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LucasArts says no Force Unleashed PS3/360 multiplayer, I practice my Force choke - Destructoid




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LucasArts says no Force Unleashed PS3/360 multiplayer, I practice my Force choke


12:44 PM on 05.16.2008
LucasArts says no Force Unleashed PS3/360 multiplayer, I practice my Force choke photo



A couple of weeks ago, X-Play got an exclusive look at the Duel Mode in the Wii version of Star Wars: The Force Unleashed. It seemed like a ton of fun, and I figured that while it wouldn’t be as awesome to swing around a lightsaber with two analog sticks, it’d still be plenty satisfying. Unfortunately, LucasArts has announced that the HD current-gen (yeah, I said it) versions of the game — i.e., the PS3 and 360 versions — will not have any multiplayer component.

According to a LucasArts spokesman, the “reason” for the lack of a multiplayer mode on the PS3 and 360 is … because one exists in the Wii, PSP, and DS versions (it’s Wi-Fi on the handhelds, of course). Wait...WHAT? Apparently, they believe that it’s better to give no explanation at all than to try and give even a bullsh*t PR answer. Frankly, I just find that infuriating, but you be the judge:

To be specific, there's no multiplayer in the Xbox 360 and PlayStation 3 versions, because there is on the Wii, PSP, and DS. As far as specific reasons are concerned, we don't really like to get into the reasons why we don't do things because I don't think there's really a satisfactory answer that people would really be happy with. So, there isn't multiplayer and that's kind of how it is...

I’m just waiting for the next edition of Webster’s Dictionary to feature this statement as a definition of the word “lame”. Hell, I would’ve been happy if he’d said something like, “We were originally working on a PS3/360 multiplayer mode, but had to scrap those plans due to time constraints.” But as it stands, we’ve got nothing; instead, we’ll have to pick up the Wii/DS/PSP versions or forever lament the inability to recreate the Obi-Wan/Vader fight from Revenge of the Sith.

[Via PSX Extreme – thanks, Jonathan!]






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