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Luc Bernard and Alex Neuse take on 'Runner' photo

Runner is a game by Anthony Burch, Ashley Davis and myself -- all members of the gaming press. It's a strange game, caught in a strange situation.

Who's going to review it? Other members of the gaming press? Not likely; gaming enthusiast sites don't tend to review free games (especially ones made by their competitors). Cutting out every other gaming site only leaves Destructoid as a potential source for reviewers. Quite a few of our c-bloggers actually did take a shot at reviewing Runner, with some really interesting and thought-provoking results. Still, any member of Destructoid is going to be looked at as personally involved with a game made by another member of Destructoid, so that pretty much disqualifies any of us (staff and community members alike) from giving the game a "real" review.

It's for that reason that we had to reach out beyond the gaming press to find a review team that would be both  unbiased towards the game, and smart enough about games as a medium to know what they're talking about. In short, we needed some game developers.

Alex Neuse, CEO of Gaijin Games (Bit.Trip Beat), and Luc Bernard, CEO of Oyaji Games (Mecho Wars) are here as honorary professional game critics, ready to review Runner for your reading pleasure. Hit the jump to hear their thoughts on the game.

Sneak preview: both devs call the game "artsy fartsy."

 
Alex Neuse

(Alex has worked in the industry for over eleven years. During his time at LucasArts, he contributed to the development of Star Wars Racer, Jedi Power Battles, Grim Fandango and Gladius. Since then, he has gone on to create his own development studio, Gaijin Games. His latest work is the critically acclaimed Bit.Trip Beat.)

"Runner." Aren't we all runners, really?  We're all running from something.  Someone...

Or are we running towards them?

These are the questions you might ponder as you play Runner, an experimental/independent/amateur game created by the good folks at Destructoid.  However, if you aren't intrigued enough by the simplistic gameplay, as you turn away from the game you will probably be asking yourself "Why did they make this thing?  Guh!"  And you'd later be bummed to realize (as you read an article about the game) that it's really pretty enjoyable and capable of making you think--despite its simplicity.

Basically, however, the game is an artsy-fartsy recreation of that horribly difficult part of Battletoads that's still preventing me from beating the game after decades of trying.  Upon firing up Runner, the images of jet bikes and membrane jumps that shot through my soul like a horrible PTSD flashback nearly made me throw up on my laptop and hide under my coworker's desk crying.  But the neutral grays and pleasant music calmed me down and I gave it a shot.

There are a few differences between Runner and the Wind Tunnel in Battletoads.  One is the difficulty, as I've beaten Runner and have only had nightmares of beating the Wind Tunnel.  The other is the way that Runner weaves difficulty into the story through picture bubbles that obscure your path.  The actual task at hand--running and avoiding obstacles--doesn't get all that tough.  But dealing with the distractions of lost and/or unrequited love, ninja violence, and obsession/jealousy while moving along in stride compound the difficulty, just like these same issues do in real life.  And the thing is, these picture bubbles are very well drawn and pleasing to behold.  They are nefariously so.  Because you want to look at them, but really, you shouldn't.  You should just move on.  If you don't, you're going to get caught up in the ghosts of your past and ultimately suffer a sad and bleak game over.
 

Some would say that life is about progress, and that we should always be moving on, looking forward to reaching the next goal.  It seems that the developers of Runner felt this way, or were at least exploring this notion.  The more you play, the less distracting the memories or picture bubbles become.  They haven't changed, but you are now able to cope with them.  I found this to be an interesting observation as I played this rather simple game.  Here was a game, made by a bunch of nerds with a bee in their bonnet and I'm having realizations about the complexities of life.

Without giving away too many spoilers about the game (which will take you less than fifteen minutes to beat), I will tell you that Runner explores the notions of moving on from the past, finding independence and strength in your passions, and loving against all odds, only to lose that which you've tried so hard to get.

As Alfred Lord Tennyson said, "'Tis better to have loved and lost than to have never loved at all."  And those of you who have beaten Runner will know exactly what I'm talking about.
 
 
The thing that truly inspires me about games like this, (see other similar games below) is how much an interactive experience can move a person.  Runner is an action game, really.  And it's cute.  The sprite work is good, the environments appropriate, the music sufficient...  But while each of the pieces are fine on their own, they shine as a whole--if you as the player will let them shine.  Because Runner is not for everyone.  People without an appreciation for the inherent power in interactive mediums won't care nearly as much as the connoisseur will. 
 
