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Ludum Dare gives us 144 short games about cave exploring photo

The fifteenth annual Ludum Dare competition, in which indie designers have 48 hours to create a game based around a particular theme, came to a close on August 30th. This year's theme was "caverns," and the entries -- all 144 of them -- have been posted at the official site, in order of assumed awesomeness.

ChevyRay's Beacon took top honors, with Matt Thorson's Broken Cave Robot coming in second. Beacon's not bad (albeit really slow going at the start), but Broken Cave Robot takes the cake, as far as I'm concerned.

It's a pretty typical Metroidvania, except the game world is much, much smaller, you only have five minutes to complete it, and you have to draw your own map to navigate it. You'll die or run out of time with alarming frequency, but since the map you've drawn stays around no matter what, you still get a sense of definite progress. That said, I'm too lousy at cartography to actually beat the damn thing. 

Still. Nearly a hundred and fifty neato indie games fueled by a hectic deadline and a vague theme. Worth checking out, in my opinion.








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8 comments | showing # 1 to 8
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DaedHead8's Avatar - Comment posted on 09/18/2009 20:28
DaedHead8
{url=http://www.destructoid.com/blogs/DaedHead8/i-made-a-game-and-need-opinions--130668.phtml/]I got another one for ya.[/url] Let me warn you though, it's not very good. =\
GoldenGamerXero's Avatar - Comment posted on 09/19/2009 01:03
GoldenGamerXero
Dammit! Unreal Tournment, Tales of Monkey Island and now this? Is it free games day or something?
king kong five's Avatar - Comment posted on 09/19/2009 02:43
king kong five
Just finished Beacon; I quite liked it actually. The first few stages are painfully slow, but I think they need to be in order for the later stages to feel that much more frantic. It's like the beacon, which was holding me by the hand just a few minutes ago, is trying to escape from me in the final stages, and that really pushed my resolve to continue playing.

The one thing that bothered me were the pseudo-poetic little messages that came up whenever I died. "Fallen in my grave of blackness?" Seriously? The twist at the end makes me think that maybe they were meant to be cliche, but I really don't know.

I tried Broken Cave Robot but I really couldn't get into it. I love the concept of having to draw the map yourself, and maybe one afternoon when I have the time and patience I'll give it a more serious try, but I'm too sleepy at the moment to bother.
Isocheim's Avatar - Comment posted on 09/19/2009 12:14
Isocheim
Ted's Caving Page is a classic.
Jetsetlemming's Avatar - Comment posted on 09/19/2009 13:26
Jetsetlemming
Beacon has me incredibly frustrated right now, the cutoff in the darkness where you die is incredibly short and annoying. You can die in midair falling between two lights, and that feels incredibly unfair.
king kong five's Avatar - Comment posted on 09/19/2009 13:34
king kong five
@Jetsetlemming
There are certain parts, once the beacon starts going off on its own, where you have to wait for the beacon to come and guide you through dark gaps like the one you are mentioning. Maybe you already knew that and it's still giving you a hard time, god knows it took me forever to beat the last stage.
Kad's Avatar - Comment posted on 09/20/2009 01:49
Kad
Beacon is quite fun (and a little challenging at times), but I prefer Broken Cave Robot. Having to draw your own map is really cool.
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