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Love/Hate: The NES was great ... no, it wasn't! photo
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The Nintendo Entertainment System -- now there is a console that is almost universally lauded by gamers.

If you were born in the '80s, chances are you owned and loved an NES. It was the first taste of digital entertainment for many as well as the re-introduction of gaming to those disillusioned by the Atari age. It's no surprise that gamers today will gloss over the console's faults, negligible as they were when considering the joy the hardware provided.

The problem with waxing nostalgic is that we've built up the NES as a pillar of perfection. It's one thing to recognize it as a terrific device with its share of flaws, but it's another to act oblivious of its shortcomings. Returning to those old games nearly two decades later, I wonder how we as children were able to put up with such flagrant insults to our patience and sensibilities.

Regardless, I can't help but love the NES. This predicament has torn me apart, literally. My mind has been fractured into dueling personalities -- one who has bought into the myths and lies of the NES and one whose frustrations over the machine's inadequacies has left him an acrimonious husk of a man.

I have a habit of arguing with myself. Frequently. 



Hey! Wanna know what was awesome?

No, but I have a feeling you're going to tell me anyway.

The NES! Only the best game system EVER!

Aww, Christ. You best take off those retro goggles before you run headlong into a brick wall.

What? You gotta admit, Nintendo was on the ball back then. They really cared about quality, much more so than today.

And here we go.



That's why the Seal of Quality was soooo amazing! Every game I owned as a kid had that Seal and every one of them was a masterpiece. If only Nintendo would bring it back, then maybe...

Horseshit.

E-e-excuse me?

You heard me! Horseshit! The Seal didn't mean squat except that Nintendo had other companies by the balls! You'd have to be completely fuckin' Looney Tunes to honestly believe that the Seal kept bad games off the system.

I really wish you would tone down the language and...

Oh, bite me, you damn Boy Scout!

Now wait, wait. Nintendo brought the Seal to prevent another flood of shovelware like the one that sunk Atari. Third parties were only allowed to publish five games a year. It was in their best interest to make sure those games weren't shoddy.

There were those unlicensed games from companies like Tengen and Wisdom Tree, but you can't fault Nintendo for policy violators. Did you ever play Bible Adventures? Nintendo had no control over that.

Oh, I'm not talkin' about Bible Adventures. I'm talkin' about assholes like LJN, a company that did everything in its power to destroy our favorite comics and movies. These were all games stamped with your precious Seal of Quality!

Those were isolated incidents and not reflective of the...

Isolated, my ass! There were enough for the Angry Video Game Nerd to make a career out of ripping them a new one! My God, man! YOU'VE personally played this shit! Is your memory so poor that you can't even remember the kind of... the kind... of...

SUPERMAN 64!

That wasn't an NES...

Superman 64 had the God damn Seal of Quality! End of discussion!

Oh, stop. Those were ISOLATED INCIDENTS. They couldn't compare to the hundreds upon hundreds of good games we were blessed with from Capcom and Konami and especially Nintendo. Super Mario Bros. 3, The Legend of Zelda, Mega Man, the list goes on.

First of all, "hundreds upon hundreds"? If I recall, you owned less than thirty games. That you would believe there were "hundreds upon hundreds" of good games tells me somebody read Nintendo Power as though it were Holy Scripture.

Second, the big companies were not exempt from peddling some really nasty shit. That Metal Gear port was a joke, and the first Teenage Mutant Ninja Turtles was a migraine.



Ninja Turtles wasn't that bad.

Oh, really now?

Let's not leave out the big dog itself, Nintendo. All those self-titled, throwaway sports titles... Jesus, Urban Champion! Way to uphold the standards of quality, Nintendo! Way to set an example for others to follow!

Whoa! Now that's being harsh. You are cherry-picking a small handful of games that, frankly, no one remembers. Despite those minor missteps on Nintendo's part, think of how many of their games went on to become legends, spawning long-lasting franchises and setting industry trends for years to come.

I like how little by little you are admitting that everything wasn't all peaches and cream.