And I'll tell ya, I may be reading WAY too much into it.  But then again, is that even possible?  Because this is my reaction to the game, and this is how I feel after playing it.  And those experiences are just as meaningful and true whether the developers set out to evoke them in me or not.  Whatever their intentions, I've enjoyed this game enough to write an article, and that's saying something about the power of a few pixels moving around the screen in a relatively simple way.  Games don't have to be complex to be worthwhile.  And Runner is a good example of that fact.

Other examples of very simple games that have moved me are Passage and The Graveyard on the PC.  Somewhat more complex, but also simple when compared to most games these days are Coil, Flower, and flOw.

I'm not saying that these games are necessarily good or bad, but they all have one thing in common--the ability to move a person.
 

Luc Bernard
 
(Luc is a self-described "drunk and outspoken bastard." He's been working in or around the videogame industry since he was 13 years old. His powerful scenario designs and illustration skills have already gained him a large following, despite the infamous events surrounding the launch of his first commercially released game, Eternity's Child.  Luc is currently the CEO of his own studio, Oyaji Games, and is hard at work on his next game, Mecho Wars).
 
Now maybe I just plain suck at playing this game but I haven't managed to finish it.

I'm trying right now to figure out what the story is. Maybe there is none or maybe it's just an artsy farty game.

So you have this character that is being chased by girls. Maybe he is very attractive, or that he porked them and now they want to be shagged again.
 
 
Come to think of it if I ever did a game about my relationships it would involve the character being attacked on the subway, have a chair thrown on him. Then maybe spend a year of being a drunk so a bunch of mini games where you must drink as much vodka possible without puking. And then to meet another girl, and then fuck up everything yourself and then have her leave and not talk to you at all, and tell everyone that you're fucking insane.

Now that might make a entertaining game. I should consider doing it.

The main problem I have with Runner is those bloody speech bubbles that appear at one moment that go across the entire screen, I couldn't see where to bloody go anywhere. It was really fucking frustrating. It actually ruined the entire game for me, so I ask Anthony this. Get those fucking speech bubbles out of the game and then I'll replay it. Otherwise it just makes me want to smash my PC into the first person that comes near me.
 


On the other hand I did like the retro graphics, when the game started I was quite excited with those simplistic buildings when they started to appear. Up until those fucking bubbles appeared.

But maybe what this game is trying to tell, is that woman are dangerous and fuck with your head and drive you insane, like this game did.
 
(Thanks to Luc and Alex for their time. Be sure to check in on both of their sites for future game reviews.)
LAUNCH GALLERY (8 IMAGES)
Photo Photo Photo Photo Photo Photo Photo Photo









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Jonathan Holmes is the most lovable Associate Editor on Destructoid. Catch him on videos, original editorials, and on back episodes of the Destructoid Show and MTV's Road Rules. Jonathan is a retro gamer's gamer. Likes Mega Man 2, Resident Evil, Katamari Damacy, Bit.Trip, Metal Slug 3 Meet the rest of the team



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44 comments | showing # 1 to 44
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viralhunter's Avatar - Comment posted on 05/07/2009 18:19
viralhunter
And here I thought Eternity's Child was an autobiographical game centered around your life, Luc. Too bad you're just as drab as the rest of us, vodka, subway excursions, and all.
DaedHead8's Avatar - Comment posted on 05/07/2009 18:29
DaedHead8
Well that was satisfying....
Darren Nakamura's Avatar - Comment posted on 05/07/2009 18:29
Darren Nakamura
Alex's review was fantastic. Luc's review, also fantastic, but in a totally different way. He does bring up a good point...

Although I totally do *get* the speech bubbles' existence (more so now after having read Alex's review), as a design choice it is definitely polarizing. If the player isn't looking to think about the meaning behind what originally appears to be a simple reflex-based game, then he could easily get frustrated by the speech bubbles and call it quits right then and there. Or, more curtly, if a game mechanic says something that the designer is trying to convey, but it also makes playing the game not fun, then people won't want to play it in order to get the message anyway.

Just a thought.
Zombutler's Avatar - Comment posted on 05/07/2009 18:29
Zombutler
At least the jump button works! :)
Tubatic's Avatar - Comment posted on 05/07/2009 18:31
Tubatic
Wow.

This is a brilliant selection of reviewers! You could not have picked two better people.

