Note: iOS 9 + Facebook users w/ trouble scrolling: #super sorry# we hope to fix it asap. In the meantime Chrome Mobile is a reach around
hot  /  reviews  /  videos  /  cblogs  /  qposts

LucasArts tells us about Lucidity's unique look

11:40 AM on 09.22.2009 // Brad Nicholson

There’s something special about Lucidity’s style. A combination of paper textures and brilliant colors, the visuals of the upcoming Xbox LIVE Arcade and PC title pops and stimulates. In a recent e-mail interview with Destructoid, project lead David Nottingham revealed the influencers of the art direction, as well as pegged a few reasons as to why LucasArts decided to go with the unique look.

“One of the attractions of working on smaller games, is the level of creative freedom it affords you, to experiment and take risks that you might otherwise not be able to on a big budget game,” Nottingham told Destructoid.

“For Lucidity, we wanted to develop a unique art style that didn’t really feel like anything else and it was developed hand in hand with the story, so that one would complement the other. Jeff Sangalli (the art director) and I are both big believers in visual stylization and he was talking about wanting the game to feel like a pop-up book, using multi-planing and 2D cards to help achieve the affect,” he said.

A combination of LucasArts artists helped create the experimental look. A look that blends 2D and 3D -- something Sengali wanted to do with The Secret of Monkey Island: Special Edition but couldn’t because of the original sprite animations.

Hit the break to learn more about what several of these artists brought to the project in the visuals category.

"The style was largely developed working with Andrea Rhodes," Nottingham told us. "If you look at her work, you can see a Mary Blair influence but she’s pretty unique. This was kind of a dream project for her as it fit her distinctive art style so perfectly."

"I should also mention Molly Denmark, who created the look of many of the in-game worlds and did an amazing job. All the backgrounds and game geometry are digitally hand painted by her, Jeff and Dela Longfish, essentially the same art team that created all the background art for Monkey Island: SE," he said.

"Something else that was cool was the paper texture that was applied to the artwork. There’s kind of a style you see in children’s books where the artwork can look like cut paper. You see this in books like The Hungry Caterpillar by Eric Carle."

"The concept of combining 2D and 3D was Jeff’s. He’s been big on that for a while and had wanted to incorporate it into Monkey but was unable to due to the limitations of having to overlay over the original sprite animations. The team finally got to embrace it on Lucidity and its one of the aspects I’m most proud of. The animation work from Jeff Brown and Saul Ruiz was fantastic and the team did a great job integrating the 3D and 2D so it all fit together. The textures for all the 3D models were also all digitally hand painted so they would fit in with the environments."

"I’d love to give shout outs to all the artists here as they all did such a great job but suffice to say, I feel very fortunate to be able to work with such a talented group!"

Indeed he should. Often I find myself unimpressed by visuals. Monkey Island: SE was a bit of a special case for me because of my longing for something proper to be done with the franchise. But Lucidity has a fascinating style, nearly as compelling as it's Lemming's-style gameplay. Look for more from Nottingham on Lucidity in the near future.

Brad Nicholson,
 Follow Blog + disclosure

This blog submitted to our editor via our Community Blogs, and then it made it to the home page! You can follow community members and vote up their blogs - support each other so we can promote a more diverse and deep content mix on our home page.

 Setup email comments

Unsavory comments? Please report harassment, spam, and hate speech to our community fisters, and flag the user (we will ban users dishing bad karma). Can't see comments? Apps like Avast or browser extensions can cause it. You can fix it by adding * to your whitelists.

Status updates from C-bloggers

El Dango avatarEl Dango
[url=][/url] fun...
Gamemaniac3434 avatarGamemaniac3434
Last night I had to clean projectile liqiud dogshit off of the sides of my puppies kennel. Pity me. Read my blog.
techsupport avatartechsupport
Taking a break from Fallout 4 to try out Twitch Creative. Catch me painting Chun-Li while listening to an eclectic mix of Alex G, DJ Shadow, and Modest Mouse. [img][/img]
Solar Pony Django avatarSolar Pony Django
So far from first impressions of my Freedom Planet indie box its 100% more worth it than lootcrate. Whereas lootcrate you get a bunch of stuff you may or may not like, indie box gives you indie games, and stuff related to that game, such as the soundtrack
maycausecancer avatarmaycausecancer
When one game is rated 7.4 and another 7.6, Are you telling me one game is 0.2 worse than the other. WHAT!?!
KingSigy avatarKingSigy
I think Microsoft takes the cake for worst console updates. The XBone UI is worse and the fucking controller had an update. What the hell has gaming become?
Dr Mel avatarDr Mel
Well, that's a wrap for the Bloodborne DLC. I liked it. More thoughts and maybe spoilers in the comment section.
Confuseddalek avatarConfuseddalek
a rainy afternoon, and too sleepy for games. Time to go to the animal shelter and try not to fall asleep, surrounded by kittens.
Archelon avatarArchelon
Community Question: Following from yesterday's Community Question, how would you feel if reviewers began assigning two scores to a game? One specifically for the technical aspects/performance of the game, and the other for their own personal enjoyment?
ikiryou avatarikiryou
I went back to Persona 4 Golden this weekend, asked Chie to be my girlfriend but then accidentally maxed out my social link with Yumi, changed my relationship status to "It's Complicated" on Personabook. [img][/img]
James Internet Ego avatarJames Internet Ego
Why am I hyped? Just cause :D
JohnSmith123 avatarJohnSmith123
You know what Fallout 4 mod I want to see? One to fix the interior lightning. It's like the silliest thing to get fixated over, but I can't seem to ignore how white and bright some of those inside lights are.
RexterNathan avatarRexterNathan
Just wrote my first C-blog. It's me talking about the games I have played this month; I'm quite excited
SeymourDuncan17 avatarSeymourDuncan17
I wish the Squid Girl outfit was still a dress for boys. I want to live through my Inkling boy and be a cute girly-man, dammit. [img][/img]
Zer0t0nin avatarZer0t0nin
Goshdarnit...just stood in front of the camera to record an intro for the advent calender thingy and actually got stage fright >.>
KnickKnackMyWack avatarKnickKnackMyWack
Well, it seemed like for two seconds people were finally going to give Star Fox a fair shake, but nope! GameXplain's YouTube audience seem pretty insistent that it's just a Star Fox 64 clone down to the graphics. Sometimes I just don't understand peopl
Dr Mel avatarDr Mel
I don't think it will happen, but if the NX is turns out to be a VR device, I will be the saddest boy in the milky way.
Mike Martin avatarMike Martin
There's something so fucking delicious about a toasted Hawaiian roll, smoked ham, Swiss, some spinach and a dollop of mustard. #FatKidPosts
Still in work clothes.
Gamemaniac3434 avatarGamemaniac3434
Welp, wrote up a blog for that there bloggers wanted. Its me bitching about Bioshock Infinite! Again! Yay!!!!!!
more quickposts



Invert site colors

  Dark Theme
  Light Theme

Destructoid means family.
Living the dream, since 2006

Pssst. konami code + enter

modernmethod logo

Back to Top

We follow moms on   Facebook  and   Twitter
  Light Theme      Dark Theme
Pssst. Konami Code + Enter!
You may remix stuff our site under creative commons w/@
- Destructoid means family. Living the dream, since 2006 -