You call that bad? If you measure the output against what comes out for Wii...

NO! Don't you fuckin' change the topic! Focus!

It's true, though! It's only fair to bring up the comparison. In contrast, the NES was leagues ahead in variety and scope. Whatever slate of substandard software may have existed, it wasn't enough to spoil the entire platform. Are you really trying to convince me that all these classics, many of which you loved as well, don't account for anything?

Yeah, it was fine back then. When we were young and too stupid to see how we were being screwed over.



WHAT? How was something like Zelda... I don't get you. You are just pulling excuses out of thin air, trying to find the most asinine reasons why these games suddenly aren't good anymore.

I have excellent reasons! You brought up Zelda? Wandering aimlessly, bombing every fuckin' wall, burning every fuckin' bush, accidentally tripping over the entrance to the next dungeon? That's not exploration, that's busy work!

The game allowed you to make discoveries for yourself. Rather than excessive hand-holding, it gave you the power to approach the adventure in your own unique manner.

Funny, that sounds a lot like lazy design to me.

You can't expect people to pick up on this shit. There is no logic! How am I supposed to know to bomb THIS specific wall? Where are the clues? Where? How are you supposed to magically guess the Lost Woods puzzle? It was a scam to get you to buy the strategy guide, to squeeze every last penny out of you!

It's the same story with Metroid. Oh, eeeeeeveryone instinctively knew to shoot up at the ceiling to uncover the secret passage. Thanks for not keeping me in the dark, assholes!

What you are complaining about is old-school challenge. All the tools are at your disposal, but it's up to you to use them wisely.

Games used to be truly interactive. You would have to write down passwords, plot your own maps, all outside of the game. It was a marriage of the real and virtual environments that heightened the experience. Everything today is delivered in-game, everything needs a tutorial, and nothing is allowed to be too confusing.

Consider the letter from StarTropics. In the game, you needed a password and the only way to obtain it at the time was to take a letter packaged in the game box and submerge it in water, unveiling a secret code. The act of necessitating a physical artifact in order to progress is a means of engaging the player that no one does anymore except for maybe Hideo Kojima.

Even little touches, such as the notes pages in the backs of manuals, helped to bring the game off the screen and into reality.

Do you know anyone who used those damn notes pages? At all? No, you don't. Everyone scrawled on notebook paper and stuffed it in the back of a fuckin' dresser drawer, never to be seen again.



I'm glad you mentioned passwords, though. A password is supposed to be a secret keyword which upon speaking will grant access to whatever it is being hidden. NES passwords, on the other hand, are ridiculous strings of pictograms and Germanic runes that extend for miles. What is so special about a game that I have to memorize a random sequence of the junk that appears when your printer jams up and you have to waste ink on useless test pages? I just want to go to level 3, I'm not trying to enter the codes for the Presidential Football!

Why are they so damn long? Remember that scribble stuffed in your drawer? Better fetch that out! The passwords are written on it! God help you if you wrote them in pencil 'cause then you'll really be fucked!

Not every game had passwords, and few were ever as cumbersome as you make 'em out to be.

What's wrong with keywords that describe where you want to go, huh? To go to the ice level, enter "CHILLOUT." To go to the lava zone, enter "HOTSTUFF." Instead, it's "AZCskIl2$%-picture of a rabbit boning a squirrel-the back arrow-the Prince symbol." The hell, people? These games aren't so complicated that you should need a degree in cryptography to prevent players from brute forcing the game. We are going to find out the passwords one way or another, so why the needless hassle?

In The Goonies II, if you entered the code wrong, you couldn't just go back and erase it. No, you had to start aaaaall the way from the beginning. I can't erase the offending character? No? I copied the notes exactly! Maybe I wrote an 'L' instead of a '1' or left out an umlaut or some bullshit.

Now who's cherry-picking?

If everyone could just jump to the end, these games wouldn't be any fun, wouldn't provide any replay value. The longevity comes from retrying the games until you've mastered the mechanics. No one was instantly good at Contra or Ninja Gaiden. These games were short, like you said. Kids didn't have much disposable income, so individual games had to last them for months. It's not like the arcade where you can just pop in another quarter and you're good to go.

