10:35 PM on 07.06.2010 |
|
|
Someone, somewhere mentioned "Super Star Wars" and "Xbox 360" in the same sentence. Oh man! I guess that means it's totally going to happen, right guys!? The person in question was LucasArts executive producer Haden Blackman, who mentioned the sentiment to CVG.
"There are certainly some ideas we've kicked around [with the original trilogy] and we're always trying to capture the spirit of some of those big moments from the films," he says. On the flipside, "We're also interested -- and this is something that comes from George [Lucas] -- in taking Star Wars in new directions, not just always going back and rehashing what has been done before."
"But at the same time I would love to see a Super Star Wars on the Xbox 360, so I think anything is possible." So, basically, what you're saying is y'all want to take the franchise in all directions, at least as far as videogames are concerned?
Porting the classic games to PSN and XBLA would make a lot of sense, especially since those titles are already out for WiiWare. And they'd sell well, I would imagine. Kind of a non-story, I know, but I couldn't resist bringing up the SNES Star Wars games. Has anyone actually beaten them?
LucasArts 'would love' Super Star Wars on 360 [CVG via That VideoGame Blog]
Free Radical's Star Wars Battlefront sequel has made many appearances on various streams and video hosting channels since cancellation in 2008, but this weekend saw one of the most generous videos: an hour-long playthrough o... I want a new Monkey Island. So does some guy on the Adventure Game Studio forum, who announced Carnival of Monkey Island, which is a fanmade entry that will take place inbetween the second and third MI games (is that a m...
Hey gang! Unfortunately, we didn't do a live Destructoid Show today, but we still did one. And it's probably a little bit weird.
The big sad news is that Disney carried out Order 66 on LucasArts. Sadder still, Star War... The closure of LucasArts was painful to see both in terms of the studio's legacy and the projects it had in the pipeline. One such game was Star Wars 1313, a visually-impressive title that showed up a couple of times and vani... With the Stars Wars license and money behind LucasArts, the studio only needed to follow. Instead, they innovated for 31 years.
Not only did the studio have a hand in adventure, first-person shooter, real-time strategy, and f... In the wake of LucasArts' death at the hands of Disney, Raven Software and Activision have decided to release the source code for the Jedi Knight games -- Jedi Academy and Jedi Outcast.
"Raven is sad to hear about the c... Disney has today announced that it's decided to close down LucasArts as a game studio, transitioning it into a "licensing model." This effectively means that LucasArts is dead, likely to exist as little more than a legacy nam... Following the recent leaks, Kotaku is back with more information on Star Wars: First Assault, a multiplayer shooter that was planned for digital distribution but has since found itself stuck in limbo. The outlet has gameplay ...
Greetings! If you're watching today's show and wondering why Max happens to look so much like Adam Sessler, it's because he recently got a full-body makeover to look like Adam Sessler.
Don't act like you wouldn't either, if ... In 1990, Ron Gilbert made the genre-defining Secret of Monkey Island with Tim Schafer. Two decades later, Gilbert joined Schafer's studio, Double Fine Productions. And now, after releasing his latest adventure, The Cave, Gilb...
|
|