(Alex has worked in the industry for over eleven years. During his time at LucasArts, he contributed to the development of Star Wars Racer, Jedi Power Battles, Grim Fandango and Gladius. Since then, he has gone on to create his own development studio, Gaijin Games. His latest work is the critically acclaimed Bit.Trip Beat.)
"Runner." Aren't we all runners, really? We're all running from something. Someone...
Or are we running towards them?
These are the questions you might ponder as you play Runner, an experimental/independent/amateur game created by the good folks at Destructoid. However, if you aren't intrigued enough by the simplistic gameplay, as you turn away from the game you will probably be asking yourself "Why did they make this thing? Guh!" And you'd later be bummed to realize (as you read an article about the game) that it's really pretty enjoyable and capable of making you think--despite its simplicity.
There are a few differences between Runner and the Wind Tunnel in Battletoads. One is the difficulty, as I've beaten Runner and have only had nightmares of beating the Wind Tunnel. The other is the way that Runner weaves difficulty into the story through picture bubbles that obscure your path. The actual task at hand--running and avoiding obstacles--doesn't get all that tough. But dealing with the distractions of lost and/or unrequited love, ninja violence, and obsession/jealousy while moving along in stride compound the difficulty, just like these same issues do in real life. And the thing is, these picture bubbles are very well drawn and pleasing to behold. They are nefariously so. Because you want to look at them, but really, you shouldn't. You should just move on. If you don't, you're going to get caught up in the ghosts of your past and ultimately suffer a sad and bleak game over.
Without giving away too many spoilers about the game (which will take you less than fifteen minutes to beat), I will tell you that Runner explores the notions of moving on from the past, finding independence and strength in your passions, and loving against all odds, only to lose that which you've tried so hard to get.
As Alfred Lord Tennyson said, "'Tis better to have loved and lost than to have never loved at all." And those of you who have beaten Runner will know exactly what I'm talking about.
Other examples of very simple games that have moved me are Passage and The Graveyard on the PC. Somewhat more complex, but also simple when compared to most games these days are Coil, Flower, and flOw.
I'm not saying that these games are necessarily good or bad, but they all have one thing in common--the ability to move a person.
I'm trying right now to figure out what the story is. Maybe there is none or maybe it's just an artsy farty game.
So you have this character that is being chased by girls. Maybe he is very attractive, or that he porked them and now they want to be shagged again.
Now that might make a entertaining game. I should consider doing it.
The main problem I have with Runner is those bloody speech bubbles that appear at one moment that go across the entire screen, I couldn't see where to bloody go anywhere. It was really fucking frustrating. It actually ruined the entire game for me, so I ask Anthony this. Get those fucking speech bubbles out of the game and then I'll replay it. Otherwise it just makes me want to smash my PC into the first person that comes near me.
On the other hand I did like the retro graphics, when the game started I was quite excited with those simplistic buildings when they started to appear. Up until those fucking bubbles appeared.
But maybe what this game is trying to tell, is that woman are dangerous and fuck with your head and drive you insane, like this game did.
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