That's just it! The NES was NOT an arcade machine! Why did the games play like they were designed to suck your quarters? Unlike the arcade, a lot of games gave no option to continue or continues were limited. It's frustrating.

You mean Nintendo Hard?

You damn right I mean Nintendo Hard!

Hey! Games didn't pander to you! I liked that! True tests of endurance and skill!

Oh, you would say that.

I just don't see what the big deal is! Today's games are far too forgiving. You aren't playing games anymore. Essentially, they are interactive movies. Modern games could use an injection of old-school challenge.

Where's the line? Where the hell does a game stop being challenging and start bending you over the chair? Repeating the same level over and over and over again, relying on trial-and-error and rote memorization is as much about developing skill as playing the lotto is about making a sound financial investment!

Try to jump over a pit in any Mega Man and some beady-eyed nut sack pops up and drags you down with it. The entire series is built around these little "surprises" to keep you on your toes, but even after memorizing the enemy placements and boss patterns you are still dying because of your lack of superhuman reflexes.

But in the end...



You know, I downloaded The Lost Levels for Virtual Console and am convinced that it is the thumbscrew of the Famicom Disk System. You think you are going to play a traditional Mario game but instead you get roped into a circus of torture. It demands absolute perfection, mastery of every skill gleaned from the original Super Mario Bros., just to make it to end of a world without scooping your eyes out with salad tongs. Lovecraft couldn't have imagined such horrors!

Literally, the only hope you have is to exploit the infinite 1-up trick in the first level, but you'll burn through all of those lives before you even smell Bowser's ass in World 8. On top of that, you've got poison mushrooms and reverse warp zones just to demonstrate how low the game will sink to screw you over.

I just think that...

And these are supposed to be the GOOD games! NES developers didn't give a shit! They wanted kids to burn. Did they have some kind of vendetta? It was a fuckin' arms race to see who could make children cry the hardest. That was their big angle! And kids swallowed it!

It was an excuse to produce substandard software with the shittiest controls under the protective umbrella of "challenge." Well, FUUUUUUUUUCK YOU, princess!

You really should...

What the hell is wrong with people? This is what you reminisce over? Is this love affair with archaic game mechanics is some kind of badge of machismo? "Ooooooh! It's sooooo retro! It's sooooo good! Those were the days, weren't they? Hyuck, hyuck!" Then you stand around in a circle with goofy grins on your faces and reach out to grab one another's...



ENOUGH! Relax!

Don't tell me to...

Why are you getting so worked up? You are acting like an infant over, what? Video games? C'mon!

Okay, I concede that maybe nostalgia gets the better of some people, but you are just marking everything off blindly. What's your agenda? Are you arguing for the sake of arguing?

But...

Shut it down!

Whatever the case, we both have fond memories of playing the NES. We wouldn't have enjoyed ourselves so much if we had felt we were being cheated. Sure, some stuff doesn't hold up, but that's because it was a starting block for today's innovations.

Even so, the library was dominated by some really questionable design decisions, issues that have nothing to do with the technological era and everything to do with poor judgment. You wanna deal with that? Fine. Games have evolved for a reason. Does anyone really want to keep playing the same garbage for two decades straight?

Of course not, but that holds true for any piece of hardware. Really, you seem angry that your memories of the past aren't how you recall. You want the NES to still be as good as you dream it was. Am I right?

I suppose.

So what seems more foolish? Convincing yourself that the NES was a big scam or letting yourself get caught up in the trip, allowing yourself to return to those games, and continuing to enjoy their simple pleasures?

Maybe, I dunno. The problems are just so apparent now. I don't think I'll be able to overcome them. I wish I could still share your enthusiasm.

Fair enough. See? That wasn't so bad, was it?

I guess.

Friends?

Blow me.








