Look, I love puzzle game Lumines dearly, as do I my iPhone. It's just that I don't see the two mixing together well. Lumines requires quick reaction times and accurate control, neither of which the iPhone's touchscreen excels at. But it's coming anyway, care of Q Entertainment.
The folks at 1UP say that this iPhone version will see some new content, like skins and music, and that we should expect to see it later this year, perhaps around September. There are no other details available yet, so we'll look forward to price and control details in the near future.
In related news, it seems that both Lumines Supernova and Lumines Live will see price drops around the same time. This all comes from a large planned marketing push that Q Entertainment has lined up for the end of this year.
Here's to hoping that Lumines works well on the iPhone.
Dale North is Destructoid's Editor-In-Chief, a founding editor, and specialist in Japanese gaming. An accomplished musician, Dale was reporting from Japan during the earthquakes of 2011. Luckily, he got the fuck out alive and is home in America now with his wife and beloved corgi, Einstein. Dale is also a co-founder of Destructoid's sister anime site
Japanator. Likes Corgis, Sega Saturn, PSP, iPhone, Photographic tools.
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No sale here. I've got enough virtual crack on my PS3 and 360 to hold me off. I seriously cannot consider a portable version of this game again considering how much time the home versions and PSP version consumed in my life.
No sale here. I've got enough virtual crack on my PS3 and 360 to hold me off. I seriously cannot consider a portable version of this game again considering how much time the home versions and PSP version consumed in my life.
Yeah, iPhone games sucks.
That said, I too see some major obstacles with iPhone for my beloved puzzle game--speed being the most obvious.