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Lucidity is a example of how LucasArts is doing new IP photo

It’s no secret that LucasArts is approaching new IP differently -- the studio has made that plain since CEO Darrel Rodriguez joined. But it’s the way they’re doing it, in a post-Fracture world, that makes it interesting: the studio is looking forward with an internal approach. Lucidity, as I’ve learned, is an example of that.

In a recent interview with the studios’ David Nottingham, in which we covered Lucidity extensively, I commented that the colorful downloadable title was quite the departure from Fracture, and then asked if Lucidity was an example of how LucasArts was planning to do new IP in the future. Nottingham replied in the affirmative, adding that it was part of the effort of LucasArts to ‘get back to its roots.’

Lucidity is part of a real attempt by the company to do something different with respect to its original IP strategy,” said Nottingham. “Although Fracture was a new IP from LucasArts it was developed by an external developer, so Lucidity is really the first New IP we’ve developed internally in a while. This plus the Monkey Island: SE release, is all part of LucasArts efforts to ‘get back to its roots’.“

Nottingham gave me a bit of a personal story. His point in doing so was to relate that the studio is attempting to capture the same spirit of old -- that creativity, energy, and originality that helped create titles like Secret of MI. Hit the break for it.

"My whole reason for being here comes down to two things, watching Star Wars as a kid and playing those classic LucasArts games," Nottingham exclaimed. "Growing up, LucasArts (or Lucasfilm Games as it was then) was a brand I totally trusted. I would buy everything with the name on it and it just seemed like such a creatively fertile place. We’ve tried to instill some of that energy and originality with the team we have now and create a culture that really empowers people’s creativity and passion.  If we can be successful with that model then we will keep doing what we are doing!"

This approach sounds good to us. What do you think?


Continue: More LucasArts stories





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8 comments | showing # 1 to 8

Bachonga's Avatar - Comment posted on 09/28/2009 09:45
Bachonga
Hopefully they will succeed
SnakeDude4Life's Avatar - Comment posted on 09/28/2009 09:46
SnakeDude4Life
I call bullshit. I'd say the entire dev team gets laid off as soon as the game releases. LucasArts has a history.

Everything is good and all, until the game is shipped and the team binned.

Put up or GTFO.
SurplusGamer's Avatar - Comment posted on 09/28/2009 10:49
SurplusGamer
@SnakeDude4Life -

Yes, in the bad old Jim Ward days. Being a contributor to the classic LucasArts fansite Mixnmojo.com I think I can probably claim to know better than most people how the slow and sad decline of trust between the developer and its previously extremely loyal fanbase went. Most people still feel that LucasArts have a lot to prove if they really intend to get back to their roots.

And it's no mean feat - most of the staff that made those roots what they were have moved on (and the fans with them). So not only do they need to show a willingness and commitment to tell the sorts of original stories they used to, but they need to show that they have the talent to pull it off.

But I will say this from experience. - the attitude LEC has had towards its fanbase since e3 is markedly different and much, much better. Not hard when previously their policy was to maintain radio silence. So things are looking up - but let's take it one step at a time.
whormongr's Avatar - Comment posted on 09/28/2009 10:52
whormongr
@SnakeDude4Life Lucasarts has it's problems (certainly not exempting them from it) but I know people that have worked there for many years. Every company has been laying off or shutting doors lately- hell I have been laid off from 2 jobs in the last year not related to the video game industry
aaronf's Avatar - Comment posted on 09/28/2009 11:05
aaronf
"an example", not "a example".
Holyetheline's Avatar - Comment posted on 09/28/2009 12:43
Holyetheline
I want to like this game but it's just not looking that fun to me yet. Sounds like the studio is enthusiastic about it which always helps!
tripled153's Avatar - Comment posted on 09/28/2009 12:47
tripled153
Bald Space Marine FTL
SnakeDude4Life's Avatar - Comment posted on 09/28/2009 13:18
SnakeDude4Life
@whormongr

Lately? What about the Republic Commando lay offs?
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