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Tony Ponce (aka megaStryke) is a culturally confused, Canadian-born Puerto Rican who grew up in Japan and South Florida ... yet can only speak English. He specializes in writing features and maintaining an immaculate goatee. Likes: Any and all things related to Mega Man, Contra, Castlevania, 2D, PB&J sandwiches, applesauce, and candy corn. Meet the rest of the team



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65 comments | showing # 1 to 50
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next 50 comments

Monodi's Avatar - Comment posted on 12/15/2009 16:32
Monodi
Don't worry mega, I'll try to find a psychologist.

Frontpage this shit!
D-503's Avatar - Comment posted on 12/15/2009 16:45
D-503
Having a conversation with yourself seems crazier when you see it on paper...
A New Challenger's Avatar - Comment posted on 12/15/2009 16:45
A New Challenger
"Well, FUUUUUUUUUCK YOU, princess!"

I laughed buckets.

And as an additional tidbit, LJN : Accalaim :: Ultra : Konami. This explains a lot.
A New Challenger's Avatar - Comment posted on 12/15/2009 16:47
A New Challenger
also, Accalaim should be Acclaim. Man, what a great name for a notoriously shitty publisher (though their catalog wasn't totally bereft of decent games, at least later.)
Xzyliac's Avatar - Comment posted on 12/15/2009 17:02
Xzyliac
Beautiful header.
GamesAreArt's Avatar - Comment posted on 12/15/2009 17:03
GamesAreArt
I loved almost everything about that article. However I hate the fact that it has a TV tropes link to it. I hate TV tropes, but mostly because I love it. I end up with like 37 articles up, and then i'm like "Lol that relate able" Then I have 38 articles up. I end up doing the same thing with cracked.
GEMPadre036's Avatar - Comment posted on 12/15/2009 17:26
GEMPadre036
Split-Personality, eh? Reminds me of when Dr. McNinja "died" and his soul split into his more rational Doctor side and his more violent Ninja side. So badass!
Jack Maverick's Avatar - Comment posted on 12/15/2009 18:01
Jack Maverick
Hey, I actually did use those notes pages in the back of the manuals...only for two games. One was this Tiny Toons game I had on the Genesis, and the other was for...Mega Man X, I think? Pretty sure it was one of the games in the X series. Then through some bizarre series of events, I lost one of those manuals and stuck with notebook paper since then.

I'm still wondering to this day why they're called passwords when the symbols and letters you input into it resembles nothing that looks like actual words. "QBSA IGJD OWTL?" The hell is this?
A New Challenger's Avatar - Comment posted on 12/15/2009 18:12
A New Challenger
Depending on how much information they stored, passwords could be very simple or a clusterfuck. Metroid had a lot of potential states to keep track of depending on which power-ups you'd acquired; by contrast, all Adventures of Lolo needed was a four character password to denote which level you were on.
pedrovay2003's Avatar - Comment posted on 12/15/2009 19:07
pedrovay2003
This honestly sounds like how I feel about the NES half the time. I grew up with it. Doesn't mean it didn't have issues. :P
Tony Ponce's Avatar - Comment posted on 12/15/2009 19:45
Tony Ponce
@GamesAreArt

Holy shit, me too! Both TVTropes and Cracked! Hey, have you ever gone on TVTropes to look up one specific thing, found links to about a hundred other things, read those and finished up your computer time, then realize later that you never actually read the damn trope you originally came for?
Tascar's Avatar - Comment posted on 12/15/2009 19:50
Tascar
I suppose I'll fap this one.

I thought I stumbled onto Sean Malstrom's blog for a second there.
Tony Ponce's Avatar - Comment posted on 12/15/2009 20:01
Tony Ponce
How the tables have turned!
PwnanObrien's Avatar - Comment posted on 12/15/2009 20:59
PwnanObrien
Solid work. This needs a little bit of front page.Though I might be influenced by traumatic experiences in my childhood.
Excel-2011's Avatar - Comment posted on 12/15/2009 22:21
Excel-2011
Please post photos of yourself wearing dark and light clothing so I can have a visual to go along with this fine read.
manasteel88's Avatar - Comment posted on 12/15/2009 23:17
manasteel88
I remember Baseball! It was one of the first VC games I rebought. Not as good as Ice Hockey.
gatorsax2010's Avatar - Comment posted on 12/16/2009 03:46
gatorsax2010
I saw that "Nintendo Hard" was a link, and I resisted the urge to click it, as I have already wasted many hours on that site tonight.

