17:52
zinchalk
This artwork is amazing, I went to the developer's site and They have hi rez pics posted, they make great wallpapers!
superflossy's Avatar - Comment posted on 10/07/2008 18:24
superflossy
holy smokes, chad thank you for finding this little gem. it looks absolutely beautiful and its art direction reminds me of one of my favorite comic book artists, roman dirge. totally gonna check this out!!!
loopholezero's Avatar - Comment posted on 10/07/2008 18:35
loopholezero
@Chad: i was afraid it would favor style and neglect puzzles*. i'm glad i was wrong :)

*like this guy: http://hanamushi.under.jp/flash/index.htm
give the 2nd game a try, it's more fleshed out than the rest.
they all look incredible, though.
zaneee's Avatar - Comment posted on 10/07/2008 19:31
zaneee
Is the fact that i have a screenshot induced boner wrong?
hood_954's Avatar - Comment posted on 10/07/2008 20:05
hood_954
i just recently played through the entire monkey island series, and this is now wanting me to do so over again in preparation for its release
Greatbacon's Avatar - Comment posted on 10/07/2008 20:35
Greatbacon
One thing I've always disliked about adventure games is the run around. The change in game style, the artwork, and the setting all make this seem like a great game. I'll most defiantly be keeping an eye on this one.
Fing Dr Yang's Avatar - Comment posted on 10/07/2008 21:00
Fing Dr Yang
I really want to see this all in motion. The stills look great but once it is all moving I picture it looking phenomenal.
MechaMonkey's Avatar - Comment posted on 10/07/2008 21:18
MechaMonkey
Let the DO WANTing ensue.
Wedge's Avatar - Comment posted on 10/07/2008 21:39
Wedge
Oooooh shit, I remember seeing screens for this game. I can't believe they had a playable at that dump.
mr durand pierre's Avatar - Comment posted on 10/07/2008 21:47
mr durand pierre
My life is now that much sadder that it doesn't have Machinarium in it. This is seriously up there with Brutal Legend and probably above RE5 as my most anticipated game of next year.

Though I kinda hate playing games on my PC. Any chance there'll be a console port?
Colette Bennett's Avatar - Comment posted on 10/07/2008 21:55
Colette Bennett
Can't wait to play this -- yum.
ace of knaves's Avatar - Comment posted on 10/07/2008 22:57
ace of knaves
I love being speechless.
Samit Sarkar's Avatar - Comment posted on 10/08/2008 00:26
Samit Sarkar
That looks absolutely beautiful. DO WANT!
Aaron Mxy Yost's Avatar - Comment posted on 10/08/2008 00:37
Aaron Mxy Yost
Thanks for letting us know about this title, sounds like my kind of game!
Fronz's Avatar - Comment posted on 10/08/2008 01:36
Fronz
I will buy ANYTHING that's made by the person who made Samorost. Kickass, Chad!
Altered Beets's Avatar - Comment posted on 10/08/2008 01:45
Altered Beets
This looks great. Still, surprised people interested in new Point and Clicks haven't heard of AGS.

http://www.bigbluecup.com
Major Mustard's Avatar - Comment posted on 10/08/2008 02:17
Major Mustard
Almost looks like a Giger painting. Awesome.
faultymoose's Avatar - Comment posted on 10/08/2008 02:52
faultymoose
Samorost was so awesome. I've been looking forward to this since the first screenshots were popped ages ago. Looks so beautiful and engaging.
Grasshopper7's Avatar - Comment posted on 10/08/2008 04:29
Grasshopper7
@Zanee
Maybe, but it just feels sooo right!
B-Radicate's Avatar - Comment posted on 10/08/2008 07:07
B-Radicate
I've been following this project since it was being developed for the PS1 and Denis Dyack wasn't such a prick about it.

Wait a minute...
TorpedoTed's Avatar - Comment posted on 10/08/2008 07:49
TorpedoTed
DO WANT!!
Diverse's Avatar - Comment posted on 10/08/2008 08:55
Diverse
This is why Destructoid sucks. You just heard about this game now bro? I heard about Machinarium months ago. Get your fuckin indie game up son.
Dodgyc's Avatar - Comment posted on 10/08/2008 08:58
Dodgyc
Samorost RULES ALL. Loved those games. Will love this game. End of.
Mr B Natural's Avatar - Comment posted on 10/08/2008 09:11
Mr B Natural
Play Samorost people! NOW!
Then buy Samorost 2
Then buy this.

repeat.
Kyvon08's Avatar - Comment posted on 10/08/2008 09:38
Kyvon08
At first i thought the screenshots were just artwork of the game, not the actually game itself.

amazing.
ArchArbiter's Avatar - Comment posted on 10/08/2008 12:30
ArchArbiter
Samorost was great. Never played Samorost 2.
I guess it's time I get some new games.
Wexx's Avatar - Comment posted on 10/08/2008 13:00
Wexx
Looks interesting, thanks for bringing it to my attention Mr. Concelmo :D
MissHinasaki's Avatar - Comment posted on 10/08/2008 15:13
MissHinasaki
D: I wanna play this so bad!
Marioland's Avatar - Comment posted on 10/09/2008 20:18
Marioland
can i has this like... now?
exodus1925's Avatar - Comment posted on 10/17/2008 03:47
exodus1925
Oh man this just looks stunning!
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