Damn I love this place.

Although, technically, Luc was/is an infamous part of the Dtoid community and probably can't give the game a fair shake more than any of us... but who cares! This was so Pringles. 11/10.
Tubatic's Avatar - Comment posted on 05/07/2009 18:36
Tubatic
Also, Luc not being able to enjoy the game through the speech bubbles is so "meta", its not even funny.

Art gaming is intense. I'm freaking out.
GLORNS's Avatar - Comment posted on 05/07/2009 18:41
GLORNS
This game looks awesome. I can't wait to play! Also WTF "Luc Bernard" (if that is your real name)
Chris Carter's Avatar - Comment posted on 05/07/2009 18:48
Chris Carter
When I have time, I can review this for my site :-D
ProperlyParanoid's Avatar - Comment posted on 05/07/2009 18:55
ProperlyParanoid
The drawings in the speech bubbles are amazing! (:

I really want to play this game, but the sound board of my computer is not working, and I want to experience every aspect of the game, including the music, so I'll have to wait a little more.

Also, Alex's review was great!
Technophile's Avatar - Comment posted on 05/07/2009 18:58
Technophile
Take about 95% of what Alex said and mix in Luc's frustration with the speech bubbles as a design choice and that is how I felt about the game.

I like it when I'm on the same wavelength as people.
Wexx's Avatar - Comment posted on 05/07/2009 19:03
Wexx
Best. Review. Ever.
Chronic Logic's Avatar - Comment posted on 05/07/2009 19:11
Chronic Logic
I'm just going to pretend Eternity's Child never existed. Horray for Runner though.
grafkhun's Avatar - Comment posted on 05/07/2009 19:18
grafkhun
Still waiting for the mac version Anthony!
MechaMonkey's Avatar - Comment posted on 05/07/2009 19:32
MechaMonkey
"Games as Expression" vs. "Games as Fun", the eternal debate.

Nicely done, fellas!
Anthony Burch's Avatar - Comment posted on 05/07/2009 19:34
Anthony Burch
grafkhun:
Unless someone decides to port it, it ain't coming. Game Maker is Windows-only, sad to say.
Tristero's Avatar - Comment posted on 05/07/2009 19:48
Tristero
Question, did you play with controller or .... I kid, I kid.
Jonathan Holmes's Avatar - Comment posted on 05/07/2009 19:53
Jonathan Holmes
@ Dexter and Luc- Ideas on how the word bubbles could have been less frustrating, but still could have been effective at communicating the same idea?

Semi-transparent word bubbles maybe?
Chris Carter's Avatar - Comment posted on 05/07/2009 20:05
Chris Carter
@Holmes
Have fewer of them, and implement "Word Bubble FMVs" for emphasis perhaps?
4knuckleshuffle's Avatar - Comment posted on 05/07/2009 20:05
4knuckleshuffle
Anthony,

Go fuck yourself.

-4knuckleshuffle
Swizzler121's Avatar - Comment posted on 05/07/2009 20:09
Swizzler121
why does the fonz run from the ladies? the fonz loves the ladies!
aborto thefetus's Avatar - Comment posted on 05/07/2009 20:09
aborto thefetus
Luc Bernard unbiased towards Destructoid? Didn't he hate us?
Jonathan Holmes's Avatar - Comment posted on 05/07/2009 20:41
Jonathan Holmes
@ Magnalon- I guess I'd be worried that if the word balloons weren't truly frustrating, would the idea that memories of past relationships really screw up one's ability to move forward in life be communicated as effectively?

It's all a matter of degrees. Some people think that Picasso's "African" period was too "challenging" to look at, and instead prefer his cubist or surrealistic work. I think it's the same with gameplay.