This article makes me happy. I fall into the "italics" camp on this one.
stevenxonward's Avatar - Comment posted on 12/16/2009 08:42
stevenxonward
I liked the first Ninja Turtles game. BAN THIS SICK FILTH!
Elsa's Avatar - Comment posted on 12/16/2009 11:13
Elsa
AWESOME blog!! Really well done.

Yeah, every once in awhile it's nice to take off the rose tinted goggles... before putting them back on again. :)

(and yeah, I hope this gets frontpaged fairly quickly!)
Benefactor's Avatar - Comment posted on 12/16/2009 11:38
Benefactor
Please, this needs frontpage. I had an absolute blast reading this.
phantomile's Avatar - Comment posted on 12/16/2009 11:48
phantomile
"It demands absolute perfection, mastery of every skill gleaned from the original Super Mario Bros., just to make it to end of a world without scooping your eyes out with salad tongs."

And, for some people, there is nothing more fun in a game than one that demands this kind of perfection.
I know I'm in the minority, but the "Nintendo Hard" games of the NES exemplified the very reason that I love video games. And the reason that I continue to replay NES and SNES games every day, while rarely touching any current-gen consoles.

But then, I enjoyed I Wanna Be The Guy. My opinion is bound to be a little out-there.
Excel-2011's Avatar - Comment posted on 12/16/2009 12:35
Excel-2011
@phantomile:
I'm sure you're only one of countless thousands who enjoy games for just that reason.
GEMPadre036's Avatar - Comment posted on 12/16/2009 17:01
GEMPadre036
All this talk of T.V. tropes makes me wonder how often you referenced it for multiple-personality stuff.
thebza's Avatar - Comment posted on 12/16/2009 17:23
thebza
i only remember one code from all the NES games i used to have... 007 373 5963
Artemus's Avatar - Comment posted on 12/16/2009 19:57
Artemus
007 373 5963 Iron Mike! I'll never forget that! Ha ha!
Back to the point... We've built up the NES as a pillar of perfection? Really? Who? I'm, honestly, not aware of anyone who has done that. I mean, most of us know and adore the NES, especially those that grew up with the system. And, I'm confident, most of us are very aware of its flaws and shortcomings. With that being said, I've never met anyone who believes this "entertainment system" to be the console of all time. Although, I do believe it to be the console of its time.
The NES, single handily, restored faith into the world of video games and for that Nintendo forever deserves our blessings.
Retro goggles or not, to this day, many NES games are still downright fun...

-Super Mario Bros.
-Super Mario Bros. 3
-Mega Man
-Mega Man 2
-Metroid
-Castlevania
-Kid Icarus
-Mike Tyson's Punch-Out!!
-Contra
-The Legend of Zelda
-Zelda II: The Adventure of Link
-Duck Tales
-River City Ransom
-Tecmo Bowl
-Deadly Towers
-Gradius
-Tetris
-Bionic Commando
-Ikari Warriors
-Rygar

The NES! Only the best game system EVER! ;)
Smuckers's Avatar - Comment posted on 12/16/2009 22:15
Smuckers
That was really great.
GEKKO-Fox's Avatar - Comment posted on 12/16/2009 23:43
GEKKO-Fox
Nintendo games are frustratingly difficult, but I'd still play them if only to boost my ego.
Tony Ponce's Avatar - Comment posted on 12/16/2009 23:56
Tony Ponce
@Artemus

"I've never met anyone who believes this "entertainment system" to be the console of all time."

Hi.

Despite the negative slant of this article, that remains my position.
Artemus's Avatar - Comment posted on 12/17/2009 01:22
Artemus
@megaStryke
Hi. But, I've never met you. ;)

Still, another fine read from you, sir. Love the final two lines! Hilarious.
copilotlindy's Avatar - Comment posted on 12/17/2009 13:43
copilotlindy
Well done, sir. Fapped, should be front paged.

