Quantcast
Love, the MMO: I promise it has nothing to do with drugs and the sixties - Destructoid




Game database:   #ABCDEFGHIJKLMNOPQRSTUVWXYZ         ALL     Xbox One     PS4     360     PS3     WiiU     Wii     PC     3DS     DS     PS Vita     PSP     iOS     Android


Love, the MMO: I promise it has nothing to do with drugs and the sixties


2:57 PM on 02.26.2008
Love, the MMO: I promise it has nothing to do with drugs and the sixties photo



If you heard Rev Anthony's RevRant from this week's RetroForceGo! you've already heard a little about the amazing indie showing at GDC. It's truly one of the richest gatherings of indie work you're likely to see, and if you love that as much as I do, you find it always leaves you salivating for more. Eskil Steenberg's mini-MMO Love (better known as For The Love Of Game Development) was shown among that very group, and clearly has affected some of the people who saw it already.

I know I'm going to like a developer when he has the balls to subtitle his game as "first person not so massively multiplayer." Screens from the game look like concept art fleshed out in watercolor. What does it play like? Here's a bit from Rock Paper Shotgun's article:

So far he’s already populated it with weird animals and wondrous, gaseous visuals, and he intends to build the world into a kind of communal adventure, where gamers work together to furnish a central village, defend it from enemy attack, and explore the surround world and its many dungeons. Players will be able to do things like deform elements of terrain, allowing them to build tunnel networks or walls to defend their property. Items will also be intended for the good of all as Steenberg creates them and drops them into the world. You won’t be picking up rifles in your adventures, but more likely the plans for the rifle-building machine, that can then be utilised by everyone in your village.

Steenburg clearly sees that MMOs are not pleasing all gamers, and his unique vision is an inspiration to what games could become freed of their boundaries. He says he isn't working on the project for financial gain (not shocking, somehow,) and he will only need about 200 subscribers to justify running the game live. I find myself envying those 200 vacant spaces waiting to be filled. I have no way of knowing if the game would satisfy my sensibilities or not, but sometimes the ideas are as worth supporting as the games themselves.

[Thanks, Jonathan]







Comments not appearing? Anti-virus apps like Avast or some browser extensions can cause this.
Easy fix: Add   [*].disqus.com   to your software's white list. Tada! Happy comments time again.

Did you know? You can now get daily or weekly email notifications when humans reply to your comments.






MMO

10:00 PM on 09.18.2014
Not-Review: In Real Life

First Second is quickly becoming one of the best small press comic publishers, especially for those who like videogames. Their Glorkian Warrior book and corresponding videogame are both delightful in their own right, though n...more



10:45 AM on 09.18.2014
Remember Triple Triad in Final Fantasy VIII? Check out Eminence: Xander's Tales

Back in the day when I first played Final Fantasy VIII, I fantasized about a world in which people could walk up to random strangers, ask to play a card game, and be treated to one without it being weird. We are not there ye...more



10:00 AM on 09.16.2014
Final Fantasy XIV's patch 2.38 brings personal housing, new Relic quest extension

Patch 2.4 for Final Fantasy XIV, which is set to bring the Ninja job and a ton of other content is still a tad off, but in the meantime patch 2.38 has dropped. Inside you'll find a number of quality of life updates, as w...more



View all MMO






Back to Top




All content is yours to recycle through our Creative Commons License permitting non-commercial sharing requiring attribution. Our communities are obsessed with videoGames, movies, anime, and toys.

Living the dream since March 16, 2006

Advertising on destructoid is available: Please contact them to learn more