Some challenge suit some people better than others.
Chris Carter's Avatar - Comment posted on 05/07/2009 21:49
Chris Carter
@Holmes
Very good point, and one I agree with; was just humoring your suggestion :-D
Jonathan Holmes's Avatar - Comment posted on 05/07/2009 22:00
Jonathan Holmes
@ Mag0 And I just wanted an excuse to imply that Anthony is the Picasso of game development. :D
Brian Szabelski's Avatar - Comment posted on 05/07/2009 22:13
Brian Szabelski
Luc Bernard returns! Also, good reviews from both parties.
pendelton21's Avatar - Comment posted on 05/07/2009 22:43
pendelton21
...holy God. Luc's review looks like it was made by Sterling as Luc Bernard to make fun of him. That was awful.
Shawnzzy's Avatar - Comment posted on 05/08/2009 00:40
Shawnzzy
OH MAN! I knew that Luc guy was leanin' towards squares-vil, but damn, I didn't know how much. On the other hand, I really liked the first review, especially how he compared the game to other art/indie greats like Coil, Fl0w, Flower, Passage and Graveyard. C'est bon, n'est pas?
TheStripe's Avatar - Comment posted on 05/08/2009 01:55
TheStripe
Luc is still upset he launched a broken game.
akathatoneguy's Avatar - Comment posted on 05/08/2009 02:10
akathatoneguy
pendelton21 hit it on the head. And by "it", I mean Luc Bernard.
Char Aznable's Avatar - Comment posted on 05/08/2009 12:47
Char Aznable
That was a pretty interesting read. Did Rev ever put out that analysis of the game? I was looking forward to that, and I hope I didn't miss it already.
IroN1c's Avatar - Comment posted on 05/08/2009 15:16
IroN1c
@ Char Aznable:
I believe he didn't. If he did, I missed it too.

And Luc's review was pathetic. Should be satisfying enough for everyone involved, they now know that he cannot be taken seriously.
Naim Master's Avatar - Comment posted on 05/08/2009 17:43
Naim Master
Runner jump button works , Runner characters have moving sprites , Runner tells the story in a interactive way , not a few lines in the beggining , Runner works in all supported control methods .
Jonathan Holmes's Avatar - Comment posted on 05/08/2009 17:59
Jonathan Holmes
@ Luc bashers- Luc doesn't claim to be a professional videogame critic. That said, I think his opinion is as valid as a the next guy's.
IroN1c's Avatar - Comment posted on 05/08/2009 18:19
IroN1c
@Jonathan Holmes:
Yeah, of course, everybody has a valid opinion. I think the problem with Luc's "Review" is that it just sounds like some angry forum rant, rather than a review in which somebody actually thought about the game, something Mr. Neuse did.
Jonathan Holmes's Avatar - Comment posted on 05/08/2009 20:31
Jonathan Holmes
@ IroN1c- I think you've just hit upon exactly why it was so great to get both Alex and Luc to agree to this review.
Qraze's Avatar - Comment posted on 05/09/2009 14:48
Qraze
i haven't played it but can understand the gimmick of it. nice idea really. don't stop to smell the flowers.
kalidanthepalidan's Avatar - Comment posted on 05/09/2009 20:43
kalidanthepalidan
That was delightful. Both of those reviews were excellent and reflect two very different approaches the player can take to the game.
Poopface Morty's Avatar - Comment posted on 05/09/2009 23:09
Poopface Morty
So...is it just supposed to end, or what? Am I not hip enough to get it or missing something? I mean, I get the whole metaphor of eluding your past, moving forward, got it, but it just abruptly went black at a jump and I saw credits, maybe after playing for 5 minutes. Happened twice, second time without getting hit aside from the time when the kiss action loses it's effect.

Frankly, it seems like the idea and concept was paid more attention than the gameplay. Kudos for the attempt, because I fucking loved that Battletoads level.
Druid 01's Avatar - Comment posted on 05/10/2009 11:06
Druid 01
"is that woman are dangerous and fuck with your head and drive you insane"
Benson's Avatar - Comment posted on 05/10/2009 20:16
Benson
I bet he's running from his gay thoughts...
Jonathan Holmes's Avatar - Comment posted on 05/10/2009 20:54
Jonathan Holmes
...or he got married, and then his wife left him because she wouldn't know a good thing if it bit her on the ass.
Jetsetlemming's Avatar - Comment posted on 05/11/2009 06:22
Jetsetlemming
This post got me to finally unzip the Runner download and actually play it.
Great game, sullied only by the discovery upon reading the reviews and finding that I didn't fuck up at the end, but rather Runner is faker than Metal Gear Solid 4's ending fake and that shit was so scripted.
Much like Luc's review being funny in a meta way for him complaining about a game's artsy aspects fucking up the gameplay, an Anthony Burch game with the illusion of choice, with the game lying to the player, is also funny.
Katamaya's Avatar - Comment posted on 05/15/2009 09:22
Katamaya
Luc's review was pure entertainment. I will have to get my hands on a PC so I can attempt Runner, now. I'm sure I'll like it.
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