I too love/hate the Nes. I have a sizable collection still, and in my later college years, my friend and I decided to beat as many in my collection as we could. Some of my most memorable conquests:

-Ghosts and Goblins
-Robocop, quite possibly the stupidest, most arbitrarily game on the system.
-Rambo
-Karnov - insanely difficult
-Ninja Gaiden 1 and 2 (I own 3 as well, but it is fucking impossible since you have limited continues. Thanks assholes).
-Megaman 1 - 6

I'd be lying if I said I weren't proud to have beaten these ridiculously difficult games, but I agree that most of the NES catalog has not aged well at all. Excellent write up.
sprldr's Avatar - Comment posted on 12/19/2009 13:19
sprldr
Games such as Metroid, with complex inventories and many combinations of different weapons and stages of progression require long and complex passcodes.
WhiteZombie's Avatar - Comment posted on 12/19/2009 13:26
WhiteZombie
sry, but i agree with bold - anyone else on the dark side?
Everyday Legend's Avatar - Comment posted on 12/19/2009 13:31
Everyday Legend
Totally.
Fucking.
Awesome.

Well done, Mega. Golf claps.
Caostotale's Avatar - Comment posted on 12/19/2009 13:52
Caostotale
When I was a student at Rutgers College, the dorm room phone numbers were all of the format 732-373-####. One night we were messing around with the NES and playing Mike Tyson's Punch-Out and drunkenly decided that we needed to dial up 373-5963 on the campus phone box. Some girl picked up:

"Hello"
"Yo, is this Kid Dynamite?"
"What? Who..."
"This is Little Mac. I'm the Minor-Major-World title holder. I'm calling about the Dream Fight"
"uh..what..."
"I want to talk to Mike Tyson!"
"God fucking dammit, why do people keep calling me about him!" ~CLICK~
BalloonFighter's Avatar - Comment posted on 12/19/2009 14:00
BalloonFighter
To be fair, Nintendo of America thought the original Mario Bros 2 was too difficult and punishing too, thats why we got Doki Doki Panic reskined. But Japan children were not spared.
Lance Icarus's Avatar - Comment posted on 12/19/2009 14:02
Lance Icarus
That was definitely some colorful writing. I actually think the SNES was a much better system in every conceivable way, so this argument is moot to me. Still laughed my butt off though. I swear I did see a rabbit boning a squirrel in the Bad News Baseball password system, though it could be my imagination.
nic_disassembly's Avatar - Comment posted on 12/19/2009 14:08
nic_disassembly
this is kind of a ridiculous post unless you weren't alive when your only choice WAS the NES or Sega Master System...and the NES had more innovation and a better variety of games...you didn't think things were crappy such as logic or graphics or passwords because you weren't exposed to anything different...it was all NEW, and considerablly AWESOME coming out of Atari's "score high points" motif for all games...

i do admit the games themselves have not stood the test of time, but if you didn't know everything you've seen/played in the past 20 - 25 years, you'd be in awe and respect the grey and black box's place in history...
mr spooky's Avatar - Comment posted on 12/19/2009 14:44
mr spooky
NES is better than SNES.
atlasBR's Avatar - Comment posted on 12/19/2009 14:45
atlasBR
I totally agree this seal of quality stuff is bullshit. people tend to belive nintendo just put great games on the system.how? they analyse every game so they could just send good games? no. The seal of quality just existed for block games that were so poorly programed that were unplayable(its diferent from bad desing) and pornograpic games(there is a AVGN episode about them, beside AVGN just prove that the seal was bullshit just like you said). This types of games were abudand on the atari, they are the responsable for the videogame crash. thats I hate when in a discussion about the wii people bring this shit up.Its stupid.
Ratzaroony's Avatar - Comment posted on 12/19/2009 15:06
Ratzaroony
The NES was not the best system ever, the SNES was.
Zeik56's Avatar - Comment posted on 12/19/2009 15:14
Zeik56
The "best" console almost always happens to be whatever console a person happened to grow up with and spent most of their time gaming with. It's entirely subjective.
Jechxior's Avatar - Comment posted on 12/19/2009 15:19
Jechxior
This was hilarious, and very well done.
Deny Everything's Avatar - Comment posted on 12/19/2009 15:46
Deny Everything
I don't think this really works as a text piece.
DinnertimeNinja's Avatar - Comment posted on 12/19/2009 15:51
DinnertimeNinja
Those were the only problems I had with the original Zelda (the random bombing/burning). Though MOST of the levels that you get from bombing/burning (except in the Master Quest) are found through NPC clues telling you things like "Burn the odd tree" or "Bomb one of the two large rocks" (I'm paraphrasing).

And if I remember correctly, there's a character in the game that tells you how to navigate the woods.

Now that I think about it, just about everything that WASN'T in the Master Quest had hints throughout the game telling you where you might find things.

Most of the other game stuff I agree on, but the original Zelda is just as fun today as it was back then. I play through it all over again like once every other year.
doctoranddonna's Avatar - Comment posted on 12/19/2009 15:54
doctoranddonna
The NES was great for establishing a new era for home consoles. As far as the greatest console of all time, that's of course VERY debatable. I'd have to say the "golden age" of gaming just came and went. That would be the DC/PS2/GCN/XBX era. That period spawned a library of titles unimaginable with the PS2 probably standing as the console with the most expansive library of all time. On a technology level, the PS2 was a huge leap, and its library remains, IMHO, second to no one.

Given all the high dev costs and economic hurdles this gen, and the plain fact that so many games seems to be just copycats and clones of each other (exactly how many shooters, urban playgrounds, etc. do we need?), I doubt any console this gen will ever get close to the depth and breadth of the PS2 library.

The NES laid the groundwork. Sony's PS2 set the high watermark for quality, quantity, and diversity.
ninjalegend's Avatar - Comment posted on 12/19/2009 16:06
ninjalegend
Cool, fun read man. With the possible exception of SMB3, I kind of was losing interest. The disappearing sprites, bad game design (for the most part), and shoddy arcade ports due to hardware limitations sent me right back to the arcade. Thank god for the Genesis and SNES.
Valter's Avatar - Comment posted on 12/19/2009 17:10
Valter
Startropics managed to avoid the problems that plagued other Nintendo games, though. The goals were clearly communicated, it had a save system instead of complicated password bull-hocky, and the difficulty curve was almost completely consistent (I'd say the graveyard had the most difficulty dissonance- navigating through the level is troublesome and has several dead-ends that force you to restart).

It's a pity that the best NES game only got one sequel (which was also excellent, but somehow failed to spawn a full series).
reipuerto's Avatar - Comment posted on 12/19/2009 17:44
reipuerto
Lol! Talkin to yourself is everythin, even normal...
But through and through, the NES came and went, leavin the young kids with great memories through or next-gen livin as of now. A system that will aways be remembered for revivin the videogame industry and live in all or hearts.
Peace!
SAMUSiAM's Avatar - Comment posted on 12/19/2009 18:22
SAMUSiAM
Hey! Zelda came with a map you fuck!
oxfordsquare's Avatar - Comment posted on 12/19/2009 18:25
oxfordsquare
Megastryke= win
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Destructoid is an open discussion community. You don't need to "audition" to post a comment - just speak your mind. We respect differing opinions on the site, so have at it. Be smart, funny, insightful, clueless, or cute -- but back it up with substance. Keep your cool, keep it fun. We only ask that you act respectfully and above all: don't be a troll and ruin it for everyone else. Don't bring down gamers or we'll, you know, gently shoot you in the face and stuff you into a flaming mailbox. Each comment is your opportuntity to make this community awesomer. Is that even a word?

Avoiding the banhammer only requires common sense: spamming, trolling, racism, NSFW stuff, and other forms of sucking will not be tolerated. If anyone is griefing please report abuse. Be good. Don't suck!